The Official e-Store of Shrapnel Games
This Month's Specials
BCT Commander- Save $6.00
World Supremacy- Save $10.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 5
<
1
2
3
4
5
>
Showing results 51 to 75 of 104
Search took
0.00
seconds; generated 95 minute(s) ago.
Search:
Posts Made By:
Siddhi
Forum:
WinSPMBT
January 18th, 2007, 08:22 AM
Replies:
56
Warsaw Pact and TI
Views:
10,542
Posted By
Siddhi
Re: Warsaw Pact and TI
Kuklinovsky i also think your tone of voice in the very least is a bit questionable and also would perfer a more moderate debate. This aggessive posting culture is deplorable and is mark of a very...
Forum:
WinSPMBT
January 16th, 2007, 07:19 AM
Replies:
56
Warsaw Pact and TI
Views:
10,542
Posted By
Siddhi
Re: Warsaw Pact and TI
i am aware of the difference between II, IR, and TI, thought the post made it clear, i was actually refering to smersh`s post about "IR sights being retrofitted on T-80s".
The TPN-1-49-23 on the...
Forum:
WinSPMBT
January 15th, 2007, 09:34 AM
Replies:
56
Warsaw Pact and TI
Views:
10,542
Posted By
Siddhi
Re: Warsaw Pact and TI
goodness how charming. i'll answer anyway.
correct about TI, however IR and IR-seachlight (which I believe is 20-25 vision i the game) was standard on all T-72s as well as most other WAPA AFVs...
Forum:
WinSPMBT
January 12th, 2007, 07:12 AM
Replies:
111
Red Army = most effective force !
Views:
15,533
Posted By
Siddhi
Re: Red Army = most effective force !
ok, some more down-time at work so i can contribute a little to this. i wish i could tell you what i do, it would make some of the coversation a little easier. nonetheless some interesting points...
Forum:
WinSPMBT
January 11th, 2007, 12:04 PM
Replies:
111
Red Army = most effective force !
Views:
15,533
Posted By
Siddhi
Re: Red Army = most effective force !
narwan:
- good point on the technolgical equipment of the dutch, as to pointing out my reversing the belgium and dutch army traints. are you sure the dutch had leo-2s as well as massed heavy IFVs...
Forum:
WinSPMBT
January 8th, 2007, 11:03 AM
Replies:
111
Red Army = most effective force !
Views:
15,533
Posted By
Siddhi
Re: Red Army = most effective force !
[/quote]
How big would the initial success be, How much territory could have been occupied in that golden period?
[/quote]
depending on operational/ and some strategic suprise being...
Forum:
WinSPMBT
January 5th, 2007, 10:42 AM
Replies:
111
Red Army = most effective force !
Views:
15,533
Posted By
Siddhi
Re: Red Army = most effective force !
a perspective from a neutral country "green slime"
reg. "russian tanks rusting outside"
never heard of such a thing. most tank barracks in the world have a bunch of old tanks standing around in...
Forum:
WinSPMBT
December 22nd, 2006, 09:29 AM
Replies:
13
Supermen Infantry?
Views:
4,323
Posted By
Siddhi
Re: Supermen Infantry?
funnily enough my experience has been slightly different...
i have no problem with 1 squad wiping out another in an ambush at >150m in open ground, it is completly plausible. what i consistenly...
Forum:
WinSPMBT
November 28th, 2006, 07:45 AM
Replies:
50
This may be O.T but i was just wondering...
Views:
8,943
Posted By
Siddhi
Re: This may be O.T but i was just wondering...
Ja we love our cousins dearly, we all need to have difficult family members http://forum.shrapnelgames.com/images/smilies/happy.gif
little note: in europe: we-see-things-differently.
also i...
Forum:
Campaigns, Scenarios & Maps
November 27th, 2006, 11:15 AM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
Shan, thanks for your post! I'm afraid #1 is not quite as fancy as you say, but it certainly not easy to win (as WP).
I would welcome feedback on the second scenario, however I already know where...
Forum:
Campaigns, Scenarios & Maps
November 18th, 2006, 10:09 AM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
gimme!gimme! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Campaigns, Scenarios & Maps
November 17th, 2006, 06:37 AM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
guys, this is crushing news :/, i'm starting to wonder if I uploaded the wrong scenario... (but good feedback, thanks)
i redid the scenario about a dozen times, and playtested the last version...
Forum:
After Action Reports
November 17th, 2006, 06:05 AM
Replies:
15
Blackhorse 11th ACR delay vs 117th GMRR advance
Views:
9,170
Posted By
Siddhi
Re: Blackhorse 11th ACR delay vs 117th GMRR advanc
great narwan thanks.
any tips about destroyed vehicles? just put 0 for crew?
