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Search: Posts Made By: Lerchey
Forum: Space Empires: IV & V June 18th, 2001, 10:27 PM
Replies: 16
Views: 4,552
Posted By Lerchey
Re: Cargo idea

CW,

Sure, you could make "instant fighters", like the Chicken Ramen II! But IMHO, that would change the balance and flavor of the game. Cargo is typically designed to be *transported and...
Forum: Space Empires: IV & V June 18th, 2001, 02:07 AM
Replies: 16
Views: 4,552
Posted By Lerchey
Re: Cargo idea

I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. If they were combat...
Forum: Space Empires: IV & V June 10th, 2001, 04:35 AM
Replies: 27
Views: 6,174
Posted By Lerchey
Re: COPYRIGHT ISSUES, RICHARD/ALL READ PLEASE!!

All,

Argh has a lot of good and valid points, but there is one thing that no one has pointed out.

THE FRIEND OF THE ARTIST HAS NO LEGAL STAKE IN THE ARTWORK; DOES NOT OWN IT; AND HAS NOT...
Forum: Space Empires: IV & V June 5th, 2001, 03:22 AM
Replies: 15
Views: 4,035
Posted By Lerchey
Re: Simultaneous Movement

Possum,

MOST people don't explore with fleets. I've been known to do so in multi-player games (no, it wasn't me, I'm not IN any multi-player games right now!) because the other players are people...
Forum: Space Empires: IV & V June 4th, 2001, 04:11 AM
Replies: 28
Views: 5,517
Posted By Lerchey
Re: Tale of A Ship Idea That Failed

Shields do not protect against mines. Shields are considered to be "tactical" components, and are only activated during combat. That's why they don't help against mines or damaging warp points. ...
Forum: Space Empires: IV & V May 8th, 2001, 06:17 AM
Replies: 16
Views: 4,561
Posted By Lerchey
Re: Pods

Nerfman,

The biggest problem with that (though I'd love to have missile pods too!) is that you can't actually use tractor beams to TOW things. All you can do is to push stuff around in tactical...
Forum: Space Empires: IV & V May 2nd, 2001, 09:22 PM
Replies: 44
Views: 8,599
Posted By Lerchey
Re: Fighters are now unbalanced

so far, this has beena really good discussion. As was pointed out, the typical (WWII-ish) walls of lead, did not do much fighter killing. Heck, for that matter, flak cannons firing into bomber...
Forum: Space Empires: IV & V May 1st, 2001, 06:02 AM
Replies: 40
Views: 7,808
Posted By Lerchey
Re: And now for something Totally off topic :)

Can't argue with that. The Honor Harrington books by David Weber just rock HARD. Some of the best military fleet action stuff I've EVER read. He really knows his stuff, and his characters and...
Forum: Space Empires: IV & V April 16th, 2001, 04:00 AM
Replies: 4
Views: 1,995
Posted By Lerchey
Re: Q: Fleet Strategies?

I've had the same problem with my Point Defense ships. I had created a strategy of Point Defense, and set to for them to NEVER break formation, and to only fire at fighters, satellites, and seekers....
Forum: Space Empires: IV & V March 27th, 2001, 10:11 PM
Replies: 14
Views: 3,629
Posted By Lerchey
Re: Opinions for Weapons Mod

As long as we're discussing weapons... are ripper beams good for ANYTHING other than leading to WMGs? I've seen Eee dreadnaughts loaded with them, and they ALWAYS get creamed, even using Strategic...
Forum: Space Empires: IV & V March 27th, 2001, 10:10 PM
Replies: 14
Views: 3,629
Posted By Lerchey
Re: Opinions for Weapons Mod

Hi All,

I also was disappointed with the WMGs in SE IV. I am playing a game where I'm experimenting with them now. What I did was to increase the damage somewhat, increased the range by +2 per...
Forum: Space Empires: IV & V March 15th, 2001, 06:14 AM
Replies: 26
Views: 6,595
Posted By Lerchey
Re: Warp Point defence

The combination of Religious Talisman and Allegance Subverter is good, in that it doesn't ever miss, but it doesn't guarantee that you'll capture the target. They just don't always work.

The Cue...
Forum: Space Empires: IV & V March 8th, 2001, 08:59 PM
Replies: 14
Views: 5,652
Posted By Lerchey
Re: Climate Control Facility ?

