The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 20 of 20
«
First
<
10
18
19
20
Showing results 476 to 500 of 500
Search took
0.02
seconds; generated 78 minute(s) ago.
Search:
Posts Made By:
Burnsaber
Forum:
Multiplayer and AARs
November 8th, 2009, 02:55 PM
Replies:
154
Cripple Fight 2: The Lamepire Strikes Back!
Views:
30,145
Posted By
Burnsaber
Re: Cripple Fight 2: The Lamepire Strikes Back!
We go as planned. It's just soo much simpler that way.
The third cripple fight will have the draw nations included too, so it's not that big of a deal that one got a sort of ahead of himself.
Forum:
Multiplayer and AARs
November 7th, 2009, 10:19 AM
Replies:
154
Cripple Fight 2: The Lamepire Strikes Back!
Views:
30,145
Posted By
Burnsaber
Re: Cripple Fight 2: The Lamepire Strikes Back!
Okay, game is up on the llamaserver. The map is attached to the first post. All in all, I think that I managed to create pretty balanced starts. All nations have at least 3 province space between...
Forum:
Scenarios, Maps and Mods
November 7th, 2009, 08:10 AM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
29,938
Posted By
Burnsaber
Re: Underwater Gameplay Improvement Mod v0.91 - Quickfix
Not possible with the modding tools we got. Aquatic troops are stuck in the seas.
Actually, that's the very thing I'm trying to fix - land and sea is just way too much apart. Why? Think of...
Forum:
Multiplayer and AARs
November 7th, 2009, 05:23 AM
Replies:
154
Cripple Fight 2: The Lamepire Strikes Back!
Views:
30,145
Posted By
Burnsaber
Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
Yeah, it seems that I'll have to incorporate the "draw" nations to the next game. If not for anything else, just to keep the game over 6 players.
Since I'm not playing, I could give all...
Forum:
Scenarios, Maps and Mods
November 7th, 2009, 05:09 AM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
29,938
Posted By
Burnsaber
Re: Underwater Gameplay Improvement Mod v0.9
Err. Right. :doh:
I uploaded a quickfix version 0.91.
Once again, not moddable. In case we still need to boost the levels of UW access, I have some ideas. Note that I'm keeping these in...
Forum:
Scenarios, Maps and Mods
November 6th, 2009, 04:19 PM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
29,938
Posted By
Burnsaber
Re: Underwater Gameplay Improvement Mod v0.9
I know, but unfortunately that's not moddable. Well, it's not like you could recruit anything new.
I assume that you Manual of Water Breathing? In the previous version, MoWB was con 2 while...
Forum:
Multiplayer and AARs
November 6th, 2009, 12:10 PM
Replies:
154
Cripple Fight 2: The Lamepire Strikes Back!
Views:
30,145
Posted By
Burnsaber
Cripple Fight 2: The Lamepire Strikes Back!
This game will only feature nations that have not yet won a single MP game, according to the thread on victorious nations (http://forum.shrapnelgames.com/showthread.php?t=33275). This is your chance...
Forum:
Scenarios, Maps and Mods
November 6th, 2009, 11:27 AM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
29,938
Posted By
Burnsaber
Re: Underwater Gameplay Improvement Mod v0.9
Alright, new version.
This version is fully compactible with the UW changes in CBM 1.6, so no nations should loose boosts because this mod is enabled.
Other changes include:
- "Manual of Water...
Forum:
Multiplayer and AARs
November 5th, 2009, 11:33 AM
Replies:
338
The Early Days. Game running.
Views:
47,476
Posted By
Burnsaber
Re: The Early Days. Game running.
I took the liberty of giving 12hour extension to get the thing sorted out.
Forum:
Multiplayer and AARs
November 5th, 2009, 11:31 AM
Replies:
128
Sign of the Hammer - A Warhammer Mod Game. Game on!
Views:
25,677
Posted By
Burnsaber
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Granted 5h extension.
Forum:
Scenarios, Maps and Mods
November 3rd, 2009, 04:03 PM
Replies:
3
Sprites Question
Views:
1,496
Posted By
Burnsaber
Re: Sprites Question
The command is #copyspr1 or #copyspr2, not #copysprt
Forum:
Multiplayer and AARs
November 3rd, 2009, 06:07 AM
Replies:
373
Cripple Fight! - And the Lame shall inherit the earth!
Views:
59,164
Posted By
Burnsaber
Re: Cripple Fight! - And the Lame shall inherit the earth!
Njah, it would the break "continuity" of the series, so to speak. Besides, putting a nation in the game because it's weak and then boosting it with a mod is sort of conflicted.
I've been thinking...
Forum:
Scenarios, Maps and Mods
November 3rd, 2009, 05:59 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
62,935
Posted By
Burnsaber
Re: Warhammer Dwarfs, version 0.7
It's one of those units that will just smash the AI, because the AI just too retarted to come up with anwsers. It's the same thing as with thugs/SC's/BF spells and the like. If you feel like they...