Forum:
Campaigns, Scenarios & Maps
November 16th, 2006, 04:53 PM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
i tried using waypoints, impassible terrain to channel the hungararians, didn't seem to work so i let it go the way it should anyway - central attack gets reinforced, rather then reinforcing a...
Forum:
Campaigns, Scenarios & Maps
November 16th, 2006, 12:37 PM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
cheers andy, wulfir
wulfir, seems you had an easy game - FAN! http://forum.shrapnelgames.com/images/smilies/happy.gif. my tests were a lot harder, hope it was enjoyable nonetheless. did you end of...
Forum:
After Action Reports
November 16th, 2006, 12:29 PM
Replies:
15
Blackhorse 11th ACR delay vs 117th GMRR advance
Views:
9,170
Posted By
Siddhi
Re: Blackhorse 11th ACR delay vs 117th GMRR advanc
interesting comments, i also agree it would be interesting (although of course not vital) to have a button under options - IR PENETRATE SMOKE YES/NO. i was thinking about putting together a quick cav...
Forum:
After Action Reports
November 15th, 2006, 09:56 AM
Replies:
15
Blackhorse 11th ACR delay vs 117th GMRR advance
Views:
9,170
Posted By
Siddhi
Re: Blackhorse 11th ACR delay vs 117th GMRR advanc
i've always considered this to be the best armoured scenario in SPMBT, bar none.
quick question though - i've found it a bit dubious that the WP vehicles are all modelled as not having thermals,...
Forum:
Campaigns, Scenarios & Maps
November 15th, 2006, 09:42 AM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
hi wulfir,
wow, that's quite a kill rate with the FANs - i never seemed to get more then 12 before they get popped - maybe i need to readjust the stats again (however those dinky 100mm guns on the...
Forum:
Campaigns, Scenarios & Maps
November 13th, 2006, 07:19 AM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
Re: New Scenario: SPANNOCCHI\'S DREAM II
thanks for the comments
- i ended up chosing the 105m68 gun because that gun was the most historically accurate, as far as i can remember. i did not realise that the m68 cannot fire sabot - IIRC...
Forum:
Campaigns, Scenarios & Maps
November 12th, 2006, 12:32 PM
Replies:
18
New Scenario: SPANNOCCHI'S DREAM II
Views:
4,303
Posted By
Siddhi
New Scenario: SPANNOCCHI\'S DREAM II
would welcome comments on the scenario
SPANNOCCHI'S DREAM II - Thousand Needles**
Hungarian Advance vs Austrian Defend*
Burgendland, Austria, RSZ16*
October, 1985*
Turns:40**
Forum:
WinSPMBT
November 6th, 2006, 12:51 PM
Replies:
50
This may be O.T but i was just wondering...
Views:
8,943
Posted By
Siddhi
Re: This may be O.T but i was just wondering...
slightly extreme wording and perhaps not completly attune to the reality of our history and culture...but yes http://forum.shrapnelgames.com/images/smilies/smirk.gif
the joke is that the skull...
Forum:
WinSPMBT
November 6th, 2006, 12:43 PM
Replies:
6
movement and fortifications
Views:
2,060
Posted By
Siddhi
Re: movement and fortifications
good comments, thanks for them
i.) the "wood issue" is still a tricky one for me. putting mud as a base is a good solution, i tried it with swamp once but the problem remains that whatever base...
Forum:
WinSPMBT
November 3rd, 2006, 11:06 PM
Replies:
50
This may be O.T but i was just wondering...
Views:
8,943
Posted By
Siddhi
Re: This may be O.T but i was just wondering...
Oooh, them fighting words. Funnily enough we think you guys have compeltly gone down the drain. Last couple of joint exercises in the alps was your gebirgsjaeger (crack unit) against a normal...
Forum:
WinSPMBT
November 3rd, 2006, 10:51 PM
Replies:
6
movement and fortifications
Views:
2,060
Posted By
Siddhi
movement and fortifications
A couple of SPMBT (different) design issues that I recently grappled with in designing a scenario. I would be interested in comments.
i. vehicle movement in broken terrain
This has probably been...
Forum:
Campaigns, Scenarios & Maps
October 12th, 2005, 11:00 AM
Replies:
13
Entebbe is Ready. - Get it now!
Views:
3,310
Posted By
Siddhi
Re: Entebbe is Ready. - Get it now!
WBW, the scenario is excellent and i wish more of the same - you mentioned a potential 1980 Teheran there- may we hope? http://forum.shrapnelgames.com/images/smilies/happy.gif)
The technical...
Showing results 51 to 75 of 104
Page 3 of 5
<
1
2
3
4
5
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:54 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.