The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $7.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 2 of 3
<
1
2
3
>
Showing results 26 to 50 of 68
Search took
0.00
seconds; generated 81 minute(s) ago.
Search:
Posts Made By:
normalphil
Forum:
Scenarios, Maps and Mods
April 22nd, 2007, 05:38 PM
Replies:
32
Vanilla Mods to Community Mods-The *CML*
Views:
6,486
Posted By
normalphil
Re: Vanilla Mods to Official Mods-The *OUML*
A better way to go about this is to include mods in certain MP games by agreement.
For game-community wide inclusions, I'll put it this way:
You can't even get people not to throw fits over...
Forum:
Scenarios, Maps and Mods
April 22nd, 2007, 04:14 PM
Replies:
22
Nation Idea: LA Oceania
Views:
5,323
Posted By
normalphil
Re: Nation Idea: LA Oceania
OK, let's cast our nets.
The objective is to envision a triton-centric LE oceanan nation, for the purpose of competing with LE R'lyeh beneath the waves.
Here's my dominating constraint; ME...
Forum:
Dominions 3: The Awakening
April 22nd, 2007, 03:36 PM
Replies:
159
Dud nations
Views:
27,494
Posted By
normalphil
Re: Dud nations
Yes.
Forum:
Scenarios, Maps and Mods
April 22nd, 2007, 02:31 PM
Replies:
22
Nation Idea: LA Oceania
Views:
5,323
Posted By
normalphil
Re: Nation Idea: LA Oceania
If you view LE Mictlan as an Atlantean faction that just happens to be 99.9% human stand-ins, you're there already.
Forum:
Scenarios, Maps and Mods
April 22nd, 2007, 01:25 PM
Replies:
22
Nation Idea: LA Oceania
Views:
5,323
Posted By
normalphil
Re: Nation Idea: LA Oceania
Ichtyids in general sounds interesting, and this is more than just a person who's joys in life include watching massive phalanxes of ichtyids scour the coasts and shallows talking.
As identified,...
Forum:
Dominions 3: The Awakening
April 22nd, 2007, 03:27 AM
Replies:
159
Dud nations
Views:
27,494
Posted By
normalphil
Re: Dud nations
I think MA Ulm is pretty much in its zone (even if the MR lowering got excessive; why are they below-average MR that national spells and drain-scales bring up to average? Shouldn't they be average MR...
Forum:
Scenarios, Maps and Mods
April 18th, 2007, 08:48 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
18,768
Posted By
normalphil
Re: New Mod: Law of the Commonwealth
I've played it and I like it, it's a good npc for me. I'm curious about why it was decided to place it in middle-era, though.
Forum:
Dominions 3: The Awakening
April 13th, 2007, 10:59 AM
Replies:
50
Rating PD
Views:
10,094
Posted By
normalphil
Re: More dynamic/progressive PD
You know, that's what I thought the existing system was. Which is to say, who amoung us ever built an Alae Legionaire? All mine show up as province defense points. And there's a /lot/ of them.
To...
Forum:
Dominions 3: The Awakening
April 10th, 2007, 07:15 PM
Replies:
72
Tir na n'Og and Eriu
Views:
9,706
Posted By
normalphil
Re: Tir na n\'Og and Eriu
I enjoy ribbing on Helhiem as much as the next man, but to be honest I'm not exactly invested in doing more than that. It's a nation.
And I wouldn't like to see glamour itself acted against......
Forum:
Dominions 3: The Awakening
April 8th, 2007, 08:37 PM
Replies:
5
Appearing armies?
Views:
2,127
Posted By
normalphil
Re: Appearing armies?
First off, shame on you for playing Helhiem against the poor AI. Turn on the 'neighbors' filter and you'll see why it happenned.
Forum:
Scenarios, Maps and Mods
April 6th, 2007, 12:09 PM
Replies:
13
Mod:
Tarentmod
Views:
9,966
Posted By
normalphil
Re: Tarentmod
make name files with only one name in it, reference the file for the hero.
Was going to do it in my Hoburg Kingdom mod, but there's really no point; Calling The Sharpshooter 'Rickard' and 'Der...
Forum:
Dominions 3: The Awakening
April 4th, 2007, 06:58 PM
Replies:
72
Tir na n'Og and Eriu
Views:
9,706
Posted By
normalphil
Re: Tir na n\'Og and Eriu
They're (firbolgs) in Edi's unit database already. Basically really good humans, not supernatural humans.
