The Official e-Store of Shrapnel Games
This Month's Specials
winSPMBT: Main Battle Tank- Save $6.00
winSPWW2- Save $6.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 75
Search took
0.02
seconds; generated 98 minute(s) ago.
Search:
Posts Made By:
nerfman
Forum:
Space Empires: IV & V
May 8th, 2001, 05:46 AM
Replies:
16
Pods
Views:
4,506
Posted By
nerfman
Pods
One early game strategy that I have been using more and more lately is to use transports w/ satellite bays as makeshift combat units. That has made me think.
If any of you are familliar w. the...
Forum:
Space Empires: IV & V
May 8th, 2001, 03:15 AM
Replies:
18
Planet/ship capture bonus.
Views:
4,470
Posted By
nerfman
Re: Planet/ship capture bonus.
Never happy, but somewhat amused.
Forum:
Space Empires: IV & V
May 8th, 2001, 12:31 AM
Replies:
18
Planet/ship capture bonus.
Views:
4,470
Posted By
nerfman
Re: Planet/ship capture bonus.
For someone who's signarure includes:
"Rules? What Rules?"
Someone seems to be making a lot of rules http://www.shrapnelgames.com/ubb/images/icons/tongue.gif
Forum:
Space Empires: IV & V
May 7th, 2001, 06:28 PM
Replies:
12
Edicts, polices and projects
Views:
4,014
Posted By
nerfman
Re: Edicts, polices and projects
That reminds me of the way policy is set in Sim city. It would be an interesting idea if the nationwide politics could be modelled as such. Also, it might open some avenues for some really cool...
Forum:
Space Empires: IV & V
May 5th, 2001, 06:12 AM
Replies:
18
Planet/ship capture bonus.
Views:
4,470
Posted By
nerfman
Re: Planet/ship capture bonus.
Jimbo, that is a good idea. You can bet our guys are considering what needs upgraded now that the Chinese got 'em one EP-3. Well, at least we got our people back.
Forum:
Space Empires: IV & V
May 5th, 2001, 02:00 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
Snipes, I mean engineers loud mouthed and foul? What navy are you talking about.
SJ - So you mean like area effects, like able to damage a tight group of ships?
Along those lines, a missile...
Forum:
Space Empires: IV & V
May 4th, 2001, 11:06 PM
Replies:
18
Planet/ship capture bonus.
Views:
4,470
Posted By
nerfman
Re: Planet/ship capture bonus.
sorry just trying to share an interesting anecdote. It would be cool, although I'm not sure if that kind of change would be a good bang for the buck as far as changing goes.
Forum:
Space Empires: IV & V
May 4th, 2001, 10:26 PM
Replies:
18
Planet/ship capture bonus.
Views:
4,470
Posted By
nerfman
Re: Planet/ship capture bonus.
The British captured the first enigma machine, but I am not sure what the hull number of the sub was. The US Task force commander who captured U-505 almost got in trouble, because we didn't need...
Forum:
Space Empires: IV & V
May 4th, 2001, 06:39 PM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
I looked this up Last night in regards to "false images to the side." Deceiving a sensors angular return is harder, but done in two ways:
1) Side Lobe Exploitation: A radar reciever is basically...
Forum:
Space Empires: IV & V
May 4th, 2001, 03:35 AM
Replies:
12
Mini Miss
Views:
4,291
Posted By
nerfman
Re: Mini Miss
devnullmod has that plus a lot more. The 1.35 compliant Version should be out before too long.
[This message has been edited by nerfman (edited 04 May 2001).]
Forum:
Space Empires: IV & V
May 4th, 2001, 03:34 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
Well, some are right in that this discussion is getting a little heated. Sorry myself to all for getting too worked up, but I do like a little argument now and then. For anyone who seriously would...
Forum:
Space Empires: IV & V
May 4th, 2001, 01:17 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
You're right. I was stupid to even suggest such nonesense. Sorry to put my peice in on this discussion.
Forum:
Space Empires: IV & V
May 4th, 2001, 01:13 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
"He's not talking about *distance*, he's talking about image size."
Actually, if that is what he means, then the technical term is solid angle, which is basically the two dimensional angular area...
