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Showing results 51 to 75 of 482
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Posts Made By:
Turin
Forum:
Multiplayer and AARs
January 3rd, 2007, 08:44 AM
Replies:
246
Wrath of Opposing Fates (WOOF) - Wraithlord Wins!
Views:
22,936
Posted By
Turin
Re: Wrath of Opposing Fates (WOOF) - Starts Friday
The newest Version of Worthy heroes should work with macs, I removed all the #clear commands, which seemed to cause the buggy behaviour.
If someone drops out, Iīd happily take his place.
Forum:
Dominions 3: The Awakening
January 3rd, 2007, 08:35 AM
Replies:
6
Becoming Prophet = New Sprite/Monster Nbr?
Views:
2,407
Posted By
Turin
Re: Becoming Prophet = New Sprite/Monster Nbr?
There are also MA and LA Jotun Jarl and MA Atlantis Coral Queen who change their forms into other sprites.
Forum:
Scenarios, Maps and Mods
December 13th, 2006, 05:59 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
@Jack
regarding orokestes: heīs actually a pretty bad example for the way I modded mages, because he is a relict from dom2. In dom2 mystics had astral 2 and 3 in elemental paths, with one elemental...
Forum:
Scenarios, Maps and Mods
December 12th, 2006, 07:30 AM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
Thanks for the feedback Jack.
Regarding Orokestes: I added the nature magic in 1.4 as a means to combat his old age problem(#older mod commands werenīt working back then), but it is pretty...
Forum:
Dominions 3: The Awakening
December 11th, 2006, 09:10 PM
Replies:
23
The value of site searching rainbow pretenders
Views:
4,430
Posted By
Turin
Re: The value of site searching rainbow pretenders
If you go for a rainbow mage, donīt put anything in the paths covered by your national mages. Itīs usually much cheaper to bring a mage or two along for the sitesearching than to spend the...
Forum:
Scenarios, Maps and Mods
December 11th, 2006, 09:02 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
New Version is uploaded in the first post of the thread. I have attached Version 1.5 here, if you need it for some reason.
Forum:
Dominions 3: The Awakening
December 11th, 2006, 10:03 AM
Replies:
6
New Nations in Upcoming Patches?
Views:
1,135
Posted By
Turin
Re: New Nations in Upcoming Patches?
I think tuathaīs are a given for the next patch. This patch already added in ~10 units which lack a description, but all fit with the tuatha theme.
Forum:
Dominions 3: The Awakening
December 10th, 2006, 09:04 PM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
663,726
Posted By
Turin
Re: Bug thread
Stealth edit. Here is a real Bug:
Late age Caelum still gets the usual MA heroes, althoguh they donīt make any sense anymore with the return of the raptors.
Forum:
Scenarios, Maps and Mods
December 10th, 2006, 01:32 PM
Replies:
23
Can any playtesters look at this?
Views:
3,982
Posted By
Turin
Re: Unit array is too small :(
Just a random guess, but you could try it without my heroes mod.
I made a mistake and used #copysprite instead of #copyspr on some units and that could lead to strange behaviour.
Forum:
Scenarios, Maps and Mods
December 7th, 2006, 02:58 PM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
22,893
Posted By
Turin
Re: The Modder\'s Wishlist
If you copystats a unit that already has the resistances you want you can add those 100% on top of the already existing resistances.
Forum:
Scenarios, Maps and Mods
December 2nd, 2006, 08:18 PM
Replies:
23
Conceptual Balance Mod 0.92
Views:
3,406
Posted By
Turin
Re: Conceptual Balance Mod 0.92
I asked quantum to change his mod, because he needed to release a new version anyway and the needed effort is pretty much zero if you just do a simple find and replace for 770 to 760 or whatever....
Forum:
Scenarios, Maps and Mods
December 1st, 2006, 04:08 PM
Replies:
23
Conceptual Balance Mod 0.92
Views:
3,406
Posted By
Turin
Re: Conceptual Balance Mod 0.92
bandar log is still broken.
Forum:
Scenarios, Maps and Mods
November 29th, 2006, 02:12 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
Heh for me itīs the opposite, finetuning the unit is more fun than writing the description, because I feel itīs pretty hard to write an interesting noncheesy hero story in just a couple of sentences....
