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Showing results 476 to 500 of 500
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Posts Made By:
Aiken
Forum:
SEIV
October 16th, 2004, 07:28 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - Final Update
In general: why colony ships are so slow? Personaly, I will certainly prefer warships to colonyship to found new colonies: typical colony ship EPM = 10, while destroyer's EPM = 2. Sure, I have to...
Forum:
Space Empires: IV & V
October 16th, 2004, 06:53 PM
Replies:
32
OT: Eric Henry & a picture
Views:
5,776
Posted By
Aiken
Re: OT: Eric Henry & a picture
Nice indeed, but it looks incomplete. Don't know why, though.
Forum:
SEIV
October 16th, 2004, 05:49 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - Final Update
1. Racial troops tech do not require racial tech, so they are seen to all races. Minor annoyance.
2. I think it would be fair to make Pirate Race tech starting from level 1, not 0 as now. The...
Forum:
SEIV
October 16th, 2004, 04:35 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - Final Update
There are 2 almost identical racial traits: Advanced Storage Techniques (cost 1000, +20% planet space) and Miniaturization Experts (cost 1000, +25% planet space). I suppose one of them should be...
Forum:
Space Empires: IV & V
October 16th, 2004, 06:51 AM
Replies:
11
4 years
Views:
2,664
Posted By
Aiken
Re: 4 years
I hope I'll be able to show this forum (active and discussing SE10) to my son/daughter and tell: "That's what your father was addicted to for decades, now it's your turn"....
Forum:
Space Empires: IV & V
October 16th, 2004, 06:36 AM
Replies:
1,103
Adamant Mod Discussion Thread
Views:
93,402
Posted By
Aiken
Re: Adamant Mod Discussion Thread (0.15.00 Release
Now Fyron will regard himself as Teh Modding God. http://forum.shrapnelgames.com/images/smilies/rolleyes.gif http://forum.shrapnelgames.com/images/smilies/tongue.gif...
Forum:
SEIV
October 16th, 2004, 06:13 AM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - Final Update
Got it. Borg (as well as other miserable species) are already sheddering with horror. http://forum.shrapnelgames.com/images/smilies/evil.gif
Forum:
Space Empires: IV & V
October 16th, 2004, 06:05 AM
Replies:
80
New Adamant Mod Game with RPG required.
Views:
10,444
Posted By
Aiken
Re: New Adamant Mod Game with RPG required.
Thanks. Empire will be ready by Sunday.
Forum:
Space Empires: IV & V
October 16th, 2004, 06:04 AM
Replies:
27
Three questions for you pros
Views:
3,471
Posted By
Aiken
Re: Three questions for you pros
Just a small note: Natural Merchants trait is a viable choice in some mods, there Spaceports are much more expensive than in stock. I faced this problem in Adamant - I have to invest 12000 and spend...
Forum:
SEIV
October 15th, 2004, 07:09 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - Final Update
aiken
@
fromru
.
com
Forum:
SEIV
October 15th, 2004, 04:54 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
174,180
Posted By
Aiken
Re: The Star Trek Mod - Final Update
Starting from tommorow I'll have some time to test new STM build. Please send me a link to the patch and contact email there I should send feedback.
PS: PM doesn't seem to work for me (some apache...
Forum:
Space Empires: IV & V
October 15th, 2004, 04:46 PM
Replies:
80
New Adamant Mod Game with RPG required.
Views:
10,444
Posted By
Aiken
Re: New Adamant Mod Game with RPG required.
I'd like to join too. Gonna test either nomads or pirates.
Forum:
Space Empires: IV & V
October 15th, 2004, 03:59 PM
Replies:
21
Missiles and Experience
Views:
3,611
Posted By
Aiken
Re: Missiles and Experience
Too bad this bug was not fixed. Yet another reason to avoid seekers in your designs.
bbq, I misled you unintentionaly. Sorry. I trusted the history.txt
Forum:
Space Empires: IV & V
October 14th, 2004, 08:18 PM
Replies:
21
Missiles and Experience
Views:
3,611
Posted By
Aiken
Re: Missiles and Experience
v.1.87 (Patch 4)
4. Fixed - Ships were not receiving experience for kills made with seekers.
Forum:
Space Empires: IV & V
October 14th, 2004, 07:18 PM
Replies:
56
Willing to make Space Pictures based on your ideas
Views:
8,097
Posted By
Aiken
Re: Willing to make Space Pictures based on your i
Megapicture!
