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Search: Posts Made By: quantum_mechani
Forum: Dominions 3: The Awakening June 20th, 2008, 09:16 PM
Replies: 42
Views: 6,540
Posted By quantum_mechani
Re: Thoughts on making \"luck\" equally attractive

One thing that has not been mentioned is a particularly nasty side effect of the event limit. If you own significantly more provinces than your dominion spreads to, your luck scale bonus can become...
Forum: Dominions 3: The Awakening June 20th, 2008, 03:29 PM
Replies: 42
Views: 6,540
Posted By quantum_mechani
Re: Thoughts on making \"luck\" equally attractive

The obvious thing is simply up the effect of luck - more good events (and bad events for misfortune). This is, in fact, exactly what CB scales does.

EDIT: I also don't think you could,...
Forum: Dominions 3: The Awakening June 20th, 2008, 04:48 AM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

I think you misunderstand- it would be silly to argue order is needed because it's 15% per tick, when it obviously is not. The entire 15% thing was just to put aside the 'everything is balanced, by...
Forum: Dominions 3: The Awakening June 20th, 2008, 03:48 AM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

I've never said you can't play a perfectly successful game with even the most unlikely and unsynergetic pretender design, but, just as if the scale were 15% a tick, there are good choices and worse...
Forum: Dominions 3: The Awakening June 20th, 2008, 02:19 AM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

I agree with this, in principle (and there are even rare situations I'd advocate turmoil... mainly LA Ermor). However, keep in mind that you offer your own universal statement- would you say the same...
Forum: Dominions 3: The Awakening June 19th, 2008, 11:34 PM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

In general, I find people tend to overstate the difficulty of getting magic diversity- it takes some significant bad luck (of the none scale sort) and magic restricted nation to lock you in for the...
Forum: Dominions 3: The Awakening June 19th, 2008, 11:24 PM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

That is indeed the sticking point - I have never argued that there are not uses for prod. As I said before, there is a degree of diminishing returns as you spend point on expanding faster, just based...
Forum: Dominions 3: The Awakening June 19th, 2008, 10:23 PM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

I'm not sure we disagree here - turmoil without luck is a bad move. But my argument is that turmoil, even with luck, is still a suboptimal choice.
Forum: Dominions 3: The Awakening June 19th, 2008, 10:00 PM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

Ironically, the key advantage of a prod scale, bless or awake pretender is... expanding faster. http://forum.shrapnelgames.com/images/smilies/happy.gif

Your own argument about reckless expansion...
Forum: Dominions 3: The Awakening June 19th, 2008, 09:06 PM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

I would be quite surprised if this was the case for any game of significant complexity.
Forum: Dominions 3: The Awakening June 19th, 2008, 08:59 PM
Replies: 93
Views: 10,646
Posted By quantum_mechani
Re: refuting common wisdom on scales everybody kno

Many of your points are valid- lots of gold without a good outlet doesn't do much good, taking sloth is not the best option for some nations, drain is useful mine when you need points - but I...
Forum: Dominions 3: The Awakening June 19th, 2008, 03:36 PM
Replies: 35
Views: 3,898
Posted By quantum_mechani
Re: Sneaked moose??

As someone who nearly collided with a moose while (in the city, while bicycling), I can vouch for their universal stealthiness. http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum: Dominions 3: The Awakening June 18th, 2008, 09:31 PM
Replies: 3
Views: 1,341
Posted By quantum_mechani
Re: broken monolith armor...??!!

You can end up with the broken armor icon, even when it doesn't have any effect on the given unit. My guess it has something to do with the default armor being broken (in other words, if a unit...
Forum: Dominions 3: The Awakening June 17th, 2008, 12:12 AM
Replies: 6
Views: 1,242
Posted By quantum_mechani
Re: How do you mod out the arena site from maps?

#modname "No Arenas"
#description "This mod prevents arenas from being randomly generated."
#version 1.0
#domversion 3.17

#selectsite "Arena"
#rarity 5
#end
Forum: Dominions 3: The Awakening June 14th, 2008, 06:21 PM
Replies: 64
Views: 11,054
Posted By quantum_mechani
Re: Going from Normal AI to Impossible AI...

Supplies really are a problem... but just not taking death is not really enough to save them, AI games should be with maxed supplies anyway.

As far as the misfortune thing, it can skrew particular...
Forum: Dominions 3: The Awakening June 14th, 2008, 04:12 PM
Replies: 64
Views: 11,054
Posted By quantum_mechani
Re: Going from Normal AI to Impossible AI...

Hmmm... I'm still not sure I agree with that. If the AI is going to take any negative scales at all, those don't seem at all the worst.
Forum: Dominions 3: The Awakening June 14th, 2008, 01:10 PM
Replies: 184
Views: 29,493
Posted By quantum_mechani
Re: Dominions Nations Evaluations ;)

I'm pretty sure KO said at some point that the wardens/witches thing was inspired by the Wheel of Time.
Forum: Dominions 3: The Awakening June 14th, 2008, 02:58 AM
Replies: 64
Views: 11,054
Posted By quantum_mechani
Re: Going from Normal AI to Impossible AI...

Misfortune is a staple of MP players, and there are plenty of times when a build has need of points from death scale as well.
Forum: Dominions 3: The Awakening June 13th, 2008, 06:07 PM
Replies: 10
Views: 3,000
Posted By quantum_mechani
Re: MA C\'tis Pretender Problem!

Safe pretenders (disease wise): Oracle, Sphinx, Blood Fountain, Monolith, Wyrm, Father of Serpents, Lord of the Summer Plague, Mother of Serpents, Prince of Death, Liche, Master Liche, Sauroliche,...
Forum: Scenarios, Maps and Mods June 13th, 2008, 04:40 PM
Replies: 89
Views: 41,201
Posted By quantum_mechani
Re: Burning Heroes 2!

No, I'll start a new thread when that is ready. But some burning heroes will be in it.
Forum: Dominions 3: The Awakening June 12th, 2008, 09:33 PM
Replies: 184
Views: 29,493
Posted By quantum_mechani
Re: Dominions Nations Evaluations ;)

I don't think they are the most numerous games, SP games are. And certainly not even close to a majority of players. I would roughly guess only about about 10-20% of the total number of MP players...
Forum: Dominions 3: The Awakening June 12th, 2008, 08:15 PM
Replies: 184
Views: 29,493
Posted By quantum_mechani
Re: Dominions Nations Evaluations ;)

This comes off as a little derogatory towards people where prefer smaller and quicker games. Which is aside from the fact that almost any competent blitz player will tell you that relying on masses...
Forum: Dominions 3: The Awakening June 12th, 2008, 04:40 PM
Replies: 184
Views: 29,493
Posted By quantum_mechani
Re: Dominions Nations Evaluations ;)

Well, as I said in my notes, I rated ease of use for how difficult it is to get the most out of the nation- for some nations the most is not all that much. Mostly the low difficulty rating was...
Forum: Dominions 3: The Awakening June 12th, 2008, 04:24 PM
Replies: 184
Views: 29,493
Posted By quantum_mechani
Re: Dominions Nations Evaluations ;)

Also, I actually consider f9w9 somewhat suboptimal for Helhiem. I'd rather e9f9 (often just e9 with an awake pretender), and I think the extra protection would significantly help them against...
Forum: Dominions 3: The Awakening June 12th, 2008, 03:59 PM
Replies: 10
Views: 2,675
Posted By quantum_mechani
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