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Showing results 26 to 50 of 233
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Posts Made By:
RCCCL
Forum:
Space Empires: IV & V
January 12th, 2007, 06:48 AM
Replies:
13
OT: Shoveling snow...
Views:
3,936
Posted By
RCCCL
Re: OT: Shoveling snow...
The Midwest has gotten hardly any snow, all you people in the rockies are hogging it all....you greedy so and sos.
Here in Indianapolis, we've had maybe 2 snows this winter, none of which stuck to...
Forum:
Space Empires: IV & V
January 9th, 2007, 10:22 AM
Replies:
24
Another problem with retreating from combat
Views:
5,428
Posted By
RCCCL
Re: Another problem with retreating from combat
Wonder what his counter stategy will be.
Forum:
Space Empires: IV & V
January 9th, 2007, 10:19 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Available for SE:V
I have noticed that the AI attacks random ships more often when no treaty is present.
Good work Kwok, it's coming along great.
Forum:
Space Empires: IV & V
January 9th, 2007, 10:05 AM
Replies:
24
Another problem with retreating from combat
Views:
5,428
Posted By
RCCCL
Re: Another problem with retreating from combat
Maybe, Spectar, but if you could deduce the startigies a human opponent was using, it would not be cheating. The AI is just not able to change tactics or think ahead to possible problems, and until...
Forum:
Space Empires: IV & V
January 7th, 2007, 10:35 PM
Replies:
24
Another problem with retreating from combat
Views:
5,428
Posted By
RCCCL
Re: Another problem with retreating from combat
Slick, my strategy on warp point defense is to go into the sector veiw and place my bases/sattilites/ships around the warp point, so that wherever the ships decide to flee to they have to go through...
Forum:
Space Empires: IV & V
January 4th, 2007, 11:34 AM
Replies:
3
Auto move to???
Views:
1,674
Posted By
RCCCL
Re: Auto move to???
Thanks!
Forum:
Space Empires: IV & V
January 4th, 2007, 11:00 AM
Replies:
3
Auto move to???
Views:
1,674
Posted By
RCCCL
Auto move to???
Is there some way to set locations for the automatic move to, the option in Que settings. I've yet to discern if there is.
Forum:
Space Empires: IV & V
January 1st, 2007, 09:30 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Available for SE:V
I've noticed this too, Q.
I've also noticed that, becuase the Balance mod folder does not have it's own folder for created races, the races I've made for balanced are available for vanilla, and...
Forum:
Space Empires: IV & V
December 23rd, 2006, 10:16 AM
Replies:
14
OT - SE Clothing
Views:
2,582
Posted By
RCCCL
Re: OT - SE Clothing
Quite humoruos, Randallw.
Forum:
Space Empires: IV & V
December 22nd, 2006, 02:50 AM
Replies:
1
Poor Ranging?
Views:
1,387
Posted By
RCCCL
Re: Poor Ranging?
It would be the Strategy, even for optimal firing range, if the weapon you are using does max damage at max range the ship will continue to try to shoot at that range. Switch the strategy to short...
Forum:
Space Empires: IV & V
December 22nd, 2006, 12:12 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Available for SE:V
It seems to me that most of the AIs get upset when any ships move through their systems. So their going from indifferent to displeased more likely has to do with your ship in the system, especially...
Forum:
Space Empires: IV & V
December 20th, 2006, 10:20 AM
Replies:
4
Only 5 neutral AI opponents?
Views:
1,720
Posted By
RCCCL
Re: Only 5 neutral AI opponents?
Kwok, I'm currently running two games, one single player game, with 4 regular AIs, and the afore mentioned 5 neutral.
The other is a game I'm playing with a friend. We were wanting a galaxy with...
Forum:
Space Empires: IV & V
December 19th, 2006, 02:00 PM
Replies:
4
Only 5 neutral AI opponents?
Views:
1,720
Posted By
RCCCL
Only 5 neutral AI opponents?
So is this hard coded into the game currently?
It seems no matter how high I set it in the Settings file, the max is 5.
Forum:
Space Empires: IV & V
December 19th, 2006, 01:58 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Available for SE:V
Was getting ready to post about the error that was causing. http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Space Empires: IV & V
December 18th, 2006, 09:58 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,859
Posted By
RCCCL
Re: SE V: Unique Abilities And Ideas
If your changing the stock file, you'll have to change the Bomblet missle PD weapon to use no ordinance, otherwise, at the high rate of fire you'll soon be shooting blanks.
Forum:
Space Empires: IV & V
December 18th, 2006, 09:11 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Available for SE:V
I was trying to start a game with only myself and a friend as the only true empires, but with many neutral races. For some reason, even after editing the settings file, and starting many new games,...
Forum:
Space Empires: IV & V
December 14th, 2006, 08:44 AM
Replies:
18
OT: Firefly "Serenity" Fans
Views:
4,037
Posted By
RCCCL
Re: OT: Firefly \"Serenity\" Fans
ROFL
Forum:
Space Empires: IV & V
December 14th, 2006, 12:54 AM
Replies:
25
OT: Books and such
Views:
4,483
Posted By
RCCCL
Re: OT: Books and such
Honestly, I'm not really all that much into suspense\espionage type books, but I really enjoyed the Bourne books by Robert Ludlum. There are three books, The Bourne Identity, The Bourne Supremacy,...
Forum:
Space Empires: IV & V
December 14th, 2006, 12:41 AM
Replies:
36
NEW PBW Game : Galactic Realism
Views:
8,762
Posted By
RCCCL
Re: NEW PBW Game : Galactic Realism
I was enjoying the game, and can't wait for you to start another.
Although I never ran into any of the I.R.s, and only met 3 races, one through actual contact and the other 2 through a comm...
Forum:
Space Empires: IV & V
December 13th, 2006, 12:29 AM
Replies:
61
SE V: Unique Abilities And Ideas
Views:
10,859
Posted By
RCCCL
Re: SE V: Unique Abilities And Ideas
Your cloak idea has merit, kind of like in MoO3, where you could find yourself in a space battle and not see the enemy ships.
I do think fighters should have high combat speed, but as for prowess,...
Forum:
Space Empires: IV & V
December 12th, 2006, 10:11 AM
Replies:
15
Operational Damage
Views:
3,425
Posted By
RCCCL
Re: Operational Damage
Not only that, but it would be neat to have cheaper less effective engines that could possibly blow.
Forum:
Space Empires: IV & V
December 11th, 2006, 09:08 PM
Replies:
18
OT: Firefly "Serenity" Fans
Views:
4,037
Posted By
RCCCL
Re: OT: Firefly \"Serenity\" Fans
The show was never given a fair chance. Fox put it up against shows that were already well established.
I was thrilled when Serenity came out, and now, if this game holds up to the same writing...
Forum:
Space Empires: IV & V
December 11th, 2006, 05:06 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Update
I'm using the one that's listed as Race 13, the red flag with the samon colored tri disign.
Forum:
Space Empires: IV & V
December 11th, 2006, 10:20 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
376,574
Posted By
RCCCL
Re: Balance Mod Update
It installed fine for me, but I no longer have the reduced flag size.
Forum:
Space Empires: IV & V
December 11th, 2006, 10:11 AM
Replies:
5
First SE5 Shipset: Ngrath Empire
Views:
1,877
Posted By
RCCCL
Re: First SE5 Shipset: Ngrath Empire
Ships look great.
Showing results 26 to 50 of 233
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