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Showing results 26 to 50 of 86
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Posts Made By:
Lerchey
Forum:
Space Empires: IV & V
June 18th, 2001, 10:27 PM
Replies:
16
Cargo idea
Views:
4,552
Posted By
Lerchey
Re: Cargo idea
CW,
Sure, you could make "instant fighters", like the Chicken Ramen II! But IMHO, that would change the balance and flavor of the game. Cargo is typically designed to be *transported and...
Forum:
Space Empires: IV & V
June 18th, 2001, 02:07 AM
Replies:
16
Cargo idea
Views:
4,552
Posted By
Lerchey
Re: Cargo idea
I think I disagree with this premise. Cargo, is not "combat ready", and thus, should not be able to mount a defense. Fighters, for example, as cargo, are packed for transport. If they were combat...
Forum:
Space Empires: IV & V
June 10th, 2001, 04:35 AM
Replies:
27
COPYRIGHT ISSUES, RICHARD/ALL READ PLEASE!!
Views:
6,174
Posted By
Lerchey
Re: COPYRIGHT ISSUES, RICHARD/ALL READ PLEASE!!
All,
Argh has a lot of good and valid points, but there is one thing that no one has pointed out.
THE FRIEND OF THE ARTIST HAS NO LEGAL STAKE IN THE ARTWORK; DOES NOT OWN IT; AND HAS NOT...
Forum:
Space Empires: IV & V
June 5th, 2001, 03:22 AM
Replies:
15
Simultaneous Movement
Views:
4,035
Posted By
Lerchey
Re: Simultaneous Movement
Possum,
MOST people don't explore with fleets. I've been known to do so in multi-player games (no, it wasn't me, I'm not IN any multi-player games right now!) because the other players are people...
Forum:
Space Empires: IV & V
June 4th, 2001, 04:11 AM
Replies:
28
Tale of A Ship Idea That Failed
Views:
5,517
Posted By
Lerchey
Re: Tale of A Ship Idea That Failed
Shields do not protect against mines. Shields are considered to be "tactical" components, and are only activated during combat. That's why they don't help against mines or damaging warp points. ...
Forum:
Space Empires: IV & V
May 8th, 2001, 06:17 AM
Replies:
16
Pods
Views:
4,561
Posted By
Lerchey
Re: Pods
Nerfman,
The biggest problem with that (though I'd love to have missile pods too!) is that you can't actually use tractor beams to TOW things. All you can do is to push stuff around in tactical...
Forum:
Space Empires: IV & V
May 2nd, 2001, 09:22 PM
Replies:
44
Fighters are now unbalanced
Views:
8,599
Posted By
Lerchey
Re: Fighters are now unbalanced
so far, this has beena really good discussion. As was pointed out, the typical (WWII-ish) walls of lead, did not do much fighter killing. Heck, for that matter, flak cannons firing into bomber...
Forum:
Space Empires: IV & V
May 1st, 2001, 06:02 AM
Replies:
40
And now for something Totally off topic :)
Views:
7,808
Posted By
Lerchey
Re: And now for something Totally off topic :)
Can't argue with that. The Honor Harrington books by David Weber just rock HARD. Some of the best military fleet action stuff I've EVER read. He really knows his stuff, and his characters and...
Forum:
Space Empires: IV & V
April 16th, 2001, 04:00 AM
Replies:
4
Q: Fleet Strategies?
Views:
1,995
Posted By
Lerchey
Re: Q: Fleet Strategies?
I've had the same problem with my Point Defense ships. I had created a strategy of Point Defense, and set to for them to NEVER break formation, and to only fire at fighters, satellites, and seekers....
Forum:
Space Empires: IV & V
March 27th, 2001, 10:11 PM
Replies:
14
Opinions for Weapons Mod
Views:
3,629
Posted By
Lerchey
Re: Opinions for Weapons Mod
As long as we're discussing weapons... are ripper beams good for ANYTHING other than leading to WMGs? I've seen Eee dreadnaughts loaded with them, and they ALWAYS get creamed, even using Strategic...
Forum:
Space Empires: IV & V
March 27th, 2001, 10:10 PM
Replies:
14
Opinions for Weapons Mod
Views:
3,629
Posted By
Lerchey
Re: Opinions for Weapons Mod
Hi All,
I also was disappointed with the WMGs in SE IV. I am playing a game where I'm experimenting with them now. What I did was to increase the damage somewhat, increased the range by +2 per...
Forum:
Space Empires: IV & V
March 15th, 2001, 06:14 AM
Replies:
26
Warp Point defence
Views:
6,595
Posted By
Lerchey
Re: Warp Point defence
The combination of Religious Talisman and Allegance Subverter is good, in that it doesn't ever miss, but it doesn't guarantee that you'll capture the target. They just don't always work.
The Cue...
Forum:
Space Empires: IV & V
March 8th, 2001, 08:59 PM
Replies:
14
Climate Control Facility ?
