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Search: Posts Made By: Alpha Kodiak
Forum: Space Empires: IV & V November 7th, 2001, 05:22 AM
Replies: 1
Views: 1,380
Posted By Alpha Kodiak
Updates to the Rage and Vaxin

I have posted updated Versions of the Rage and Vaxin in the Mod Forum. These are the same as the files in the TDM Modpack, but I am posting them here as well for those who aren't using TDM.
...
Forum: Space Empires: IV & V November 6th, 2001, 06:32 PM
Replies: 145
Views: 16,135
Posted By Alpha Kodiak
Re: TDM-ModPack 2.00 BETA

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Tampa_Gamer:
Sorry about that Alpha K. - that was my fault, not Mephisto's. We will correct for final...
Forum: Space Empires: IV & V November 6th, 2001, 06:20 PM
Replies: 145
Views: 16,135
Posted By Alpha Kodiak
Re: TDM-ModPack 2.00 BETA

Mephisto:

Quick note - the Version number on the Vaxin should be 1.1, not 2.50. Very minor issue, but I wanted to let you know about it.

Thanks,

AK
Forum: Space Empires: IV & V November 6th, 2001, 05:28 PM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

I spent my alotment of free time the Last week or so getting the Rage and Vaxin up to 1.49 standards for the TDM Modpack. I got a few tweaks in on the Vandron during that time, but now I can get the...
Forum: Space Empires: IV & V November 6th, 2001, 12:19 AM
Replies: 17
Views: 3,187
Posted By Alpha Kodiak
Re: Possible Bug?

I tried out random generation for the new Versions of the Rage and the Vaxin at 2000 points and observed the following:

Vaxin - should be Advanced Storage and Organic, with adjustments to...
Forum: Space Empires: IV & V October 27th, 2001, 04:39 PM
Replies: 24
Views: 6,608
Posted By Alpha Kodiak
Re: AI Text Files Tips & Hints (Modders Please Read!)

One thing that I am noticing is that, now that 1.49 uses the value Tech Area Min Percent in the research file, it is generally a bad idea to ever set that value to 100 because when the project...
Forum: Space Empires: IV & V October 26th, 2001, 10:27 PM
Replies: 10
Views: 3,601
Posted By Alpha Kodiak
Re: RDBMS

Malfador could have used an RDBMS for storing all of the data in the various AI files, component files, etc. and it would have probably worked more efficiently than parsing the text files, as is now...
Forum: Space Empires: IV & V October 25th, 2001, 02:14 AM
Replies: 8
Views: 2,603
Posted By Alpha Kodiak
Re: Poll - My Favorite Vaxin

Thanks for your input. Given the diverse opinions, I think I will leave the Vaxin as they are and save the effort of reskinning all the ships.

Don't be surprised if you see those textures on...
Forum: Space Empires: IV & V October 24th, 2001, 07:44 AM
Replies: 14
Views: 3,659
Posted By Alpha Kodiak
Re: OT: Poetic Justice for Terrorists

The next group to plan revenge against are the ones mailing the Anthrax laced letters to people.

Might I suggest crating them up and mailing them without sufficient postage or a return address,...
Forum: Space Empires: IV & V October 23rd, 2001, 06:46 PM
Replies: 24
Views: 6,608
Posted By Alpha Kodiak
Re: AI Text Files Tips & Hints (Modders Please Read!)

The first thing that comes to mind is to make sure that in every AI state the vehicle construction file is calling for plenty of colonizers. If the AI stops expanding, it will die.

