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Showing results 51 to 75 of 159
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Posts Made By:
Strider
Forum:
War Plan Pacific
January 10th, 2009, 12:38 PM
Replies:
2
Patches ?
Views:
3,681
Posted By
Strider
Re: Patches ?
A patch is in the works, but no ETA at this point.
Forum:
War Plan Pacific
January 10th, 2009, 12:37 PM
Replies:
1
Raid on special bases
Views:
3,611
Posted By
Strider
Re: Raid on special bases
When defending (or attacking) any base, if you don't choose 'Surface' for battles, then the base is considered to be open for ships to close with it. Thus, in your case, you allowed the Allied ships...
Forum:
War Plan Pacific
December 22nd, 2008, 01:24 PM
Replies:
5
Bug:
Ghosts !
Views:
5,070
Posted By
Strider
Re: Ghosts !
Sorry about not commenting on the ghost icon...that's a seperate issue from the damgaged ship (maybe), and it seems to be bug.
hmmm...if I'm understanding you, you're saying there was not a battle...
Forum:
War Plan Pacific
December 21st, 2008, 06:32 PM
Replies:
16
Invasion Minimums?
Views:
8,752
Posted By
Strider
Re: Invasion Minimums?
If you get a green line to a base and a successful raid/invade icon, and the TF doesn't make it, it's a bug.
Forum:
War Plan Pacific
December 21st, 2008, 06:21 PM
Replies:
5
Bug:
Ghosts !
Views:
5,070
Posted By
Strider
Re: Ghosts !
As for the damaged ship, any ship that is damaged too bad to move, will make it's way to the closet island and remain there until the port can get it repaired, instead of returning with the rest of...
Forum:
War Plan Pacific
December 20th, 2008, 08:42 PM
Replies:
16
Invasion Minimums?
Views:
8,752
Posted By
Strider
Re: Invasion Minimums?
hmmm...
I had someone else install the game on another computer and do similure 1st turn attacks. Leyte failed for him, also, but I just figured I missed seeing him apply the commands correctly. ...
Forum:
War Plan Pacific
December 19th, 2008, 06:59 PM
Replies:
5
Designating Target Type?
Views:
4,815
Posted By
Strider
Re: Designating Target Type?
Good comment. Also, some of the 'historical' aspect of the game would be lost if players could target specific ships. Even when an air squadron may have been given orders to attack certain ships or...
Forum:
War Plan Pacific
December 18th, 2008, 06:45 PM
Replies:
5
Designating Target Type?
Views:
4,815
Posted By
Strider
Re: Designating Target Type?
No. You can't designate targets. The game AI does it for all types of combat.
Also, the first turn's raid on Hawaii is a special case combat, in that only two combat turns are completed, and...
Forum:
War Plan Pacific
December 18th, 2008, 05:58 PM
Replies:
16
Invasion Minimums?
Views:
8,752
Posted By
Strider
Re: Invasion Minimums?
Ok. Since your transport survived, and you have a Battle Report, it sounds like you hit the 'Withdrawl' button. Transports never 'survive' for failed invasions once the transport actually gets to...
Forum:
War Plan Pacific
December 18th, 2008, 02:02 PM
Replies:
16
Invasion Minimums?
Views:
8,752
Posted By
Strider
Re: Invasion Minimums?
There is a small chance for an invasion to fail, but it happens, but not too often. You only need one transport, more will increase the chance of success, but transports are usually needed for other...
Forum:
War Plan Pacific
December 13th, 2008, 07:47 PM
Replies:
7
500lb Gorilla
Views:
5,023
Posted By
Strider
Re: 500lb Gorilla
The AI can be a challenge, especially if you play the IJN side. The IJN AI can give you a decent game. Over the long run, the AI will send out smaller task forces to raid and invade islands. As...
Forum:
War Plan Pacific
December 12th, 2008, 08:40 PM
Replies:
7
500lb Gorilla
Views:
5,023
Posted By
Strider
Re: 500lb Gorilla
Base Raids : One light cruiser can 'destroy' a minor base that isn't built up very far. The more firepower you put on a base in a raid the more damage you will do to it. As for air on bases, yes...
Forum:
War Plan Pacific
December 10th, 2008, 09:22 PM
Replies:
1
Cap-air Searches
Views:
4,238
Posted By
Strider
Re: Cap-air Searches
Since the turns are one month, then most any ship can move as far as they have friendly ports to pass through, or to. All action takes place at the islands/ports, nothing 'at sea', so that may be...
