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Showing results 51 to 75 of 152
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Posts Made By:
Tim_Ward
Forum:
Space Empires: IV & V
February 22nd, 2007, 06:03 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod...
Question: can fighters be prevented from launching at all, and only deployed to defend a planet during combat? The player can do this, why not the AI?
Actually, this is why I usually do. I've...
Forum:
Space Empires: IV & V
February 20th, 2007, 10:41 PM
Replies:
2
Mods, etc.
Views:
1,273
Posted By
Tim_Ward
Re: Mods, etc.
The Balance Mod.
Forum:
Space Empires: IV & V
February 16th, 2007, 03:13 PM
Replies:
11
Orbital Space Yards
Views:
1,803
Posted By
Tim_Ward
Re: Orbital Space Yards
Also, is it me or is it odd that orbital shipyards a slower than planetary ones. You'd think it'd be the other way round, what with the lack of gravity.
Forum:
Space Empires: IV & V
February 14th, 2007, 02:12 PM
Replies:
2
Play vs 1 AI
Views:
878
Posted By
Tim_Ward
Re: Play vs 1 AI
Or make your own computer controled player and disable random computer empires in game setup.
Forum:
Space Empires: IV & V
February 14th, 2007, 02:05 PM
Replies:
5
Defualt Ship Set
Views:
1,070
Posted By
Tim_Ward
Re: Defualt Ship Set
I use the default ship set - I just made a directory for my own empire, copied the default models and renamed everything.
Forum:
Space Empires: IV & V
February 14th, 2007, 02:03 PM
Replies:
21
TNZ Shield Effects Mod Version 1.00
Views:
2,845
Posted By
Tim_Ward
Re: Shield Hit Effects Test.
Second or third.
Forum:
Space Empires: IV & V
February 7th, 2007, 07:07 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
6,814
Posted By
Tim_Ward
Re: Any suggestions for speeding up turn processin
I don't really understand why strategic combat is limited to the same speed as tactical. The whole point of stratagic combat is to get the combat over with as quickly as possible, for combats that...
Forum:
Space Empires: IV & V
February 5th, 2007, 10:18 PM
Replies:
49
Any suggestions for speeding up turn processing?
Views:
6,814
Posted By
Tim_Ward
Re: Any suggestions for speeding up turn processin
It is 20 turns into the game.
Forum:
Space Empires: IV & V
February 4th, 2007, 09:16 PM
Replies:
98
OT: VISTA
Views:
10,288
Posted By
Tim_Ward
Re: OT: VISTA
FreeCiv is the only 4x game except for FreeOrion, who's progress can charitably described as "glacial".
And the Unreal series. Linux is in fact better served for FPS games than it is for...
Forum:
Space Empires: IV & V
February 3rd, 2007, 06:40 PM
Replies:
98
OT: VISTA
Views:
10,288
Posted By
Tim_Ward
Re: OT: VISTA
Vista's first security hole discovered: two days after release.
http://news.bbc.co.uk/1/hi/technology/6320865.stm
'tis not a critical hole or anything, but it is amusing in light of...
Forum:
Space Empires: IV & V
January 31st, 2007, 03:35 PM
Replies:
98
OT: VISTA
Views:
10,288
Posted By
Tim_Ward
Re: OT: VISTA
How is that being "a mixed back", exactly? http://forum.shrapnelgames.com/images/smilies/yawn.gif Maybe it's just me, but it seems like a rather firm "no".
Forum:
Space Empires: IV & V
January 24th, 2007, 12:58 PM
Replies:
87
What is the problem with SE5?
Views:
10,913
Posted By
Tim_Ward
Re: What is the problem with SE5?
Actually, the major problem for me at the moment is how sluggish the game feels on my machine. The glacial turn processing, and the infi-small delays whenever you click on something, really detract...
Forum:
Space Empires: IV & V
January 22nd, 2007, 09:37 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod AI
I had the same problem. Do .emp files save designs as well?
Forum:
Space Empires: IV & V
January 22nd, 2007, 11:25 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod AI
This will be fixed in the next patch.
Forum:
Space Empires: IV & V
January 13th, 2007, 11:37 PM
Replies:
17
About makin peace with an empire at war !
Views:
3,098
Posted By
Tim_Ward
Re: About makin peace with an empire at war !
I can tell you are making these suggestions with PBW in mind...
Forum:
Space Empires: IV & V
January 13th, 2007, 10:44 PM
Replies:
17
About makin peace with an empire at war !
Views:
3,098
Posted By
Tim_Ward
Re: About makin peace with an empire at war !
The thing about the "only in neutral" space is that while, yes, you can attack their ships that come into your system, *they* can also attack you in your systems...
Forum:
Space Empires: IV & V
January 12th, 2007, 05:33 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod
I haven't had a chance to play a great deal, but it seems that the AI is now relatively competitive in terms of ship numbers, resources &c, but it still doesn't make effective use of it's ships.
...
Forum:
Space Empires: IV & V
January 11th, 2007, 02:16 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod
In fact, the Xi'chung proposed it on first contact. http://forum.shrapnelgames.com/images/smilies/redface.gif
I'll have you know my empire is ranked first and shows every sign for staying there...
Forum:
Space Empires: IV & V
January 11th, 2007, 01:00 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod Available for SE:V
I like the new protectorate treaties the AI is sending.
Forum:
Space Empires: IV & V
January 9th, 2007, 03:33 PM
Replies:
22
Slick's list of UI SE:5 Improvements
Views:
3,247
Posted By
Tim_Ward
Re: Slick\'s list of UI SE:5 Improvements
The Quadrant map should bring back the SEIII or SEIV system of colour coding by empire presense. And, more likely to be actually implimented this side of the next game, the little lines that come out...
Forum:
Space Empires: IV & V
January 9th, 2007, 03:26 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod Available for SE:V
And the AI does indeed propose new treaties, though it just proposes a whole new treaty rather than use the ammend treaty option, but I guess that's not a big deal.
Forum:
Space Empires: IV & V
January 9th, 2007, 12:55 AM
Replies:
31
OT: Fire Fox Crashing
Views:
4,003
Posted By
Tim_Ward
Re: OT: Fire Fox Crashing
Fix: Use Opera.
:p
Forum:
Space Empires: IV & V
January 8th, 2007, 02:18 PM
Replies:
12
Weapons Balance
Views:
2,566
Posted By
Tim_Ward
Re: Weapons Balance
The balance mod makes most of the weapon groups worthwhile in one way or another.
Forum:
Space Empires: IV & V
January 8th, 2007, 02:16 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
312,389
Posted By
Tim_Ward
Re: Balance Mod Update
Kwok is: the man.
Forum:
Space Empires: IV & V
January 8th, 2007, 12:03 PM
Replies:
24
Another problem with retreating from combat
Views:
3,937
Posted By
Tim_Ward
Re: Another problem with retreating from combat
Two things;
1) I'll work if the defences on each planet are large enough to make up for splitting your fleet. Cargo capacities of planets are much larger in SEV, at least they are in balance mod...
Showing results 51 to 75 of 152
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