Forum:
Multiplayer and AARs
November 29th, 2006, 08:24 AM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
42,759
Posted By
Turin
Re: Concepts of Creation: Conceptual Balance (sign
No Iīm not desperate, in fact Iīm not even sure which nation to take. I was mostly pointing out that Bandar log is pretty broken in cbc091. Lots of normally recruitable commanders are missing and you...
Forum:
Multiplayer and AARs
November 29th, 2006, 08:18 AM
Replies:
295
Concepts of Creation: Ironhawk Suddenly Wins!
Views:
42,759
Posted By
Turin
Re: Concepts of Creation: Conceptual Balance (sign
Heh Iīd take Bandar Log if you can still recruit Kurgi, the slave to unreason for 0 gold and 1 res in cbc0.99 http://forum.shrapnelgames.com/images/smilies/wink.gif ( you can in 0.91).
Regarding...
Forum:
Scenarios, Maps and Mods
November 28th, 2006, 05:38 PM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
22,893
Posted By
Turin
Re: The Modder\'s Wishlist
This is probably obvious, but Iīd really like to be able to change the cost of temples/labs and castles with mod commands.
Forum:
Scenarios, Maps and Mods
November 28th, 2006, 12:39 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
winrar is a pack utility like winzip and in my opinion far superior.
Get it here:
http://www.zdnet.de/downloads/prg/7/7/en10007677-wc.html
Forum:
Dominions 3: The Awakening
November 27th, 2006, 06:43 PM
Replies:
161
The problem of low hit points on humans
Views:
18,340
Posted By
Turin
Re: The problem of low hit points on humans
For the people who canīt accept a bit higher hp for heros:
Consider this:
a run of the mill human unit has 10 hp.
The most skilled recruitable human fighters already have 15+hp(Emerald...
Forum:
Scenarios, Maps and Mods
November 27th, 2006, 12:18 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
Itīs because #clear commands are apparently bugged currently and cause crashes on macs.
Try to use the dm file attached to this post. I removed the clear commands, so there will be some oddities,...
Forum:
Dominions 3: The Awakening
November 25th, 2006, 12:13 PM
Replies:
161
The problem of low hit points on humans
Views:
18,340
Posted By
Turin
Re: The problem of low hit points on humans
I donīt think anyone wants humans to be giants. The problem is simply that most human thuggie heroes are practically basic commanders with a trivial stat increase.
Take marius lorca for example:...
Forum:
Scenarios, Maps and Mods
November 25th, 2006, 11:40 AM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
I have added a full list showing what heroes appear in which age.
Forum:
Scenarios, Maps and Mods
November 25th, 2006, 09:41 AM
Replies:
65
Mod:
Horror Scourge.
Views:
17,649
Posted By
Turin
Re: I need test subjects.
You could try the approach I made for testing the worthy heroes mod.
Setup a game with a luck 3 pretender and another human nation, then setup a local server with that game and set quickhost to 1...
Forum:
Scenarios, Maps and Mods
November 25th, 2006, 09:04 AM
Replies:
39
Mod/Fix : Hunter of Heroes Nerf
Views:
6,599
Posted By
Turin
Re: Mod/Fix : Hunter of Heroes Nerf
Can he fly in storms? I know the old doom horrors could, but maybe IW forgot to implement it for Rarku. If he canīt it should be easy to beat him with a staff of storms due to his 4 ap.
Forum:
Dominions 3: The Awakening
November 23rd, 2006, 06:02 PM
Replies:
161
The problem of low hit points on humans
Views:
18,340
Posted By
Turin
Re: The problem of low hit points on humans
May I ask which heroes you feel bend the system? I felt that I was pretty stingy with giving hp boosts and I think noone has more than 2 times as much as the base unit after which he is modelled,...
Forum:
Scenarios, Maps and Mods
November 22nd, 2006, 07:31 PM
Replies:
71
Worthy Heroes Mod(Version 1.7b! Hydra bug fixed)
Views:
10,396
Posted By
Turin
Re: worthy heroes mod version 1.4
Heh I donīt have internet at home yet, so Iīm still in the SP realm. Maybe Iīll do the three part version, but apart from the Mictlan hero I didnīt find anything terribly unthematic.
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