Forum:
War Plan Pacific
December 9th, 2008, 10:45 PM
Replies:
8
Production and convoy questions
Views:
5,254
Posted By
Strider
Re: Production and convoy questions
A note on Convoys. You MUST use them the turn they appear on, or you lose them.
Enemy forces that you see are 100% accurate...you just don't know what their mission will be.
Forum:
Salvo!
August 25th, 2008, 09:00 PM
Replies:
1
How replayable-4xish is this game?
Views:
10,833
Posted By
Strider
Re: How replayable-4xish is this game?
The campaigns are not linear. Most battles depend on how you perform and what 'area' you choose to attempt engagements in.
The game can be modded in most any aspect, so that you can make your own...
Forum:
Dominions 3: The Awakening
August 1st, 2008, 08:22 PM
Replies:
89
VOTD-Still like it
Views:
9,534
Posted By
Strider
Re: VOTD-Still like it
And Strider is in full agreement. Keep it civil or stay quiet.
Forum:
Dominions 3: The Awakening
July 21st, 2008, 07:00 PM
Replies:
88
"MoD+Retreat" defeated w/o killing caster
Views:
13,854
Posted By
Strider
Re: \"MoD+Retreat\" defeated w/o killing caster
Do not continue with personal attacks. Anyone...
Forum:
Dominions 3: The Awakening
July 15th, 2008, 12:08 AM
Replies:
168
Battlefield spell + retreating?
Views:
23,214
Posted By
Strider
Re: Battlefield spell + retreating?
Having multiple accounts is not acceptable. The Board rules are very clear about this.
Forum:
Dominions 3: The Awakening
July 12th, 2008, 11:53 PM
Replies:
184
Real-world sensitivities and game names
Views:
33,322
Posted By
Strider
Re: Real-world sensitivities and game names
As MaxWilson says, this is a valid topic. Shrapnel and some mods are interested in people's views concerning this. We just aren't interested in people making it personal against one another. Most...
Forum:
Dominions 3: The Awakening
July 12th, 2008, 12:22 AM
Replies:
12
New nation thread pulled?
Views:
2,182
Posted By
Strider
Re: New nation thread pulled?
The pulled thread...the moderator discussion came to the conclusion that the topic itself wasn't taboo, and in fact most would be interested to see how such a discussion would turn out. It was the...
Forum:
Dominions 3: The Awakening
July 12th, 2008, 12:11 AM
Replies:
48
Why Dominions 3 isn't just another computer game.
Views:
7,678
Posted By
Strider
Re: Why Dominions 3 isn\'t just another computer game.
:Moderator Hat On:
Negative comments about the game (if posted appropiately) are welcome.
Negative comments against someone is not. This is part of the forum rules, as Gandalf points out.
Forum:
Dominions 3: The Awakening
April 20th, 2008, 06:57 PM
Replies:
69
How do I kill a water queen with a medusa shield?
Views:
11,766
Posted By
Strider
Re: How do I kill a water queen?
As long as forum rules are followed, all threads and comments are welcome. There's usually some type of info that comes out of them that may be of use or interest to players.
Forum:
Shrapnel General
February 11th, 2008, 11:03 PM
Replies:
2
The Frag newsletter...keep 'em coming.
Views:
1,623
Posted By
Strider
The Frag newsletter...keep \'em coming.
Just figured I'd make a comment about the Frag newsletter. Just received the latest one, and I always look forward to them. The 'Trivia' section is my favorite part.
The newsletter is a nice way...
Forum:
Dominions 3: The Awakening
December 9th, 2007, 01:43 PM
Replies:
3
Problem with new patch! Assistance needed..
Views:
2,767
Posted By
Strider
Re: Problem with new patch! Assistance needed..
Please do as Edi suggests.
Forum:
Salvo!
September 6th, 2007, 07:59 PM
Replies:
1
Are There Any Plans For?????????????
Views:
12,595
Posted By
Strider
Re: Are There Any Plans For?????????????
It's been a while since I talked to Andrew, he got sidetracked on a project. He had talked about a Salvo II, which would include actual boarding parties, and more specific interactions with crews. ...
Showing results 51 to 75 of 159
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