Forum:
Scenarios, Maps and Mods
April 4th, 2007, 06:55 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
Version 0.8
Starting units and province defenses reduced. Non-hero cavalry given a new 'gore' attack at reduced attack skill. Adds a late-game unit summon. Some text changes.
Forum:
Dominions 3: The Awakening
April 3rd, 2007, 11:05 PM
Replies:
36
Best MA Calvary Unit
Views:
7,385
Posted By
normalphil
Re: Best MA Calvary Unit
Black Knight.
They don't work 100% of the time, but when they don't: no matter what happens, there's always another unit of black knights to throw at the problem. "Good enough" beats "the best".
Forum:
Scenarios, Maps and Mods
April 3rd, 2007, 06:35 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
PD is supposed to be very powerful, LE Tien Chi level. Literally an extremely large well-organized and outfitted national militia. But I've gone back and looked at it.
Province Defense
For the...
Forum:
Dominions 3: The Awakening
April 2nd, 2007, 01:41 PM
Replies:
4
Igor Khelm's Tome
Views:
1,941
Posted By
normalphil
Re: Igor Khelm\'s Tome
Heh. Skögu wouldn't like being called /that/ you can bet your hide (literally).
Forum:
Scenarios, Maps and Mods
March 31st, 2007, 10:07 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
Thanks for the feedback.
I kind of like the overtone of ridiculous pomposity. Three-foot tall people with 10 foot tall names for everything. And Shakos, which is even worse.
My initial...
Forum:
Scenarios, Maps and Mods
March 31st, 2007, 12:45 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
Version 0.6
Cleans up some sprites I wasn't satisfied with, makes appropriate starting age allocations, and adds nation-specific pretender god "Fallen Wizard".
Forum:
Dominions 3: The Awakening
March 30th, 2007, 12:51 PM
Replies:
77
Balancing the blesses
Views:
17,030
Posted By
normalphil
Re: Balancing the blesses
Life drain would fit as a B9 bonus (blood-drinking/soul drinking weapons, people), but it'd be far to powerful.
The problem that I have with the existing B9 bless is that it just doesn't make...
Forum:
Dominions 3: The Awakening
March 29th, 2007, 09:43 PM
Replies:
11
LA - Ermor - Ashen Empire: Pretenders
Views:
13,237
Posted By
normalphil
Re: LA - Ermor - Ashen Empire: Pretenders
LE Ermor is about there being a pretender god of death and ruin out there that is so out of the usual that the mere fact of its existence destroyed the greatest human civilization (after they...
Forum:
Scenarios, Maps and Mods
March 29th, 2007, 07:59 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
Version 0.5
All sprites done, some stat tweaks and resolving of things that were causing glitches. Have a working engineer now by copystat-ing Ulm's one.
Forum:
Scenarios, Maps and Mods
March 29th, 2007, 11:48 AM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
Battling the Vaetti would be difficult at this point... the start sites straddle. I'll make everything compatable with the other LE mods next. The banner looks an awful lot like the Hoburg SE special...
Forum:
Scenarios, Maps and Mods
March 29th, 2007, 11:12 AM
Replies:
31
Haida Gwaii 1.02 -Custom Graphics &3.08 compatible
Views:
7,696
Posted By
normalphil
Re: Haida Gwaii 1.00
Tried to design an atlatl once for a neolithic blood-mage faction I dreamed up. Couldn't get a 'range = strength * 2' to work so I dropped it. The obvious solution just never occured to me. That...
Forum:
Scenarios, Maps and Mods
March 28th, 2007, 11:30 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
Re: New Mod: The Hoburg Kingdom
Version 0.4
All unit sprites done, heroes done, spells and summons done, summon sprites done. Only outstanding issues are making sprites for the 'Soldier-King' hero (it uses the Hussar officer one...
Forum:
Scenarios, Maps and Mods
March 27th, 2007, 10:03 PM
Replies:
14
Mod:
The Hoburg Kingdom v0.91
Views:
9,523
Posted By
normalphil
The Hoburg Kingdom v0.91
This is a mod that makes a late-era nation of hoburgs that think they're 18th century Prussians.
It uses nation slot 76, weapon slots 860 through 866, unit slots 2110 through 2133, and sites 791,...
Showing results 26 to 50 of 68
Page 2 of 3
<
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
04:30 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2026, Shrapnel Games, Inc. - All Rights Reserved.