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Showing results 51 to 75 of 500
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Posts Made By:
mottlee
Forum:
SEIV
May 9th, 2005, 05:02 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,059
Posted By
mottlee
Re: The Star Trek Mod - 1.9.1.2 Update Released
In this mod, are fighters real tuff to kill??? I am having a hard time with them http://forum.shrapnelgames.com/images/smilies/frown.gif even stack of 10 will take out a battle ship.
Forum:
Space Empires: IV & V
May 9th, 2005, 05:00 PM
Replies:
5,004
Babylon 5 Mod
Views:
552,415
Posted By
mottlee
Re: B5 MOD General
I have just D/Led this mod and have found that some tech is not there, is this for a reason or have I just not researched enough to see it? also seams like a long time to build anything.
Forum:
SEIV
May 8th, 2005, 01:32 PM
Replies:
4
Sticky:
New Members Please Look Here
Views:
14,602
Posted By
mottlee
Re: New Members Please Look Here
Devnull link is 404 http://forum.shrapnelgames.com/images/smilies/stupid.gif
Forum:
Space Empires: Starfury
May 2nd, 2005, 12:59 PM
Replies:
18
Demo questions/problems
Views:
4,683
Posted By
mottlee
Re: Demo questions/problems
yes `credits` do not hit "Enter" ahter the credits but ` again
Forum:
SEIV
April 28th, 2005, 06:05 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,059
Posted By
mottlee
Re: The Star Trek Mod - 1.9.1.2 Update Released
So far I have not found SE to do it, I have however just reinstalled it after missplacing the CD will see if the stock game will do it too....thanks ...
Forum:
SEIV
April 27th, 2005, 09:08 PM
Replies:
1,502
The Star Trek Mod - v1.9.7.5 (Oct 07)
Views:
164,059
Posted By
mottlee
Re: The Star Trek Mod - 1.9.1.2 Update Released
Have any of you had this trouble....design ship, set tactics to what you want/need...upgrade/edit said design and the tat will defalt to "Don't get hurt"?!!!
Edit: I am also in Tac Combat getting...
Forum:
Space Empires: Starfury
April 27th, 2005, 11:05 AM
Replies:
18
Demo questions/problems
Views:
4,683
Posted By
mottlee
Re: Demo questions/problems
In the begining you have credits...first thing to do is get as many "Good" engines as you can at that location...you may need to stop enroute to your tgt too....Start over and try again ...
Forum:
Space Empires: IV & V
April 24th, 2005, 05:29 PM
Replies:
9
SEIV
Views:
1,644
Posted By
mottlee
Re: SEIV
I FOUND IT!!!!! I FOUND IT!!!!!!!
now I can get back into EXPLORING!!!!! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Space Empires: IV & V
April 20th, 2005, 11:40 AM
Replies:
9
SEIV
Views:
1,644
Posted By
mottlee
Re: SEIV
Thanks All.....FYI I tried the scanner....come up with nothing http://forum.shrapnelgames.com/images/smilies/frown.gif still doing it the HARD way lift this rock, move that rock etc.
Forum:
Space Empires: Starfury
April 20th, 2005, 10:00 AM
Replies:
17
Problem with the peolpe's mod
Views:
6,404
Posted By
mottlee
Re: Problem with the peolpe\'s mod
Yup...in the latest one it goes south...they are working on it I hope they finish sooooon I have the same trouble http://forum.shrapnelgames.com/images/smilies/frown.gif
Forum:
Space Empires: IV & V
April 19th, 2005, 06:29 PM
Replies:
9
SEIV
Views:
1,644
Posted By
mottlee
SEIV
I at this time can not find my SEIV Gold CD to reinstall after a format C:....SO I have installed SEIV....what I am looking (need) for is the latest patch, I looked on the Srap site and not...
Forum:
Space Empires: IV & V
April 7th, 2005, 08:49 PM
Replies:
40
OT: No black holes? One scientist thinks so...
Views:
3,861
Posted By
mottlee
Re: No black holes? One scientist thinks so...
