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Search: Posts Made By: Aiken
Forum: SEIV October 16th, 2004, 07:28 PM
Replies: 1,502
Views: 174,180
Posted By Aiken
Re: The Star Trek Mod - Final Update

In general: why colony ships are so slow? Personaly, I will certainly prefer warships to colonyship to found new colonies: typical colony ship EPM = 10, while destroyer's EPM = 2. Sure, I have to...
Forum: Space Empires: IV & V October 16th, 2004, 06:53 PM
Replies: 32
Views: 5,776
Posted By Aiken
Re: OT: Eric Henry & a picture

Nice indeed, but it looks incomplete. Don't know why, though.
Forum: SEIV October 16th, 2004, 05:49 PM
Replies: 1,502
Views: 174,180
Posted By Aiken
Re: The Star Trek Mod - Final Update

1. Racial troops tech do not require racial tech, so they are seen to all races. Minor annoyance.

2. I think it would be fair to make Pirate Race tech starting from level 1, not 0 as now. The...
Forum: SEIV October 16th, 2004, 04:35 PM
Replies: 1,502
Views: 174,180
Posted By Aiken
Re: The Star Trek Mod - Final Update

There are 2 almost identical racial traits: Advanced Storage Techniques (cost 1000, +20% planet space) and Miniaturization Experts (cost 1000, +25% planet space). I suppose one of them should be...
Forum: Space Empires: IV & V October 16th, 2004, 06:51 AM
Replies: 11
Views: 2,664
Posted By Aiken
Re: 4 years

I hope I'll be able to show this forum (active and discussing SE10) to my son/daughter and tell: "That's what your father was addicted to for decades, now it's your turn"....
Forum: Space Empires: IV & V October 16th, 2004, 06:36 AM
Replies: 1,103
Views: 93,402
Posted By Aiken
Re: Adamant Mod Discussion Thread (0.15.00 Release

Now Fyron will regard himself as Teh Modding God. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif...
Forum: SEIV October 16th, 2004, 06:13 AM
Replies: 1,502
Views: 174,180
Posted By Aiken
Re: The Star Trek Mod - Final Update

Got it. Borg (as well as other miserable species) are already sheddering with horror. http://forum.shrapnelgames.com/images/smilies/evil.gif
Forum: Space Empires: IV & V October 16th, 2004, 06:05 AM
Replies: 80
Views: 10,444
Posted By Aiken
Re: New Adamant Mod Game with RPG required.

Thanks. Empire will be ready by Sunday.
Forum: Space Empires: IV & V October 16th, 2004, 06:04 AM
Replies: 27
Views: 3,471
Posted By Aiken
Re: Three questions for you pros

Just a small note: Natural Merchants trait is a viable choice in some mods, there Spaceports are much more expensive than in stock. I faced this problem in Adamant - I have to invest 12000 and spend...
Forum: SEIV October 15th, 2004, 07:09 PM
Replies: 1,502
Views: 174,180
Posted By Aiken
Forum: SEIV October 15th, 2004, 04:54 PM
Replies: 1,502
Views: 174,180
Posted By Aiken
Re: The Star Trek Mod - Final Update

Starting from tommorow I'll have some time to test new STM build. Please send me a link to the patch and contact email there I should send feedback.

PS: PM doesn't seem to work for me (some apache...
Forum: Space Empires: IV & V October 15th, 2004, 04:46 PM
Replies: 80
Views: 10,444
Posted By Aiken
Re: New Adamant Mod Game with RPG required.

I'd like to join too. Gonna test either nomads or pirates.
Forum: Space Empires: IV & V October 15th, 2004, 03:59 PM
Replies: 21
Views: 3,611
Posted By Aiken
Re: Missiles and Experience

Too bad this bug was not fixed. Yet another reason to avoid seekers in your designs.
bbq, I misled you unintentionaly. Sorry. I trusted the history.txt
Forum: Space Empires: IV & V October 14th, 2004, 08:18 PM
Replies: 21
Views: 3,611
Posted By Aiken
Re: Missiles and Experience

v.1.87 (Patch 4)
4. Fixed - Ships were not receiving experience for kills made with seekers.
Forum: Space Empires: IV & V October 14th, 2004, 07:18 PM
Replies: 56
Views: 8,097
Posted By Aiken
Forum: Space Empires: IV & V October 13th, 2004, 11:56 AM
Replies: 6
Views: 1,624
Posted By Aiken
Re: Nebulae, visibility, and skulking...

My cloaked spies hangin in the center of AI's home system have no problems at all.
So I doubt that AI is cheating.

PS: I have few ships inside his territory hiding in obscure storms too.
Forum: Space Empires: IV & V October 12th, 2004, 10:42 PM
Replies: 1
Views: 1,322
Posted By Aiken
Re: Facility Mod Idea

Create 2 additional copies of monolith facility tree with the different facility family values:
Monoloth I (facility family := aaa - same as for mineral miners)
Monolith I (facility family := bbb -...
Forum: Space Empires: IV & V October 12th, 2004, 07:47 PM
Replies: 6
Views: 1,624
Posted By Aiken
Re: Nebulae, visibility, and skulking...

There are 2 different types of nebulas: nebula systems (nebula1.bmp-nebula5.bmp) and storm systems (storm1.bmp-storm5.bmp). Only 2 types of nebulas are completely obscure for any scanner - Storm4 and...
Forum: Space Empires: IV & V October 12th, 2004, 02:02 PM
Replies: 3
Views: 1,364
Posted By Aiken
Re: Newbie AI Writing Thread

Fleets Num Divisions := X
Defines the rules for amount of fleets to change through the game.

Example:
<font class="small">Code:</font><hr /><pre> Fleets Div 1 Max Amount of Ships ...
Forum: Space Empires: IV & V October 12th, 2004, 12:31 PM
Replies: 7
Views: 1,834
Posted By Aiken
Re: Planets pic determined by Atmosphere.

CO2 is a colorless gaz. Blue color comes from light dispersion on a O3 and O2 moleculas.
Forum: Space Empires: IV & V October 11th, 2004, 06:37 PM
Replies: 12
Views: 3,483
Posted By Aiken
Re: Antares Mod preview

Then they cannot claim their rights to any piece of code you wrote.



It's very easy to embedd python code in C. The most trivial example is to write:
#include &lt;Python.h&gt;
and now you can use...
Forum: Space Empires: IV & V October 11th, 2004, 04:17 PM
Replies: 39
Views: 5,993
Posted By Aiken
Re: Opinion on Planets

A couple of ringed planets would be cool too (hint, hint http://forum.shrapnelgames.com/images/smilies/wink.gif)
Forum: Space Empires: IV & V October 11th, 2004, 02:55 PM
Replies: 12
Views: 3,483
Posted By Aiken
Re: Antares Mod preview

They can't, unless you have used the code from your actual project for this school. Check your contract. There should be a point about non-declaration, rights to code and such.



Great tool,...
Forum: Space Empires: IV & V October 10th, 2004, 10:32 PM
Replies: 157
Views: 28,971
Posted By Aiken
Re: OT - US Presidential Candiates Arrested!

Sure, it's all their fault (France, China, Russia)! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum: Space Empires: IV & V October 10th, 2004, 01:59 PM
Replies: 46
Views: 5,805
Posted By Aiken
Re: What is the weapon of your choice, and Why?

How? Afair missile's damage cannot be altered via mounts. Or I missed something?
Showing results 476 to 500 of 500

 
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