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Showing results 51 to 75 of 500
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Posts Made By:
llamabeast
Forum:
Dominions 3: The Awakening
May 21st, 2012, 08:26 AM
Replies:
23
Bogus nabbing
Views:
6,779
Posted By
llamabeast
Re: Bogus nabbing
Note to new players who may be reading this: Copying the orders of Bogus and his companions and giving them to other units is almost universally regarded as an unacceptable exploit in multiplayer...
Forum:
Multiplayer and AARs
May 18th, 2012, 04:04 AM
Replies:
185
MoI - Memories of Ice, EA non newb game - WL Ctis wins
Views:
44,362
Posted By
llamabeast
Re: MoI - Memories of Ice, EA non newb game recruiting
My plan for the EDM summons is to keep costs pretty much the same but increase path requirements, so getting them is more special. If it's helpful I can go through them this weekend and let you know...
Forum:
Dominions 3: The Awakening
May 16th, 2012, 04:20 AM
Replies:
12
Empowering a Wendigo
Views:
5,971
Posted By
llamabeast
Re: Empowering a Wendigo
Baby wendigo. :) You mean *human sized* ravening flesh eating monster!
Forum:
Dominions 3: The Awakening
May 15th, 2012, 11:05 AM
Replies:
14
CBM recommended
Views:
4,430
Posted By
llamabeast
Re: CBM recommended
CBM is not specifically designed for the AI, but neither does it work poorly with it. It is designed to increase the range of choices in the game which are reasonable. This applies to the AI too, and...
Forum:
Dominions 3: The Awakening
May 15th, 2012, 11:02 AM
Replies:
49
Guide:
EA Agartha - The Not Exactly a Guide [CBM]
Views:
13,256
Posted By
llamabeast
Re: EA Agartha - The Not Exactly a Guide [CBM]
Where did the +18% come from?
Forum:
Dominions 3: The Awakening
May 15th, 2012, 09:24 AM
Replies:
49
Guide:
EA Agartha - The Not Exactly a Guide [CBM]
Views:
13,256
Posted By
llamabeast
Re: EA Agartha - The Not Exactly a Guide [CBM]
As for which Oracles are most prone to old age:
Fire Oracles have the shortest life spans, since Fire magic reduces the maximum age for a unit. So Fire Oracles will die fastest.
Water Oracles...
Forum:
Dominions 3: The Awakening
May 14th, 2012, 08:08 AM
Replies:
49
Guide:
EA Agartha - The Not Exactly a Guide [CBM]
Views:
13,256
Posted By
llamabeast
Re: EA Agartha - The Not Exactly a Guide [CBM]
This is correct. They will get some alternative way of laying down Darkness in chosen provinces, but it won't be via PD any more. PD Darkness appears to be significantly overpowered.
Forum:
Dominions 3: The Awakening
May 14th, 2012, 04:18 AM
Replies:
9
Suggestions please.
Views:
2,905
Posted By
llamabeast
Re: Suggestions please.
What what?
Forum:
Dominions 3: The Awakening
May 4th, 2012, 11:37 AM
Replies:
15
SP dominion kills on turn 1
Views:
4,733
Posted By
llamabeast
Re: SP dominion kills on turn 1
Sounds like a map issue to me.
Mods such as CBM would have no effect on this issue.
Forum:
Dominions 3: The Awakening
May 4th, 2012, 06:51 AM
Replies:
15
SP dominion kills on turn 1
Views:
4,733
Posted By
llamabeast
Re: SP dominion kills on turn 1
Yeah, I'm not surprised if it was Mictlan. Mictlan has a special property whereby their dominion is not spread by temples etc.. This is easy to overcome by blood sacrifice, but the AI won't do that.
Forum:
Multiplayer and AARs
May 3rd, 2012, 08:39 AM
Replies:
171
Llamaserver troubles
Views:
38,300
Posted By
llamabeast
Re: Llamaserver troubles
Hi Il Palazzo,
Glad to hear about your Bay12 community and that you've been making use of the llamaserver! You are extremely welcome. :)
I've just fixed the turn number error. It was a bit...
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 07:00 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
175,433
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
It does make sense, *although* actually it turns out that blood hunting income is related to site frequency (clever Illwinter!). So actually probably blood nations would do unusually badly if the...