I Here by Volinteer to go look for one!!!! http://forum.shrapnelgames.com/images/smilies/happy.gif
(Edit) Spell check did not work http://forum.shrapnelgames.com/images/smilies/mad.gif
Forum:
Space Empires: Starfury
April 7th, 2005, 02:22 PM
Replies:
6
The People's Mod: Ideas
Views:
2,121
Posted By
mottlee
Re: The People\'s Mod: Ideas
Cool Idea if you can make them work http://forum.shrapnelgames.com/images/smilies/eek.gif
Is it possable to board ships rather than blowing them up??
Forum:
Space Empires: Starfury
March 20th, 2005, 01:08 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
NP...I know it is a BETA so I am just trying to help out with finding the problems, so far in release 2 I have yet to find combat (will change shortly) so I can check on any weapons that have been...
Forum:
Space Empires: Starfury
March 19th, 2005, 08:24 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
Mission to take comp data to Dragons Cove....there is no contact at the Defence base http://forum.shrapnelgames.com/images/smilies/frown.gif (after I found it tooo) I had a range check error in...
Forum:
Space Empires: Starfury
March 19th, 2005, 02:19 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
Bug report, When you warp from New Berlin to Forlon you come out W/P said "Edge", W/P listed as "New B" is "Edge" "Edge" system 3 W/Ps show to "Saggera" still looking for "Dragons Cove" ...
Forum:
Space Empires: Starfury
March 19th, 2005, 12:49 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
OK, Fixed problem 1...had to add "Starbase" to another line lower in file in "Ships" lines 1 and 2, do not change "Enemy Class Name" it will freeze on load up
Forum:
Space Empires: Starfury
March 18th, 2005, 01:51 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
Changed this, still no go. I will re-start again just to be sure
Forum:
Space Empires: Starfury
March 17th, 2005, 01:07 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
I do beleive the Starbase was right....just no one home when I knocked on the door....will look again
(Edit) OK I changed it, will see if OK now, Thanks ...
Forum:
Space Empires: Starfury
March 16th, 2005, 06:22 PM
Replies:
15
The People's Mod 0.2.1 released
Views:
4,272
Posted By
mottlee
Re: The People\'s Mod 0.2.1 released
Hmmm...Installed 0.2.1 run first mission, then go to starbase and there is no contact there!!!!?? http://forum.shrapnelgames.com/images/smilies/confused.gif...
Forum:
Space Empires: Starfury
March 12th, 2005, 05:24 PM
Replies:
35
The People's Mod
Views:
8,676
Posted By
mottlee
Re: The People\'s Mod
I have a question as to the mod, are you going to add "Heavy: beam weapons? most of the ships are faster that the Torps and CSM's so unless you are going opp directions or right on top of them they...
Forum:
Space Empires: Starfury
March 7th, 2005, 03:36 PM
Replies:
35
The People's Mod
Views:
8,676
Posted By
mottlee
Re: The People\'s Mod
On the sensors (int/ext) what is the diff as you go up in Lvls? I did not notice a diff in the discription between 1 and 2
Forum:
Space Empires: Starfury
March 6th, 2005, 01:25 PM
Replies:
35
The People's Mod
Views:
8,676
Posted By
mottlee
Re: The People\'s Mod
OK My bad...Range check error, happened at different location this time soooo ???? http://forum.shrapnelgames.com/images/smilies/confused.gif...
Forum:
Space Empires: Starfury
March 6th, 2005, 01:09 PM
Replies:
35
The People's Mod
Views:
8,676
Posted By
mottlee
Re: The People\'s Mod
I will see if it was an access error, as I said...was late http://forum.shrapnelgames.com/images/smilies/happy.gif soo I could be WRONG http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Space Empires: Starfury
March 6th, 2005, 11:42 AM
Replies:
35
The People's Mod
Views:
8,676
Posted By
mottlee
Re: The People\'s Mod
I D/Led the mod, running the first mission, I tool a detour to another planet in the target system (was late last night) as I come up to the planet I received an access violation error and a dump tp...
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