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Search: Posts Made By: 3V4JKZ2
Forum: Multiplayer and AARs February 19th, 2012, 10:11 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

I look forward to some analysis based on what I wrote after the game in regards to what it was that made me seem WAY too aggressive, since I find myself mildly confused by that statement each time it...
Forum: Multiplayer and AARs February 19th, 2012, 05:28 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

I'll show you dangerous! :D

The only thing I can think of that is similar to this that I've ever played is a single game of "Diplomacy" the board game ~4 years ago. Or D&D :p
Forum: Multiplayer and AARs February 19th, 2012, 03:42 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Makes sense. I was hoping the newb factor would disuade people :p . Guess not, eh?
Forum: Multiplayer and AARs February 18th, 2012, 08:00 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Also, I do appreciate commentary on my diplomacy style that led you guys to attack (Ermor and Mictlan), if you want to PM that to me, though I'll understand if you prefer to hold off until you've...
Forum: Multiplayer and AARs February 18th, 2012, 07:05 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Yep. I created this game precisely so I'd have the excuse of being new.

I'm deliberately sending you a PM presently :p
Forum: Multiplayer and AARs February 18th, 2012, 06:34 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

I don't recall sending that message, unless you're riffing off my sense of humour, and my sent message folder isn't working. Perhaps you could hit reply and send it back to me so I can see what I...
Forum: Multiplayer and AARs February 18th, 2012, 06:24 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 18th, 2012, 06:09 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Your warning was a little too subtle for me, I guess. I'm not actually irritated, I understand that it seemed like a sound tactical move to interrupt border negotiations with a preemptive strike. I'm...
Forum: Multiplayer and AARs February 18th, 2012, 04:02 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

As it will swiftly become apparent from the score graphs, I am being double teamed in a surprise attack from Ermor and Mictlan. I guess I should understand why Ermor was unwilling to agree to a...
Forum: Multiplayer and AARs February 18th, 2012, 04:34 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

C`tis at one point in the last 2 threads asked me to make sure that he doesn't stale this turn, and he's the only one with orders left to submit.

I'm going to add 12 hours, then leave auto-hosting...
Forum: Multiplayer and AARs February 17th, 2012, 09:54 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 17th, 2012, 04:00 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

LA Ermor, plus I think unlike singleplayer, if a random event takes your province and someone else tries to move in, that's usually a declaration of war.
Forum: Dominions 3: The Awakening February 16th, 2012, 09:59 PM
Replies: 2
Views: 3,046
Posted By 3V4JKZ2
There was a tool somewhere that let you run battles...

But I couldn't find it in the strategy index. Can someone shoot me the link please?
Forum: Multiplayer and AARs February 16th, 2012, 05:11 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

*sighs at Korwin*. Our senses of humour clearly fail, since I included a list of 4 nations not in this game.
Forum: Multiplayer and AARs February 16th, 2012, 04:57 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 16th, 2012, 04:34 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Believed, and they shouldn't. It was pretty clearly a joke. My four neighbours are Atlantis, Caelum, Vanheim and Erui.
Forum: Multiplayer and AARs February 16th, 2012, 04:23 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Definitely. The Reign of Enterthenameofyourpretender! shall never end.
Forum: Multiplayer and AARs February 16th, 2012, 04:15 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

The Kingdom of Ashdod can not confirm or deny that there are actually other nations on the map at this time.
Forum: Multiplayer and AARs February 16th, 2012, 04:01 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

The Ashdodian Empire

We welcome friendly relations with any of our neighbours during this first year of adding uncivilized lands to our empires.
Forum: Multiplayer and AARs February 16th, 2012, 03:33 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

Executor, I'll make sure you don't stale and extend as needed, though that last post leaves me unclear how much of an extension is necessary :p
Forum: Multiplayer and AARs February 15th, 2012, 02:56 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

They haven't been staling since turn two. Ossa is welcome to comment as he or she pleases.
Forum: Multiplayer and AARs February 14th, 2012, 03:09 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

When I send private messages, they don't go to my sent messages box. Are they still being sent?
Forum: Multiplayer and AARs February 14th, 2012, 02:57 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

The Glorious nation of Ashdod is sending a private missive to Ermor presently.


at 13 provinces per player, it shouldn't be that crowded...
Forum: Multiplayer and AARs February 13th, 2012, 09:15 PM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Forum: Multiplayer and AARs February 13th, 2012, 03:48 AM
Replies: 491
Views: 80,718
Posted By 3V4JKZ2
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 1, 12/12 remaini

What makes you think that I have heavy nature magic? I won't confirm or deny, but I'm curious as to what the evidence is?
Showing results 51 to 75 of 131

 
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