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Showing results 476 to 500 of 500
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Posts Made By:
Andrés
Forum:
Space Empires: IV & V
October 30th, 2002, 04:18 PM
Replies:
5
PBW
Views:
1,560
Posted By
Andrés
Re: PBW
Files also are also bigger in larger quadrants with many systems.
Forum:
Space Empires: IV & V
October 28th, 2002, 08:00 PM
Replies:
31
Tech Tree Please....
Views:
4,112
Posted By
Andrés
Re: Tech Tree Please....
I have one in my site, although I don't know how "printable" it is.
http://se4kdy.cyberwars.com/files/
Forum:
Space Empires: IV & V
October 27th, 2002, 03:06 AM
Replies:
25
Viral Empire racestyle -> Request for Modders
Views:
3,896
Posted By
Andrés
Re: Viral Empire racestyle -> Request for Modders
Well, I don't play normally with TMD, so they have a different AI for me.
http://se4kdy.cyberwars.com/races/viral/index.htm
Forum:
Space Empires: IV & V
October 27th, 2002, 03:01 AM
Replies:
43
Star Wars vs Star Trek PBW Game
Views:
4,395
Posted By
Andrés
Re: Star Wars vs Star Trek PBW Game
I just uploaded my shipset the Hapan (http://se4kdy.cyberwars.com/races/sw-hapan/index.htm)
Forum:
Space Empires: IV & V
October 26th, 2002, 08:27 PM
Replies:
119
Encyclopedia Malfadorica (Wiki)
Views:
13,889
Posted By
Andrés
Re: Encyclopedia Malfadorica (Wiki)
After clicking in a couple of links all I can see is (color coded!) HTML code.
Forum:
Space Empires: IV & V
October 26th, 2002, 07:40 PM
Replies:
25
Viral Empire racestyle -> Request for Modders
Views:
3,896
Posted By
Andrés
Re: Viral Empire racestyle -> Request for Modders
I copied them the AI files from the TMD Xi'Chung, changed names and deleted descriptions (I couldn't think of any good one), also changed the main.bmp and added a diseases design name file. I can...
Forum:
Space Empires: IV & V
October 26th, 2002, 06:03 AM
Replies:
58
Acronym Dictionary
Views:
6,651
Posted By
Andrés
Re: Acronym Dictionary
I made a list adding names from the data files.
I got 354 names, but too many repeated ancronyms, for example SS stands for:
SS = Supply Storage, Component
SS = Security Station, Component
SS =...
Forum:
Space Empires: IV & V
October 25th, 2002, 02:12 AM
Replies:
25
Viral Empire racestyle -> Request for Modders
Views:
3,896
Posted By
Andrés
Re: Viral Empire racestyle -> Request for Modders
I had downloaded it long ago, and had it installed for some time, but I had erased at sometime after.
Though the idea was very original the quality of the graphics was not the best and didn't have...
Forum:
Space Empires: IV & V
October 24th, 2002, 05:05 AM
Replies:
58
Acronym Dictionary
Views:
6,651
Posted By
Andrés
Re: Acronym Dictionary
You should just add the initails of every component/facility ect; they're all likely to be used as aconyms unless there are repetitions.
[ October 24, 2002, 04:07: Message edited by:...
Forum:
Space Empires: IV & V
October 23rd, 2002, 03:10 AM
Replies:
52
OT: How fast is light speed in SE4 terms? -> Maximum possible speed? -> insanity
Views:
7,689
Posted By
Andrés
Re: OT: How fast is light speed in SE4 terms? -> Maximum possible speed? -> insanity
why 30? Aint 255 the max allowed mov?
Forum:
Space Empires: IV & V
October 22nd, 2002, 05:56 AM
Replies:
10
Changing a message
Views:
2,362
Posted By
Andrés
Re: Changing a message
In simultaneous games you can cancel most orders before they're carried out.
But the fact is that THERE IS NO UNDO FOR ANY FUNCTION.
Messages are just un example.
Forum:
Space Empires: IV & V
October 21st, 2002, 08:15 PM
Replies:
2
How to Use Different Races ?
Views:
1,547
Posted By
Andrés
Re: How to Use Different Races ?
You should have no problem adding them to the main installation of the game (you can allways put them in a mod folder in case you want to disable all of them at once)
Istalling races is simple.