Forum:
Multiplayer and AARs
November 3rd, 2009, 01:56 AM
Replies:
373
Cripple Fight! - And the Lame shall inherit the earth!
Views:
59,164
Posted By
Burnsaber
Re: Cripple Fight! - And the Lame shall inherit the earth!
You know, I thought about that when I made the fisrt game, but EA Oceania is in those 3 nations! I really just can't make a game where one player must play EA Oceania.
Because that would be just...
Forum:
Multiplayer and AARs
November 3rd, 2009, 01:51 AM
Replies:
128
Sign of the Hammer - A Warhammer Mod Game. Game on!
Views:
25,677
Posted By
Burnsaber
Re: Sign of the Hammer - A Warhammer Mod Game. Game on!
Game switched to 36h hosting.
Forum:
Scenarios, Maps and Mods
November 2nd, 2009, 08:37 AM
Replies:
6
Utility:
Burnsabers Mods
Views:
3,756
Posted By
Burnsaber
Since my signature is becoming quite big with all...
Since my signature is becoming quite big with all these mods I'm making, I decided to gather all of my mods under a single link. I'll make some pretty banners for each mod in this thread once I have...
Forum:
Scenarios, Maps and Mods
November 2nd, 2009, 06:35 AM
Replies:
5
Modding independent difficulty?
Views:
2,226
Posted By
Burnsaber
Re: Modding independent difficulty?
If you play with no indy maps, you could make a custom mod that improves the stats and paths of indy troops and mages.
Make Wolf Tribe shamans cast "howl" at the start of battle. Give Barbarian...
Forum:
Multiplayer and AARs
November 1st, 2009, 02:57 PM
Replies:
338
The Early Days. Game running.
Views:
47,476
Posted By
Burnsaber
Re: The Early Days. Game running.
Intentional to prevent using her as a Thug chassis (She needs to be tough however, since assasinating her will bring death to all troops following her). Hopefully I remembered to explain the...
Forum:
Scenarios, Maps and Mods
November 1st, 2009, 02:46 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
62,935
Posted By
Burnsaber
Re: Warhammer Dwarfs, version 0.7
E2 is enough for you to cast Legions of Steel, Earth Might/Strength of Giants, Armor of Achilles/Destruction and Earth Meld (+ you have Grudgestone). Those spells, if used right, can be a lot more...
Forum:
Scenarios, Maps and Mods
October 31st, 2009, 07:07 AM
Replies:
18
Is there WH fantasy battle total mod?
Views:
6,385
Posted By
Burnsaber
Re: Is there WH fantasy battle total mod?
I have a theory on why that is happening. When the "Six Nations" mod was compiled, the only mod whose renumbering was bugged was Bretonnian's ritual summoning spells (oddly, the combat summons...
Forum:
Scenarios, Maps and Mods
October 31st, 2009, 06:04 AM
Replies:
18
Is there WH fantasy battle total mod?
Views:
6,385
Posted By
Burnsaber
Re: Is there WH fantasy battle total mod?
There is the "Six Nations" version, it contains Chaos (with heavy modifications), Itza, Bretonnia, Ogres, Skaven and Tomb Kings + CBM 1.6.Download Here...
Forum:
Scenarios, Maps and Mods
October 31st, 2009, 05:17 AM
Replies:
148
Mod:
Bretonnia, Knights of the Grail
Views:
65,391
Posted By
Burnsaber
Re: Bretonnia, Knights of the Grail v.0.83 -- Finally a stable release!
I'll wait for Trumanator's big pos before deciding, but the mounted KotR gain could be reduced to 1x per point of PD.
Forum:
Scenarios, Maps and Mods
October 31st, 2009, 05:15 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
62,935
Posted By
Burnsaber
Re: Warhammer Dwarfs, version 0.7
The thing is that you can't script pd, allowing prospectors to raid even 15+ pd provinces without losses. Combine this with stealth. Also "no battlefield magic" is a pretty heavy statement. Everyone...
Forum:
Scenarios, Maps and Mods
October 30th, 2009, 08:57 PM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
62,935
Posted By
Burnsaber
Re: Warhammer Dwarfs, version 0.7
First of all, Runebearers cheat. They travel along the abandoned and nearly forgotten underground tunnels build during the golden empire, basically giving them a major shortcut (to anywhere). They...
Forum:
Scenarios, Maps and Mods
October 30th, 2009, 04:49 AM
Replies:
134
Mod:
Warhammer Dwarfs, version 0.92 -- Quickfix
Views:
62,935
Posted By
Burnsaber
Re: Warhammer Dwarfs, version 0.7
I've been playtesting a bit more and come to the conclusion that Prospectors have to go. The border summoning thing was really intented as a minor boost to give the commander a sort of niche. But,...
Showing results 476 to 500 of 500
Page 20 of 20
«
First
<
10
18
19
20
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
11:28 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.