Forum:
Space Empires: IV & V
May 3rd, 2001, 10:35 PM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
Sorry captain
I just argue strongly, no offense meant, and also get a little riled up when people try to BS me in an otherwise intellectual conversation. Its annoying at people who talk about...
Forum:
Space Empires: IV & V
May 3rd, 2001, 06:53 PM
Replies:
27
Off topic List your top/favorite 5-10 comp games
Views:
7,668
Posted By
nerfman
Re: Off topic List your top/favorite 5-10 comp games
1. SE IV
2. AoA WDK 2K
3. Imperialism II
4. Steel Panthers World at War (free on www.thegamers.net) (http://www.thegamers.net))
5. Civ II
6. Pirates (A true classic)
7. Coloniztion...
Forum:
Space Empires: IV & V
May 3rd, 2001, 06:37 PM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
SJ - You have a point. I think you should write to your congressman and him or her know that you have figured out single handedly that the entire concept of electronic warfare in tactical naval...
Forum:
Space Empires: IV & V
May 3rd, 2001, 06:41 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
SJ - Tell me you weren't a math major because I don't even think Good Will Hunting could follow your math here. Missiles are currently suceptible to jamming. Current technology can confuse jammers....
Forum:
Space Empires: IV & V
May 3rd, 2001, 03:37 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
Damn that was a sweet post to get my comission with!!!!!!!!!!!!!!!!!
Modable is fine. Personally I don't like Star Trek. I don't freak about Star Trek stuff. I just don't put in my games. That...
Forum:
Space Empires: IV & V
May 3rd, 2001, 02:53 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
"Just don't expect the complaining to get Aaron to go through the code and change something trivial instead of fixing any new bugs or adding features that still haven't been put in yet (Drones, for...
Forum:
Space Empires: IV & V
May 2nd, 2001, 10:44 PM
Replies:
648
OT: How old are you ?
Views:
140,662
Posted By
nerfman
Re: OT: How old are you ?
28 - work in manufacturing operations for a major corporation in Greenville, SC. Do a lot of database mining and even some programming. Unlike Kevdog - I got tired of physics before my PhD, I left...
Forum:
Space Empires: IV & V
May 2nd, 2001, 10:38 PM
Replies:
22
Bring back SE III Player Tech Levels!
Views:
5,824
Posted By
nerfman
Re: Bring back SE III Player Tech Levels!
Yeh, but making the save game files open source will enable people to devise hacks for save game files that could mean a lot more cheating in pbem. I would be in favor of the editor and I only play...
Forum:
Space Empires: IV & V
May 2nd, 2001, 07:18 PM
Replies:
44
Fighters are now unbalanced
Views:
8,522
Posted By
nerfman
Re: Fighters are now unbalanced
what would be cool as if there was a type of armor that worked like metal armor in car wars. Simply put, metal armor was much heavier per point but such armor wasn't blown away. It was persistent...
Forum:
Space Empires: IV & V
May 2nd, 2001, 07:04 PM
Replies:
10
TDM/ Dev
Views:
3,291
Posted By
nerfman
Re: TDM/ Dev
Actually I think Lee is designing Devnull mod to be installed "over" the TDM modpack, at least that is how I am playing it. Lee is still working on tweaking what AI needs to be changed but they...
Forum:
Space Empires: IV & V
May 2nd, 2001, 06:19 PM
Replies:
22
Bring back SE III Player Tech Levels!
Views:
5,824
Posted By
nerfman
Re: Bring back SE III Player Tech Levels!
If it is done, a change should be made. In SE III you simply got a certain number of levels instead of research points. The problem was that everything was counted evenly. You could get 5 levels...
Forum:
Space Empires: IV & V
May 2nd, 2001, 03:25 AM
Replies:
82
Missiles: Do they ever miss???
Views:
14,588
Posted By
nerfman
Re: Missiles: Do they ever miss???
Will:
"Another thing is that missile jammers (at least currently) don't work that well, and have to work on one missile at a time."
What missile jammer is that? Saying current ECM technology...
Showing results 26 to 50 of 75
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:56 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.