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Showing results 51 to 75 of 249
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Posts Made By:
Adept
Forum:
Scenarios, Maps and Mods
July 26th, 2011, 06:17 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Can you guys help me figure out all the troops that are armed just with a spear (no shield, no second weapon).
I have:
* basic militia
* C'tis militia
* Slave (Mictlan)
* Atlantian Militia...
Forum:
Scenarios, Maps and Mods
July 23rd, 2011, 11:50 AM
Replies:
18
Mod:
Independent Kingdom
Views:
10,991
Posted By
Adept
Re: Independent Kingdom
But for the record, I'm so going to play in the next Middle Age multiplayer match we have, unless somebody else wants it instead. Having to work with real human troops is much more fun than...
Forum:
Scenarios, Maps and Mods
July 23rd, 2011, 11:49 AM
Replies:
18
Mod:
Independent Kingdom
Views:
10,991
Posted By
Adept
Re: Independent Kingdom
It's a good idea Gandalf. Mabye a few variants with different magicians even.
Forum:
Scenarios, Maps and Mods
July 23rd, 2011, 07:50 AM
Replies:
4
Turning into a giant werewolf?
Views:
3,349
Posted By
Adept
Re: Turning into a giant werewolf?
No it was just a confused memory from Dom 2 days. Propably I was thinking about the giant undead that are siz dependant.
Forum:
Scenarios, Maps and Mods
July 23rd, 2011, 07:27 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
I'm almost done! Just need a banner, and tweak a few things and I'll be ready to publish this.
I did run into very strange trouble though. I turned the Yari into a regular spear used two handed...
Forum:
Scenarios, Maps and Mods
July 21st, 2011, 08:20 AM
Replies:
4
Turning into a giant werewolf?
Views:
3,349
Posted By
Adept
Re: Turning into a giant werewolf?
Thanks Stavis. That clears that up.
Forum:
Scenarios, Maps and Mods
July 21st, 2011, 08:10 AM
Replies:
18
Mod:
Independent Kingdom
Views:
10,991
Posted By
Adept
The gods are one of the things I'm most happy...
The gods are one of the things I'm most happy with. You do realise they are 0 point gods? The whole nation is meant for people who don't want overpowered stuff. I think they are good value for 0...
Forum:
Scenarios, Maps and Mods
July 20th, 2011, 07:41 AM
Replies:
18
Mod:
Independent Kingdom
Views:
10,991
Posted By
Adept
I suppose I should add this to the wiki here? ...
I suppose I should add this to the wiki here?
http://dom3.servegame.com/wiki/Mod_nation
I'd also love to hear if anybody has tried this nation in a multiplayer game.
Forum:
Scenarios, Maps and Mods
July 19th, 2011, 08:02 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
Incidentally, what do you guys think about adjusting the slings a bit. Here's a reference site: http://slinging.org/
I'd drop the damage a bit, and reduce the accuracy penalty to -1.
Forum:
Scenarios, Maps and Mods
July 19th, 2011, 07:01 AM
Replies:
4
Turning into a giant werewolf?
Views:
3,349
Posted By
Adept
Turning into a giant werewolf?
Help me out please.
I was under the impression that a siz 4 or larger creature turns into a giant werewolf if it turns into a lycanthrope (from the amulet). I'm starting to think I'm wrong, since...
Forum:
Scenarios, Maps and Mods
July 19th, 2011, 06:55 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
[QUOTE=Corinthian;779413]Adept, there are many more or less
A better weapon to compare the Japanese weapons against is the Great Sword. It is also two handed and have the stats 9/1/2/4? Versus the...
Forum:
Scenarios, Maps and Mods
July 19th, 2011, 06:33 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
With the exception that Lloyd is an actual expert, not some random dude spouting nonesense on the internet.
As for balancing, Jomon is getting balanced by the same cost -> skill equations as...
Forum:
Scenarios, Maps and Mods
June 20th, 2011, 08:35 AM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
More or less survivable is all a matter of their pricing. Realism > arbitary balance in a game like this anyway. At least to me.
Incidentally, something about the katana:...
Forum:
Scenarios, Maps and Mods
June 19th, 2011, 05:18 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
As for Jomon, I intend to volunteer to play them myself in our next multiplayer match. If I make mistakes, I'll pay the price. As they are now, they are very silly indeed.