Views:
5,652
Posted By
Lerchey
Re: Climate Control Facility ?
Questor,
Oops. Guess I should stop reading threads when I'm half asleep. No, I haven't used the climate control facilities recently, mainly because they didn't appear to be very effective. I...
Forum:
Space Empires: IV & V
March 8th, 2001, 04:06 AM
Replies:
14
Climate Control Facility ?
Views:
5,652
Posted By
Lerchey
Re: Climate Control Facility ?
I've been using them for the Last couple of weeks, and they have been working well for me. I colonize small planets/moons which will only hold 1 facility. Takes bunch of turns to build the...
Forum:
Space Empires: IV & V
March 8th, 2001, 04:04 AM
Replies:
12
What a beautiful sight....
Views:
5,046
Posted By
Lerchey
Re: What a beautiful sight....
I've been beta-ing the pre-patch stuff for a few weeks. The Cue Cappa *regularly* send in fleets of 20+ ships, as do the Eee Consortium.
And when I saw a single Eee DN hanging out by itself I...
Forum:
Space Empires: IV & V
March 6th, 2001, 12:01 AM
Replies:
19
Natives
Views:
6,460
Posted By
Lerchey
Re: Natives
Also consider the option of a native race that *could* develop space faring technology, but is not motivated to do so. Such races could have advanced weaponry, large weapons platforms, satellites,...
Forum:
Space Empires: IV & V
March 5th, 2001, 11:44 PM
Replies:
13
Anyone read Honor Harrington?
Views:
5,210
Posted By
Lerchey
Re: Anyone read Honor Harrington?
Jason,
The Honor Harrington series is excellent, and someone a while ago did say that they planned on doing an HH mod. I wish them luck... the HH universe does not map well to the SE IV engine,...
Forum:
Space Empires: IV & V
February 9th, 2001, 10:51 PM
Replies:
26
Pacifist / paralysing mines
Views:
5,503
Posted By
Lerchey
Re: Pacifist / paralysing mines
I'm thinking that you may just be right. I'll go ahead and get to work on some of the other, somewhat more standard mine conVersions I wanted to try. ...
Forum:
Space Empires: IV & V
February 9th, 2001, 08:21 PM
Replies:
2
Ruin Technologies
Views:
1,875
Posted By
Lerchey
Re: Ruin Technologies
No, it's not a bug. You can only trade in technologies that your researchers would be able to understand if you were researching them yourself. Eg, if you don't have the required base technologies...
Forum:
Space Empires: IV & V
February 9th, 2001, 04:19 PM
Replies:
26
Pacifist / paralysing mines
Views:
5,503
Posted By
Lerchey
Re: Pacifist / paralysing mines
The allegiance subverter has a damage rating in order to "damage" the crew, and thus subvert them. Eg, at long range, it has a value of 20kt. A crew quarters component has a value of 10kt. That...
Forum:
Space Empires: IV & V
February 9th, 2001, 05:41 AM
Replies:
26
Pacifist / paralysing mines
Views:
5,503
Posted By
Lerchey
Re: Pacifist / paralysing mines
Ok. Well, I still did something wrong. I tested the mines today and instead of attempting to capture ships, they blew them up! And they had ONLY my Allegiance Converted Warheads on them. Back to...
Forum:
Space Empires: IV & V
February 8th, 2001, 12:53 AM
Replies:
26
Pacifist / paralysing mines
Views:
5,503
Posted By
Lerchey
Re: Pacifist / paralysing mines
All,
Thanks!
I knew I was overlooking something... I just didn't know what.
I'll do a more thorough test tomorrow and will let y'all know if it works. If it does, I plan to do a bunch of...
Forum:
Space Empires: IV & V
February 7th, 2001, 09:48 PM
Replies:
26
Pacifist / paralysing mines
Views:
5,503
Posted By
Lerchey
Re: Pacifist / paralysing mines
I found this line of modding interesting, since way early in the beta testing I put in a request to have "special" mines based on various tech tree weapons.
To wit, I just tried it. I creatd an...
Forum:
Space Empires: IV & V
January 30th, 2001, 06:06 AM
Replies:
5
Heavy Mount?
Views:
2,039
Posted By
Lerchey
Re: Heavy Mount?
yes, it's worth it. The multiple for damage done is greater than the multiple for mass increase. I don't recall the numbers off the top of my head, but it's something like 1.5 mass for a 2x damage...
Forum:
Space Empires: IV & V
January 21st, 2001, 11:17 PM
Replies:
8
SEIV/Win2k Memory Usage
Views:
3,128
Posted By
Lerchey
Re: SEIV/Win2k Memory Usage
Interesting. I play SE IV regulary on a pair of Win2K machines. One has 256 MB of RAM and the other has 164 MBs. I never run low, or have SE IV eat significant amounts, and I sometimes leave the...
Showing results 26 to 50 of 86
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