Forum:
Scenarios, Maps and Mods
May 1st, 2012, 04:16 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
175,433
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
Uh... I guess you could fill the map with labs using map commands to avoid the scout network.
The producers couldn't move and would be distributed one per province, so they could easily be killed...
Forum:
Scenarios, Maps and Mods
April 30th, 2012, 07:16 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
175,433
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
I was considering a game where there were 7 free or almost free remote commander summon spells, one for each gem type. The resulting commander would produce a gem of the appropriate type. A house...
Forum:
Scenarios, Maps and Mods
April 30th, 2012, 11:51 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
175,433
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
EDM summons with paths outside the summon paths include at least Ember Lords, Treants, Asynjas and Krakens (I will admit Krakens are rubbish).
Forum:
Scenarios, Maps and Mods
April 30th, 2012, 10:20 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
175,433
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
Unfortunately not Snacktime - the list would be extremely long. However, browsing spells in-game is quite easy and probably quicker than a changelog anyway.
Items are easily viewable using...
Forum:
Dominions 3: The Awakening
April 29th, 2012, 07:25 PM
Replies:
23
Most cost-efficient conjurable units?
Views:
7,582
Posted By
llamabeast
Re: Most cost-efficient conjurable units?
I'm with Immaculate in believing that, in addition to everything Soyweiser describes, all animals get a siege *defense* malus.
Forum:
Scenarios, Maps and Mods
April 29th, 2012, 07:22 PM
Replies:
509
Conceptual Balance Mod v1.92
Views:
175,433
Posted By
llamabeast
Re: Conceptual Balance Mod v1.92
It is a design principle of dom3 (as opposed to dom2), and of CBM in turn, that diversification should in general not be trivial. This helps to maintain the thematic differences between nations.
A...
Forum:
Dominions 3: The Awakening
April 27th, 2012, 08:11 AM
Replies:
85
Info:
Blood stones and MR
Views:
20,802
Posted By
llamabeast
Re: Blood stones and MR
If Bwaha wins I will obviously roll back the CBM changes so that version 1.93 will be just a copy of vanilla.
Forum:
Dominions 3: The Awakening
April 25th, 2012, 10:20 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
185,564
Posted By
llamabeast
Re: Conquest of Elysium 3 dev log
Your comments on how people *should* be, NTJedi, may be correct but are irrelevant. Gandalf is saying that if you want your ideas to be heard by Illwinter, you should present them well. He's saying...
Forum:
Dominions 3: The Awakening
April 20th, 2012, 10:52 AM
Replies:
40
Illwinter Next Project
Views:
13,447
Posted By
llamabeast
Re: Illwinter Next Project
Unfortunately you need the patience of a saint to endure a large map. I'm not criticising but personally I just can't cope.
Forum:
Scenarios, Maps and Mods
April 20th, 2012, 09:06 AM
Replies:
26
Mod:
EA-UGH The rise of Cavemans
Views:
13,405
Posted By
llamabeast
Re: EA-UGH The rise of Cavemans
That bottom right sprite is creepy!
Forum:
Dominions 3: The Awakening
April 20th, 2012, 09:05 AM
Replies:
22
is there a guide for machaka with current cbm?
Views:
7,236
Posted By
llamabeast
Re: is there a guide for machaka with current cbm?
Google says it's Top Gun.
It's incredible you didn't know that, BTBG, since both your name and the character list of that film contain the word "Goose".
Forum:
Dominions 3: The Awakening
April 18th, 2012, 01:06 PM
Replies:
85
Info:
Blood stones and MR
Views:
20,802
Posted By
llamabeast
Re: Blood stones and MR
You're being really weird TigerBlood. Do you just think everyone is lying as part of some bizarre conspiracy?
Forum:
Dominions 3: The Awakening
April 18th, 2012, 09:59 AM
Replies:
85
Info:
Blood stones and MR
Views:
20,802
Posted By
llamabeast
Re: Blood stones and MR
I hope that wasn't directed at me, because I spent quite a bit of time trying to give a good concise explanation when I could have just suggested you read the CBM1.6 thread where there are many many...
Showing results 51 to 75 of 500
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