Questor,

Oops. Guess I should stop reading threads when I'm half asleep. No, I haven't used the climate control facilities recently, mainly because they didn't appear to be very effective. I...
Forum: Space Empires: IV & V March 8th, 2001, 04:06 AM
Replies: 14
Views: 5,652
Posted By Lerchey
Re: Climate Control Facility ?

I've been using them for the Last couple of weeks, and they have been working well for me. I colonize small planets/moons which will only hold 1 facility. Takes bunch of turns to build the...
Forum: Space Empires: IV & V March 8th, 2001, 04:04 AM
Replies: 12
Views: 5,046
Posted By Lerchey
Re: What a beautiful sight....

I've been beta-ing the pre-patch stuff for a few weeks. The Cue Cappa *regularly* send in fleets of 20+ ships, as do the Eee Consortium.

And when I saw a single Eee DN hanging out by itself I...
Forum: Space Empires: IV & V March 6th, 2001, 12:01 AM
Replies: 19
Views: 6,460
Posted By Lerchey
Re: Natives

Also consider the option of a native race that *could* develop space faring technology, but is not motivated to do so. Such races could have advanced weaponry, large weapons platforms, satellites,...
Forum: Space Empires: IV & V March 5th, 2001, 11:44 PM
Replies: 13
Views: 5,210
Posted By Lerchey
Re: Anyone read Honor Harrington?

Jason,

The Honor Harrington series is excellent, and someone a while ago did say that they planned on doing an HH mod. I wish them luck... the HH universe does not map well to the SE IV engine,...
Forum: Space Empires: IV & V February 9th, 2001, 10:51 PM
Replies: 26
Views: 5,503
Posted By Lerchey
Re: Pacifist / paralysing mines

I'm thinking that you may just be right. I'll go ahead and get to work on some of the other, somewhat more standard mine conVersions I wanted to try. ...
Forum: Space Empires: IV & V February 9th, 2001, 08:21 PM
Replies: 2
Views: 1,875
Posted By Lerchey
Re: Ruin Technologies

No, it's not a bug. You can only trade in technologies that your researchers would be able to understand if you were researching them yourself. Eg, if you don't have the required base technologies...
Forum: Space Empires: IV & V February 9th, 2001, 04:19 PM
Replies: 26
Views: 5,503
Posted By Lerchey
Re: Pacifist / paralysing mines

The allegiance subverter has a damage rating in order to "damage" the crew, and thus subvert them. Eg, at long range, it has a value of 20kt. A crew quarters component has a value of 10kt. That...
Forum: Space Empires: IV & V February 9th, 2001, 05:41 AM
Replies: 26
Views: 5,503
Posted By Lerchey
Re: Pacifist / paralysing mines

Ok. Well, I still did something wrong. I tested the mines today and instead of attempting to capture ships, they blew them up! And they had ONLY my Allegiance Converted Warheads on them. Back to...
Forum: Space Empires: IV & V February 8th, 2001, 12:53 AM
Replies: 26
Views: 5,503
Posted By Lerchey
Re: Pacifist / paralysing mines

All,

Thanks!

I knew I was overlooking something... I just didn't know what.

I'll do a more thorough test tomorrow and will let y'all know if it works. If it does, I plan to do a bunch of...
Forum: Space Empires: IV & V February 7th, 2001, 09:48 PM
Replies: 26
Views: 5,503
Posted By Lerchey
Re: Pacifist / paralysing mines

I found this line of modding interesting, since way early in the beta testing I put in a request to have "special" mines based on various tech tree weapons.

To wit, I just tried it. I creatd an...
Forum: Space Empires: IV & V January 30th, 2001, 06:06 AM
Replies: 5
Views: 2,039
Posted By Lerchey
Re: Heavy Mount?

yes, it's worth it. The multiple for damage done is greater than the multiple for mass increase. I don't recall the numbers off the top of my head, but it's something like 1.5 mass for a 2x damage...
Forum: Space Empires: IV & V January 21st, 2001, 11:17 PM
Replies: 8
Views: 3,128
Posted By Lerchey
Re: SEIV/Win2k Memory Usage

Interesting. I play SE IV regulary on a pair of Win2K machines. One has 256 MB of RAM and the other has 164 MBs. I never run low, or have SE IV eat significant amounts, and I sometimes leave the...
Showing results 26 to 50 of 86

 
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