The second...
Forum: Space Empires: IV & V October 22nd, 2001, 06:51 AM
Replies: 8
Views: 2,603
Posted By Alpha Kodiak
Poll - My Favorite Vaxin

I have been experimenting with different textures for the Vaxin shipset (as well as a few minor detail additions.) I have put together a .zip file of different textures on the Battle Cruiser,...
Forum: Space Empires: IV & V October 21st, 2001, 08:13 AM
Replies: 8
Views: 1,979
Posted By Alpha Kodiak
Re: Dralasite Shipsets?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by bearclaw:
Uh, the site isn't there anymore.
<HR></BLOCKQUOTE>

Actually, the site is there, you just need...
Forum: Space Empires: IV & V October 20th, 2001, 03:25 PM
Replies: 6
Views: 1,760
Posted By Alpha Kodiak
Re: Mod Squad Rules

Check out this thread in the mods section:
http://www.shrapnelgames.com/ubb/Forum25/HTML/000019.html

Especially look for Dubious' Modders Guide. It will help with much of this stuff.
Forum: Space Empires: IV & V October 18th, 2001, 08:15 AM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

Aaacccckkk! I was too slow. http://www.shrapnelgames.com/ubb/images/icons/shock.gif

Here is an updated AI that is working quite well up through BC size ships, at least. It includes .emp files...
Forum: Space Empires: IV & V October 15th, 2001, 11:22 PM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

I noticed that there seems to be a problem with the race portraits in the ship set. The pop_mini seems to be sized as the pop_portrait should be, and the pop_portrait seems to be missing. (Assuming...
Forum: Space Empires: IV & V October 15th, 2001, 07:44 PM
Replies: 59
Views: 7,596
Posted By Alpha Kodiak
Re: EEEvil Empire has arrived...and brought friends :)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Rollo:
Are you sure you talking about the Vikings? They use smaller ships for quite some time and are usually...
Forum: Space Empires: IV & V October 15th, 2001, 07:41 PM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by chewy027:
Alpha have you given any thought to the possibility of changing the culture type? <HR></BLOCKQUOTE>
...
Forum: Space Empires: IV & V October 14th, 2001, 05:22 PM
Replies: 59
Views: 7,596
Posted By Alpha Kodiak
Re: EEEvil Empire has arrived...and brought friends :)

I noticed something interesting about the Vikings. They build up their ship construction very fast, so that they are building battleships while my AI's are building light cruisers. However, because...
Forum: Space Empires: IV & V October 13th, 2001, 06:39 AM
Replies: 5
Views: 1,956
Posted By Alpha Kodiak
Re: Colonisation / Race question

We may find out about the no-atmosphere converters on gas giants. I did not have the Rage use converters for this reason, but I have wired the Vandron to use them. Once we test the Vandron to the...
Forum: Space Empires: IV & V October 13th, 2001, 06:35 AM
Replies: 3
Views: 1,580
Posted By Alpha Kodiak
Re: Missiles vs Planets, Out of range?

The problem is that the missiles have to reach the upper left of the four interior squares to impact, but range is calculated from the firing ship to the nearest outer square of the planet. Thus,...
Forum: Space Empires: IV & V October 13th, 2001, 06:28 AM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

I figured maybe some religious terms mixed with some mineral and walking terms, just for a little variety. I'll put together a list for the next Version.
Forum: Space Empires: IV & V October 12th, 2001, 09:45 AM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

Cool. I'm still working a few bugs out, and I haven't seen how they research all the way up to the big ships yet, but I think we are getting there.

Any progress on a design name file? I have a...
Forum: Space Empires: IV & V October 12th, 2001, 09:40 AM
Replies: 59
Views: 7,596
Posted By Alpha Kodiak
Re: EEEvil Empire has arrived...and brought friends :)

Thanks for the Vikings update! I am going to be restarting anyway as I tweek my way through the Vandron AI.
Forum: Space Empires: IV & V October 11th, 2001, 02:02 PM
Replies: 98
Views: 11,571
Posted By Alpha Kodiak
Re: Vandron Shipset

Here is the latest AI. It is much closer to releaseable. Give it a shot and see what you think.
Forum: Space Empires: IV & V October 10th, 2001, 04:41 PM
Replies: 70
Views: 15,306
Posted By Alpha Kodiak
Re: Any more bug reports?

I just encountered a bug that I don't think has been posted before. (Either that or I need to get more sleep at night.)

If a computer controlled race does not have a design name file specified,...
Showing results 476 to 500 of 500

 
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