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Search: Posts Made By: Asmala
Forum: Space Empires: IV & V December 17th, 2003, 11:24 AM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

<font size="2" face="sans-serif, arial, verdana">Great. http://forum.shrapnelgames.com/images/icons/icon6.gif More like that and it's much easier to start playing Adamant.
Forum: Space Empires: IV & V December 16th, 2003, 10:11 PM
Replies: 120
Views: 11,446
Posted By Asmala
Re: New PBEM/PBW Game: Adamant 011

http://forum.shrapnelgames.com/images/icons/icon9.gif But I agree, it takes a lot of time to learn to play this mod (this is my first Adamant game). Especially without good help files, but I think...
Forum: Space Empires: IV & V December 16th, 2003, 09:35 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

If I have a mixed group of troops, is it the highest or lowest value in attack/defence which matter? Is attack bonus for invading troops and defence bonus for defence troops (sounds logical ...
Forum: Space Empires: IV & V December 16th, 2003, 06:48 PM
Replies: 19
Views: 1,776
Posted By Asmala
Re: Small Shield Depleters = Uber Troop Weapon

How PPB and SD work against fighters/units/drones/weapon platforms? Geoschmo said SD works normally (i.e. depletes shields), but I thought shield points for units are added to their HPs. Is it...
Forum: Space Empires: IV & V December 16th, 2003, 05:55 PM
Replies: 19
Views: 1,776
Posted By Asmala
Re: Small Shield Depleters = Uber Troop Weapon

<font size="2" face="sans-serif, arial, verdana">It would help me understand you if you'd use complete sentances. http://forum.shrapnelgames.com/images/icons/tongue.gif [/b]</font><hr...
Forum: Space Empires: IV & V December 16th, 2003, 05:40 PM
Replies: 251
Views: 30,420
Posted By Asmala
Re: Updated the FAQ

<font size="2" face="sans-serif, arial, verdana">This is in FAQ already. http://forum.shrapnelgames.com/images/icons/icon7.gif I just copy pasted it to the Exploit: create other breathing...
Forum: Space Empires: IV & V December 16th, 2003, 05:37 PM
Replies: 19
Views: 1,776
Posted By Asmala
Re: Small Shield Depleters = Uber Troop Weapon

<font size="2" face="sans-serif, arial, verdana">[/b]</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Work properly == do no damage?
Forum: Space Empires: IV & V December 16th, 2003, 04:48 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Bug: Siege Fortifications and Combat Command has same family number.

Is there any reasonable use for Siege Fortifications? You get much more HPs using armor, and it's even cheaper.

Shield...
Forum: Space Empires: IV & V December 16th, 2003, 03:21 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Does combat modifiers affect on troops? And do I recall correctly that it's only the damage to range 1 which matter in troop weapons, range, reload time or special damage type has no effect?
Forum: Space Empires: IV & V December 16th, 2003, 03:17 PM
Replies: 775
Views: 61,359
Posted By Asmala
Re: SE4 Rating System

I think the way multiplayer games are rated should be added to the rules page.
Forum: Space Empires: IV & V December 16th, 2003, 03:07 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

I think you should add a new section to your help file about the changes between stock and Adamant. Especially changes in settings.txt, like population growth check frequency, population damage...
Forum: Space Empires: IV & V December 16th, 2003, 11:28 AM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

<font size="2" face="sans-serif, arial, verdana">Computers random calculations aren't good but still you won't get 22 times the same result when you're randomizing numbers. Even when randomizing only...
Forum: Space Empires: IV & V December 16th, 2003, 11:18 AM
Replies: 37
Views: 4,004
Posted By Asmala
Re: Exploit: create other breathing population

<font size="2" face="sans-serif, arial, verdana">1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness...
Forum: Space Empires: IV & V December 16th, 2003, 02:21 AM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

<font size="2" face="sans-serif, arial, verdana">Yep. If the command center has two or three times more HP than other platforms there's almost no risk to lose it before other platforms.
Forum: Space Empires: IV & V December 15th, 2003, 10:52 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

<font size="2" face="sans-serif, arial, verdana">Sounds good. Are you going to remove the mount accuracy bonus? I think you shouldn't, weapon platforms have usually great difficulties to hit ships.
Forum: Space Empires: IV & V December 15th, 2003, 10:36 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

0,000023% means if you do 4.3 million attacks it's one time when command center is destroyed before the weapon platform. You really think that's meaningful? ...
Forum: Space Empires: IV & V December 15th, 2003, 09:16 PM
Replies: 37
Views: 4,004
Posted By Asmala
Re: Exploit: create other breathing population

<font size="2" face="sans-serif, arial, verdana">Lowering your happiness won't make your people angry, they just became happy slower. I know it, I play always with 51% happiness and I've never...
Forum: Space Empires: IV & V December 15th, 2003, 09:14 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Since weapon platforms are destroyed completely random there's practically no risk to lose your command center.

Example (otherwise you won't believe ...
Forum: Space Empires: IV & V December 15th, 2003, 08:32 PM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

The risk depends how the platforms are destroyed, and I'm not quite sure about it. There's two possible ways weapon platforms are destroyed are:

1. Completely random, each platform has equal...
Forum: Space Empires: IV & V December 15th, 2003, 08:23 PM
Replies: 239
Views: 22,447
Posted By Asmala
Re: It\'s time for a new Tournament...Ratings Bash I

True, that can be done. But I think/hope nobody here would do so. And of course the game can be put on fully automatic and short turn time (though now automatic turns are off).
Forum: Space Empires: IV & V December 15th, 2003, 08:16 PM
Replies: 37
Views: 4,004
Posted By Asmala
Re: Exploit: create other breathing population

<font size="2" face="sans-serif, arial, verdana">But how you can make your population riot unless you take heavy combat losses? Remember the natural decrease.
Forum: Space Empires: IV & V December 15th, 2003, 08:09 PM
Replies: 775
Views: 61,359
Posted By Asmala
Re: SE4 Rating System

<font size="2" face="sans-serif, arial, verdana">I haven't heard of. But you could set up one. Pairs is the biggest rated game by now so there might be interest for a big rated game.
Forum: Space Empires: IV & V December 15th, 2003, 06:19 PM
Replies: 239
Views: 22,447
Posted By Asmala
Re: It\'s time for a new Tournament...Ratings Bash I

How you're going to delay the end if the enemy is crushing you? http://forum.shrapnelgames.com/images/icons/icon10.gif And the crusher has no reason to delay the game.
Forum: Space Empires: IV & V December 15th, 2003, 06:08 PM
Replies: 4,045
Views: 379,974
Posted By Asmala
Re: Are you tough enough to be the "King of the Hill"?

Hmm, it just occured to me how quick game Slynky vs Geoschmo actually was. It started and finished during the same day. http://forum.shrapnelgames.com/images/icons/shock.gif It's unique even though...
Forum: Space Empires: IV & V December 15th, 2003, 11:31 AM
Replies: 1,103
Views: 87,194
Posted By Asmala
Re: Adamant Mod Discussion Thread (v0.14.07 released!)

<font size="2" face="sans-serif, arial, verdana">Some nice mount for Ground Fortress would be nice. Perhaps a weapon mount with more accurary bonus and range, or more damage.
Showing results 476 to 500 of 500

 
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