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Showing results 51 to 75 of 500
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Posts Made By:
Sombre
Forum:
Scenarios, Maps and Mods
April 21st, 2010, 11:29 AM
Replies:
2
Riverlands, Revised
Views:
5,410
Posted By
Sombre
Re: Riverlands, Revised
What's the main goal of the revision?
Forum:
Dominions 3: The Awakening
April 21st, 2010, 11:28 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
650,742
Posted By
Sombre
Re: Bug Thread: Discussion
He isn't going to attack anyway if he has troops. He'll default to staying behind them.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 11:24 AM
Replies:
20
Lots of Umbrals, how to kill
Views:
4,613
Posted By
Sombre
Re: Lots of Umbrals, how to kill
Not cold blooded though.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 08:42 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
650,742
Posted By
Sombre
Re: Bug Thread: Discussion
Better to just give them #onebattlespell of self bless.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 08:36 AM
Replies:
20
Lots of Umbrals, how to kill
Views:
4,613
Posted By
Sombre
Re: Lots of Umbrals, how to kill
He just said he's been able to cast Wish several times. He therefore has access to everything.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 08:36 AM
Replies:
3
Saving spy/map info
Views:
1,459
Posted By
Sombre
Re: Saving spy/map info
Zoom the map out. Take a screenshot. Annotate on a new layer.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 08:33 AM
Replies:
20
Lots of Umbrals, how to kill
Views:
4,613
Posted By
Sombre
Re: Lots of Umbrals, how to kill
Oh well if you're at that level of tech, drop the battlefield wide bombs on them like master enslave, solar brilliance, fire storm.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 08:31 AM
Replies:
6
sauro thugs
Views:
1,645
Posted By
Sombre
Re: sauro thugs
Differs wildly based on how many enemies are around you and what type of enemies they are.
It's potentially absolutely huge though. Against pd you shouldn't have any fatigue issues and should have...
Forum:
Multiplayer and AARs
April 21st, 2010, 08:04 AM
Replies:
30
Forumhammer - (6/6) - NI Sixlands map, Warhammer MA combined mod - Game Started
Views:
6,653
Posted By
Sombre
Re: Forumhammer - (6/6) - NI Sixlands map, Warhammer MA combined mod - Game Started
Game extended until then.
ADMINTAUR HAS SPOKEN.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 07:58 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
650,742
Posted By
Sombre
Re: Bug Thread: Discussion
I never noticed that, but you're right. Pretty retarded.
Yeah he should get magical leadership then.
Forum:
Dominions 3: The Awakening
April 21st, 2010, 07:56 AM
Replies:
6
sauro thugs
Views:
1,645
Posted By
Sombre
Re: sauro thugs
?
You only need to cast soul vortex once, before attacking. It's an 'enchantment' of sorts rather than an aoe attack spell.
Forum:
Scenarios, Maps and Mods
April 21st, 2010, 07:52 AM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
29,140
Posted By
Sombre
Re: Underwater Gameplay Improvement Mod- "Global" version released.
Also while my new computer means no slowdown for me no matter how many clouds are cast in a battle, I sympathise with llama having been in that situation myself. It quickly makes battles unwatchable...
Forum:
Scenarios, Maps and Mods
April 21st, 2010, 07:50 AM
Replies:
131
Mod:
Underwater Gameplay Improvement Mod
Views:
29,140
Posted By
Sombre
Re: Underwater Gameplay Improvement Mod- "Global" version released.
Actually falling frost is demonstrably physical in nature, since those caught in the aoe get to make a def check to avoid any damage. This is distinct from falling fire or acid rain.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 07:18 PM
Replies:
11
vampires life drain (Sanguinia mod nation) under water bless?
Views:
2,828
Posted By
Sombre
Re: vampires life drain (Sanguinia mod nation) under water bless?
It's just to do with which is declared first in the units weapon allocation. But it isn't getting 'fixed' because it's standard behaviour in dom3.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 04:24 PM
Replies:
14
communion question w/ concrete example
Views:
3,917
Posted By
Sombre
Re: communion question w/ concrete example
I think war shamblers are a pretty silly thing for atlantis to spend its money on. It should all go on seers and deep kings and basically nothing else.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 04:09 PM
Replies:
39
Favourite Wishes
Views:
11,890
Posted By
Sombre
Re: Favourite Wishes
Yep.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 03:56 PM
Replies:
14
communion question w/ concrete example
Views:
3,917
Posted By
Sombre
Re: communion question w/ concrete example
To quickened war shamblers? How? Where was your shield? Your ethereality? Your ultra high prot? Your mistform?
Forum:
Dominions 3: The Awakening
April 20th, 2010, 03:10 PM
Replies:
37
Another quick on on astral Corruption...
Views:
12,077
Posted By
Sombre
Re: Another quick on on astral Corruption...
Yeah micro increasing spells kinda suck.
Same problem with wild hunt.
Forum:
Multiplayer and AARs
April 20th, 2010, 02:53 PM
Replies:
22
Slapfrot - LA Combo Mod - Send pretenders
Views:
5,968
Posted By
Sombre
Re: Slapfrot - LA Combo Mod - Send pretenders
To clarify another point, I totally forgot to put NO TRADING in the OP. But I totally meant to.
So as admin, I hereby state, NO TRADING. Diplo remains completely non binding.
Forum:
Multiplayer and AARs
April 20th, 2010, 02:51 PM
Replies:
22
Slapfrot - LA Combo Mod - Send pretenders
Views:
5,968
Posted By
Sombre
Re: Slapfrot - LA Combo Mod - Send pretenders
NO MERCS SYLVANIA.
Consult the OP.
I suggest leaving them where they are until their contract expires.
Forum:
Dominions 3: The Awakening
April 20th, 2010, 02:48 PM
Replies:
41
Better Know a (Bad) Pretender: the Terrible Three
Views:
15,906
Posted By
Sombre
Re: Better Know a (Bad) Pretender: the Terrible Three
Might be on the wiki. lch would be the person to ask anyway.
I suspect he does not.
Forum:
Scenarios, Maps and Mods
April 20th, 2010, 01:15 PM
Replies:
10
Single Castle Mod
Views:
5,640
Posted By
Sombre
Re: Single Castle Mod
Nope.
Forum:
Scenarios, Maps and Mods
April 20th, 2010, 12:24 PM
Replies:
10
Single Castle Mod
Views:
5,640
Posted By
Sombre
Re: Single Castle Mod
Hmmmmmmmm.
That's a good question. I wonder if you set the fort types for each land to an invalid number, or possibly a number representing "nothing", whether that would actually work.
I would...
Forum:
Multiplayer and AARs
April 20th, 2010, 12:16 PM
Replies:
30
Forumhammer - (6/6) - NI Sixlands map, Warhammer MA combined mod - Game Started
Views:
6,653
Posted By
Sombre
Re: Forumhammer - (6/6) - NI Sixlands map, Warhammer MA combined mod - Game Started
As Admin I think it's reasonable - if you let me know the day and hour GMT you'd like the deadline extended to, I'll do it.
Extensions in small games like this are universally preferable to staled...
Forum:
Dominions 3: The Awakening
April 20th, 2010, 07:55 AM
Replies:
37
Another quick on on astral Corruption...
Views:
12,077
Posted By
Sombre
Re: Another quick on on astral Corruption...
Even if this were true, 100 astral pearls is not a fraction of 999 blood slaves. If anything 100 astral pearls is a higher cost than 999 blood slaves. It is not unusual for people to have blood slave...
Showing results 51 to 75 of 500
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