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Search: Posts Made By: TNZ
Forum: Space Empires: IV & V August 13th, 2004, 08:48 AM
Replies: 894
Views: 80,164
Posted By TNZ
Re: Official Image Collection

New Beams And Torps Displays:
http://69.56.133.54:81/threads/download.php?Number=284719

Readme for New Beams And Torps Displays
http://69.56.133.54:81/threads/download.php?Number=285107
Forum: Space Empires: IV & V August 12th, 2004, 09:27 AM
Replies: 13
Views: 2,128
Posted By TNZ
Re: Phoenix TNZ

New Beams And Torps Displays:
http://69.56.133.54:81/threads/download.php?Number=284719
Forum: SEIV Scenarios and Mods August 12th, 2004, 09:15 AM
Replies: 401
Views: 91,969
Posted By TNZ
Re: Space Empires IV: Data/Sound/Graphic

New Beams And Torps Displays
Forum: Space Empires: IV & V August 12th, 2004, 02:33 AM
Replies: 3
Views: 750
Posted By TNZ
Re: Uploading Files?

I was trying to upload to the New Scenario/Mod Forum, so that is not the problem. It will start to upload but then reports this error:

Fatal error: Maximum execution time of 600 seconds exceeded...
Forum: Space Empires: IV & V August 12th, 2004, 12:26 AM
Replies: 3
Views: 750
Posted By TNZ
Uploading Files?

Has anyone been able to upload any files? I just can’t get it to work. http://forum.shrapnelgames.com/images/icons/icon9.gif
Forum: Space Empires: IV & V July 4th, 2004, 07:42 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

The Klingon and Romulan ship sets are some of the best ship sets I have ever seen. Some more ships for the Klingon set would be good though, especially some alternate images for the ships that...
Forum: Space Empires: IV & V July 1st, 2004, 07:12 AM
Replies: 22
Views: 4,212
Posted By TNZ
Re: SE V Captain/Admiral Components

I like the idea of having Captains and Admirals in SE5. I would suggest that all ships should have a commanding officer component. The commanding officer component would have a life span of 30 years....
Forum: Space Empires: IV & V June 28th, 2004, 07:23 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

I don’t know if this is a new idea or not, but why not get the AI to build a place holder facility for some of the more important facilities?

In testing, the AI not only built the place holder...
Forum: Space Empires: IV & V June 26th, 2004, 03:23 AM
Replies: 5,004
Views: 548,348
Posted By TNZ
Re: Babylon 5 Mod

Well, this is what I’m doing in my adaption of the Star Trek Mod with the AI design creation files and AI Construction vehicles files for warships. The AI builds the three class of starships without...
Forum: Space Empires: IV & V June 22nd, 2004, 02:47 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

But even if you were to move the irradiated planet entry to the 6th position in the planet size file, destroying an irradiated planet would result in a big empty space wouldn’t it?

Also, wouldn’t...
Forum: Space Empires: IV & V June 21st, 2004, 12:19 PM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

<font size="2" face="sans-serif, arial, verdana">Bug? http://forum.shrapnelgames.com/images/icons/confused.gif
Forum: Space Empires: IV & V June 21st, 2004, 09:10 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

<font size="2" face="sans-serif, arial, verdana">You are looking for the “Genesis Weapon” components in the ship design screen. They are grouped under “Weapons Of Mass Destruction”. Also, you will...
Forum: Space Empires: Starfury June 21st, 2004, 05:43 AM
Replies: 3
Views: 1,291
Posted By TNZ
Re: Starfury

I don’t think you will find this game for less than the listed price. The graphics are the same in both the demo and full Versions. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum: Space Empires: IV & V June 19th, 2004, 08:28 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

Captain Kwok, here is how components would look in a universal AI research file system. All races would research the same technology areas, in this case advanced armor. Since each race starts with...
Forum: SEIV June 19th, 2004, 03:51 AM
Replies: 2,397
Views: 381,041
Posted By TNZ
Re: SE5, Tell Aaron what\'s on your Wish List

Just a few questions about the “Ordnance Amount Used” entry.

When weapon components use this entry will they all use the some ordnance supply or can we have different ordnance supplies e.g....
Forum: Space Empires: IV & V June 19th, 2004, 03:46 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

I had an idea about how to do the AI research files in a way so that all races use the same file. Use the racial traits to divide the components and facilities, instead of using the racial traits to...
Forum: SEIV June 17th, 2004, 06:54 AM
Replies: 2,397
Views: 381,041
Posted By TNZ
Re: SE5, Tell Aaron what\'s on your Wish List

The ability to disguise warp points would be good. For example, in a star trek mod, warp points in the main strategic window could look like two small arrows and in the tactical window they would not...
Forum: Space Empires: IV & V June 15th, 2004, 04:36 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

Just noticed this in the tech area file. http://forum.shrapnelgames.com/images/icons/icon7.gif

Name := Weapons Of Mass Destruction
Group := Weapon...
Forum: Space Empires: IV & V June 15th, 2004, 04:17 AM
Replies: 45
Views: 5,939
Posted By TNZ
Re: SE5 progress

Just a few questions about the “Ordnance Amount Used” entry. http://forum.shrapnelgames.com/images/icons/icon7.gif

When weapon components use this entry will they all use the some ordnance...
Forum: Space Empires: IV & V June 14th, 2004, 07:50 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

This is just an observation, but it looks like the AI was not told to research artificial warp point technology: this make a no warp point game start pointless. ...
Forum: Space Empires: IV & V May 29th, 2004, 08:06 AM
Replies: 8
Views: 1,348
Posted By TNZ
Re: AI not designing colony ships

Try checking the AI settings files to see if the size of your colony ships is to big for the “Max Ship Size Tonnage From Start”entries. Also I had that problem with colony ships to, so I decided to...
Forum: Space Empires: IV & V May 28th, 2004, 05:27 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

I don’t know if these bugs are still relevant, but the Tholian crystalline torpedo and the tractor beam components have the same weapon family number. The combat sensors and Romulan sensor array...
Forum: Space Empires: IV & V May 27th, 2004, 06:23 AM
Replies: 8
Views: 2,666
Posted By TNZ
Re: AI scripts suggestions for SE5

This idea may be a little out there, but why not make it possible for ships designed in the game by the player to be saved in the AI design creation file format. The must have at least 1 ability...
Forum: Space Empires: IV & V May 24th, 2004, 01:40 AM
Replies: 12
Views: 2,177
Posted By TNZ
Re: AI modding: why does my KI put 2 colony modules on a colonizer ?!

Ragnarok-X, I had that problem with colony ships to. Try this idea to fix the problem. http://forum.shrapnelgames.com/images/icons/icon7.gif

Vehicle Size File:
Colony Ship
Requirement Pct...
Forum: Space Empires: IV & V May 5th, 2004, 03:02 AM
Replies: 2,841
Views: 289,997
Posted By TNZ
Re: STM "Final v1.7.5" Discussion

Captain Kwok, I don’t know if this useful to you or not, but the emissive armor ability when added to leaking armor seems to make it way less effective than leaking armor with the same hit points. ...
Showing results 51 to 75 of 252

 
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