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Search: Posts Made By: earcaraxe
Forum: Multiplayer and AARs May 15th, 2011, 08:53 AM
Replies: 118
Views: 30,847
Posted By earcaraxe
Re: Statue of the Art, full, starting.

im gonna wait for ossa to send his pretender in until 12:00 monday GMT, then reopen the recruiting if he doesnt.
Forum: Multiplayer and AARs May 13th, 2011, 04:06 PM
Replies: 118
Views: 30,847
Posted By earcaraxe
Re: Statue of the Art, full, starting.

i have set the game up already a couple days ago.

The deadline for sending in pretenders is sunday 12:00 GMT, if nobody disagrees with it within 24 hrs.
Forum: Multiplayer and AARs May 13th, 2011, 01:43 AM
Replies: 118
Views: 30,847
Posted By earcaraxe
Re: Statue of the Art, full, starting.

im not sure it is an important question, since u only have to build a pretender and send that in. the trn file will choose the approprate map when loaded.
Forum: Multiplayer and AARs May 12th, 2011, 05:19 PM
Replies: 118
Views: 30,847
Posted By earcaraxe
Re: Statue of the Art, full, starting.

Hi!

Since this map has 8 predefined starts, i think its a good idea to allow one more player, so feel urself home here, u r in.
Forum: Multiplayer and AARs May 12th, 2011, 02:24 AM
Replies: 118
Views: 30,847
Posted By earcaraxe
Re: Statue of the Art, full, starting.

im glad to have u deadnature.

we are full now, let the struggle for godhood begin!

for reminder: its a no-diplo-game, so we agree to forbid every means of cooperating (talking about the game is...
Forum: Multiplayer and AARs May 11th, 2011, 09:58 AM
Replies: 118
Views: 30,847
Posted By earcaraxe
Re: Statue of the Art, recruiting (7/5)

welcome jimbojones. ghoul has already indicated his intention - already in short-spoken, no-diplo way - to lead the northern giants. Would u like to choose another nation?
Forum: Multiplayer and AARs May 11th, 2011, 02:42 AM
Replies: 118
Views: 30,847
Posted By earcaraxe
Forum: Multiplayer and AARs May 8th, 2011, 04:45 PM
Replies: 184
Views: 111,649
Posted By earcaraxe
Forum: Multiplayer and AARs May 8th, 2011, 07:38 AM
Replies: 184
Views: 111,649
Posted By earcaraxe
Re: MP Victorious Nations/Hall of Honor II [Update 8/05/2011]

on about page 6:

"[
Winner: earcaraxe
Game: OCEANS OF LAND
Game Link: http://forum.shrapnelgames.com/showthread.php?t=45203
Players: 10
Nation: EA Sauromatia
Mods: CBM 1.6
Era: EA
Forum: Multiplayer and AARs May 8th, 2011, 07:13 AM
Replies: 118
Views: 30,847
Posted By earcaraxe
Statue of the Art, slaughtering ended - Kailasa-Deadnature won

Hi! This time its a 8 player no-diplo game, and i take a break from ma abysia to lead one of my other darling nations.

map: Parganos (the dead seas version of llama with more balanced terrain...
Forum: Multiplayer and AARs May 8th, 2011, 05:44 AM
Replies: 184
Views: 111,649
Posted By earcaraxe
Re: MP Victorious Nations/Hall of Honor II [Update 8/05/2011]

I have 4 mp victories so far posted here. doesnt that qualify?
Forum: Multiplayer and AARs May 7th, 2011, 03:32 AM
Replies: 184
Views: 111,649
Posted By earcaraxe
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]

[
Winner: Earcaraxe
Game: Shades of Green
Game Link: http://forum.shrapnelgames.com/showthread.php?t=47090
Players: 6
Nation: Abysia
Mods: CBM 1.83
Era: MA
]
Forum: Multiplayer and AARs May 7th, 2011, 03:28 AM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

Thanks for taking care of the bakemonos, its a deal!:shake:
Forum: Multiplayer and AARs May 6th, 2011, 05:09 PM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

And thanks to kianduatha too, u were dogpiled and still held out for marvelously long, and congrats to numahr for being alive despite losing the war so early. And thanks to Numahr, Nrasch and Ossa...
Forum: Multiplayer and AARs May 6th, 2011, 04:11 PM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

Thanks Saeter for joining us!

Btw, im planning to launch a new game, for 6-8 players, no diplomacy, EA, and i would like to have u all there. are u interested?
Forum: Multiplayer and AARs May 1st, 2011, 07:57 PM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

the cowardly leader of ulm has broken his given word, breaking the NAP.

thanks for the nice gifts tho, maybe ur soldiers conscience was louder then urs.
Forum: Multiplayer and AARs April 29th, 2011, 10:35 AM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

do u know if it was an earth of fire spell and the gems got converted with the alchemy ratio?
Forum: Dominions 3: The Awakening April 28th, 2011, 03:07 PM
Replies: 11
Views: 5,116
Posted By earcaraxe
Re: message from the server

It's called it on me, I perfectly well know I wasn't cheating.[/QUOTE]

r u sure? i think u are not in that game, its shades of green.
Forum: Dominions 3: The Awakening April 28th, 2011, 02:16 PM
Replies: 8
Views: 3,968
Posted By earcaraxe
Re: MR cancel weapon effect + Penetration item

so u say that +1 to penetration is really +3 to penetration in most cases?
Forum: Dominions 3: The Awakening April 28th, 2011, 01:00 PM
Replies: 8
Views: 3,968
Posted By earcaraxe
Re: MR cancel weapon effect + Penetration item

and what about soul vortex? does penetration items on the caster help its effectiveness?
Forum: Dominions 3: The Awakening April 28th, 2011, 09:22 AM
Replies: 11
Views: 5,116
Posted By earcaraxe
message from the server

in one of my games i got a message from host saying that one of the nations got "an unexplainable increase in wealth". what can cause this besides cheating? its on llamaserver, CBM 1.83, no other...
Forum: Dominions 3: The Awakening April 27th, 2011, 05:29 PM
Replies: 8
Views: 3,968
Posted By earcaraxe
Re: MR cancel weapon effect + Penetration item

what about remote spells, such as black mirror? do penetration items boost it?
Forum: Multiplayer and AARs April 27th, 2011, 04:53 PM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

have all of u received the message from the host about pythiums wealth increase? what could have caused it?
Forum: Dominions 3: The Awakening April 26th, 2011, 10:21 AM
Replies: 45
Views: 16,781
Posted By earcaraxe
Re: An Open Letter to Illwinter Game Design

i would also very welcome if horror seed got fixed and worked as intended.
Forum: Multiplayer and AARs April 24th, 2011, 05:54 AM
Replies: 47
Views: 16,418
Posted By earcaraxe
Re: Shades_of_Green, running

In these political circumstances the NAPs Abysia had signed are too constraining on my strategic options and severely hinder my reaction-time to significant events, so I hereby cancel all of them....
Showing results 476 to 500 of 500

 
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