Forum:
Scenarios, Maps and Mods
June 19th, 2011, 05:17 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Re: Balance mod project
I looked into CBM, but I disagree with it's maker on a lot of things.
Lord of the Hunt, the Kindly Ones and their kind having item slots is effectively a bug, and an example of emergent...
Forum:
Scenarios, Maps and Mods
June 19th, 2011, 03:40 PM
Replies:
46
Balance mod project
Views:
13,902
Posted By
Adept
Balance mod project
Hi guys.
I'm creating a mod to tweak aspects of Dominions that have bugged me for quite a while.
Many of the weapons are modelled quite weirdly. Glaives and other polearms are really bad in...
Forum:
Scenarios, Maps and Mods
January 21st, 2011, 02:30 PM
Replies:
5
Mod:
Hoburgum - Cultivation Cult (EA)
Views:
8,368
Posted By
Adept
Re: Hoburgum - Cultivation Cult (EA)
Ah, didn't realise you had completed it :)
I'll give your mod a whirl this weekend.
Forum:
Scenarios, Maps and Mods
January 20th, 2011, 04:06 AM
Replies:
18
Mod:
Independent Kingdom
Views:
10,991
Posted By
Adept
Re: Independent Kingdom
Well I did create a few units Gandalf, to round it out. I feel a bit guilty on not tweaking the Provincial Cav graphics, since it's of course marverni cav from Early Age.
Still, maybe you're right...
Forum:
Dominions 3: The Awakening
January 18th, 2011, 10:02 AM
Replies:
10
Battle display not matching the results in multiplay
Views:
4,559
Posted By
Adept
Re: Battle display not matching the results in multiplay
What shortlist thread? Can you point me at these instructions and I'll save the turn file(s?) before tonight's hosting.
/edit Nevermind, I think I figured it out. Do I need to send something...
Forum:
Dominions 3: The Awakening
January 17th, 2011, 06:23 PM
Replies:
17
Patch 3.25
Views:
8,313
Posted By
Adept
Re: Patch 3.25
Aw, I hope not. Tarts are interesting. Sure they are nice, but that 25% chance of crazy makes them strategically unreliable. If one couldn't GoR them that would become meaningless.
Forum:
Dominions 3: The Awakening
January 16th, 2011, 07:21 PM
Replies:
10
Battle display not matching the results in multiplay
Views:
4,559
Posted By
Adept
Re: Battle display not matching the results in multiplay
Thanks for all the replies.
Forum:
Dominions 3: The Awakening
January 16th, 2011, 11:41 AM
Replies:
10
Battle display not matching the results in multiplay
Views:
4,559
Posted By
Adept
Battle display not matching the results in multiplay
How common is this, and what can be done to minimise it.
In our current multiplayer game (now in an extended stalemated endgame, turn 122) we've had three or four turns where the "summary" and...
Forum:
Scenarios, Maps and Mods
January 14th, 2011, 04:17 PM
Replies:
5
Mod:
Hoburgum - Cultivation Cult (EA)
Views:
8,368
Posted By
Adept
Re: Hoburgum - Cultivation Cult (EA)
As one of the people who helped Teraswaerto with the original Dom II mod, I must say I look forward to seeing this completed :)
Forum:
Scenarios, Maps and Mods
January 14th, 2011, 12:57 PM
Replies:
29
Mod:
Inuk, Land of Ice and Spirits
Views:
9,758
Posted By
Adept
Re: Inuk, Land of Ice and Spirits
This is too much. Consider he starts taking damage when he hits 200 fatigue.
Give him high innate enc, and maybe one point of exhaustion if you're feeling nasty. That's bad enough for a mage.
...
Forum:
Scenarios, Maps and Mods
January 14th, 2011, 05:56 AM
Replies:
18
Mod:
Independent Kingdom
Views:
10,991
Posted By
Adept
Re: Independent Kingdom
Very clever idea about the white banner! Why didn't I think of that. >.<
I and Nekov have ideas of expanding Independent Kingdom to Early and Late ages as well. It was just easiest to start with...
Showing results 51 to 75 of 249
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