Forum:
Space Empires: IV & V
October 13th, 2004, 11:56 AM
Replies:
6
Nebulae, visibility, and skulking...
Views:
1,624
Posted By
Aiken
Re: Nebulae, visibility, and skulking...
My cloaked spies hangin in the center of AI's home system have no problems at all.
So I doubt that AI is cheating.
PS: I have few ships inside his territory hiding in obscure storms too.
Forum:
Space Empires: IV & V
October 12th, 2004, 10:42 PM
Replies:
1
Facility Mod Idea
Views:
1,322
Posted By
Aiken
Re: Facility Mod Idea
Create 2 additional copies of monolith facility tree with the different facility family values:
Monoloth I (facility family := aaa - same as for mineral miners)
Monolith I (facility family := bbb -...
Forum:
Space Empires: IV & V
October 12th, 2004, 07:47 PM
Replies:
6
Nebulae, visibility, and skulking...
Views:
1,624
Posted By
Aiken
Re: Nebulae, visibility, and skulking...
There are 2 different types of nebulas: nebula systems (nebula1.bmp-nebula5.bmp) and storm systems (storm1.bmp-storm5.bmp). Only 2 types of nebulas are completely obscure for any scanner - Storm4 and...
Forum:
Space Empires: IV & V
October 12th, 2004, 02:02 PM
Replies:
3
Newbie AI Writing Thread
Views:
1,364
Posted By
Aiken
Re: Newbie AI Writing Thread
Fleets Num Divisions := X
Defines the rules for amount of fleets to change through the game.
Example:
<font class="small">Code:</font><hr /><pre> Fleets Div 1 Max Amount of Ships ...
Forum:
Space Empires: IV & V
October 12th, 2004, 12:31 PM
Replies:
7
Planets pic determined by Atmosphere.
Views:
1,834
Posted By
Aiken
Re: Planets pic determined by Atmosphere.
CO2 is a colorless gaz. Blue color comes from light dispersion on a O3 and O2 moleculas.
Forum:
Space Empires: IV & V
October 11th, 2004, 06:37 PM
Replies:
12
Antares Mod preview
Views:
3,483
Posted By
Aiken
Re: Antares Mod preview
Then they cannot claim their rights to any piece of code you wrote.
It's very easy to embedd python code in C. The most trivial example is to write:
#include <Python.h>
and now you can use...
Forum:
Space Empires: IV & V
October 11th, 2004, 04:17 PM
Replies:
39
Opinion on Planets
Views:
5,993
Posted By
Aiken
Re: Opinion on Planets
A couple of ringed planets would be cool too (hint, hint http://forum.shrapnelgames.com/images/smilies/wink.gif)
Forum:
Space Empires: IV & V
October 11th, 2004, 02:55 PM
Replies:
12
Antares Mod preview
Views:
3,483
Posted By
Aiken
Re: Antares Mod preview
They can't, unless you have used the code from your actual project for this school. Check your contract. There should be a point about non-declaration, rights to code and such.
Great tool,...
Forum:
Space Empires: IV & V
October 10th, 2004, 10:32 PM
Replies:
157
OT - US Presidential Candiates Arrested!
Views:
28,971
Posted By
Aiken
Re: OT - US Presidential Candiates Arrested!
Sure, it's all their fault (France, China, Russia)! http://forum.shrapnelgames.com/images/smilies/rolleyes.gif
Forum:
Space Empires: IV & V
October 10th, 2004, 01:59 PM
Replies:
46
Poll:
What is the weapon of your choice, and Why?
Views:
5,805
Posted By
Aiken
Re: What is the weapon of your choice, and Why?
How? Afair missile's damage cannot be altered via mounts. Or I missed something?
Showing results 476 to 500 of 500
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