...
Forum:
Space Empires: IV & V
October 20th, 2002, 10:45 PM
Replies:
43
Star Wars vs Star Trek PBW Game
Views:
4,395
Posted By
Andrés
Re: Star Wars vs Star Trek PBW Game
Comfirmed
I think it's because of this, the FQM was not uptated after Last patchs and now there is a difference in components.txt:
Descriptions of shields were not updated, they now say...
Forum:
Space Empires: IV & V
October 20th, 2002, 07:14 PM
Replies:
12
How often do you read the PBW forums?
Views:
3,787
Posted By
Andrés
Re: How often do you read the PBW forums?
I only check them before a game starts to discuss the setup, or if a game stops to check for related news.
Forum:
Space Empires: IV & V
October 19th, 2002, 05:27 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
98,788
Posted By
Andrés
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
To make it gold compatible you have to edit not only the AI but also data files.
For example picture lines in vehiclesizes.txt and Vehicle Type/Weapon Target in components.txt
(there are hundreds...
Forum:
Space Empires: IV & V
October 18th, 2002, 08:32 PM
Replies:
4
OT: Excellent Fan-Fic Sites...
Views:
2,171
Posted By
Andrés
Re: OT: Excellent Fan-Fic Sites...
www.fanfix.com (http://www.fanfix.com)
Forum:
Space Empires: IV & V
October 18th, 2002, 04:59 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
98,788
Posted By
Andrés
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Well I started to revise the data files of the B5 Mod and got lost in the obscenely big components.txt
Maybe we'll have to distill a simplified Version of the mod.
I think that 43 racial traits...
Forum:
Space Empires: IV & V
October 17th, 2002, 06:45 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
98,788
Posted By
Andrés
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
The Vorlons were banished from the StarWars galaxy becaused ther dared to speak more like a fortune cookie than Yoda.
I'll take a look at Last Version of the B5 mod and see, but yeah I'd like to...
Forum:
Space Empires: IV & V
October 16th, 2002, 08:24 PM
Replies:
43
Star Wars vs Star Trek PBW Game
Views:
4,395
Posted By
Andrés
Re: Star Wars vs Star Trek PBW Game
I just signed in as the Hapans.
Not one of the races you listed, but it's a valid starwars culture and another half-made shipset I have.
(I'm the Jedi in two other games and I keep confusing them,...
Forum:
Space Empires: IV & V
October 16th, 2002, 01:41 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
98,788
Posted By
Andrés
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/tongue.gif And what's the Star Trek Empire anyway??? The Romulans?? The Klingon???
Anyway most...
Forum:
Space Empires: IV & V
October 14th, 2002, 05:50 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
98,788
Posted By
Andrés
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Just uploaded new files:
Sci-Fi Crossover Mod Homepage (http://se4kdy.cyberwars.com/files/sci-fi-cross/)
(Note that I didn't bother to change anything in the html, but I the "Datafiles" and "Xls'"...
Forum:
Space Empires: IV & V
October 13th, 2002, 01:35 AM
Replies:
673
Star Wars Mod - II (Sci-Fi Xover Mod)
Views:
98,788
Posted By
Andrés
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I knew about the crew quarters, I had added them when I copied the vehicle size and didn't notice the error.
I have already added a small cargo container, so you'll be able to carry troops anyway....
Forum:
Space Empires: IV & V
October 9th, 2002, 01:57 AM
Replies:
29
finalizing new mod...
Views:
3,670
Posted By
Andrés
Re: finalizing new mod...
But your custom AI files will only be used in multiplayer games if the host has them installed, something that does not normally happen in PBW.
Forum:
Space Empires: IV & V
October 8th, 2002, 05:13 PM
Replies:
29
finalizing new mod...
Views:
3,670
Posted By
Andrés
Re: finalizing new mod...
You can make the Generic file first, start a game using another race (repeat this step until your race is selected as an AI race), change to players to play with your race and save the empire....
Forum:
Space Empires: IV & V
October 8th, 2002, 05:01 PM
Replies:
29
finalizing new mod...
Views:
3,670
Posted By
Andrés
Re: finalizing new mod...
General file is used when the race is selected randomly as an AI race.
AI files are not normally needed to play the race, only by AI (and ministers).
To start, for the first release, my...
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