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Showing results 51 to 75 of 181
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Posts Made By:
Maraxus
Forum:
Dominions 3: The Awakening
May 30th, 2008, 07:28 AM
Replies:
29
Nation without recruitables
Views:
2,622
Posted By
Maraxus
Re: Nation without recruitables
I thought about making this.
After reading Chuck Noris facts.
A pretender that is virtually unstoppable and that is all ... maybe a fanboy - priest 1 - to build temples, but if you have to find...
Forum:
Scenarios, Maps and Mods
May 30th, 2008, 04:52 AM
Replies:
8
Question: Philosopher ability?
Views:
1,647
Posted By
Maraxus
Re: Question: Philosopher ability?
I can't beleive nobody mentioned it yet but with the new patch there is the Iassacharite Sage, who does exactly this:
Research without sloth-influence!
Only sad point is, that it also has...
Forum:
Dominions 3: The Awakening
May 28th, 2008, 06:01 AM
Replies:
21
What are your favorite battlefield spells?
Views:
4,037
Posted By
Maraxus
Re: What are your favorite battlefield spells?
Sometimes you need a bigger gun - sometimes you need Gift from Heavens.
Other then that, I like Soul Vortex, because it makes the Wraith Lord a small, nice army-killer.
Forum:
Scenarios, Maps and Mods
May 28th, 2008, 03:08 AM
Replies:
98
Mod:
Blast from the Past, Return of the Underkings
Views:
16,811
Posted By
Maraxus
Re: Blast from the Past, Return of the Underkings
I think what he wants to say is not, that a heavy swinging weapon is a problem for a strong person.
Point is, that it is worse then a small (or) thrusting weapon, because strength actuall matters...
Forum:
Dominions 3: The Awakening
May 27th, 2008, 04:42 AM
Replies:
15
Which nations are not dependent on their capital?
Views:
3,010
Posted By
Maraxus
Re: Which nations are not dependent on their capit
My favorite, Marverni is not dependant from the capitol in the normal way:
-You might likely never recruite a capitol only-unit. Comanders with berserk are not the best idea and the troops - they...
Forum:
Scenarios, Maps and Mods
May 26th, 2008, 10:53 AM
Replies:
8
Question: Philosopher ability?
Views:
1,647
Posted By
Maraxus
Re: Question: Philosopher ability?
Sadly, that does not get around the no magic = no research rule, only the monks with the 1% pick will get the research ability.
Since there is no obscure other researcher without magic to copy...
Forum:
Dominions 3: The Awakening
May 26th, 2008, 10:35 AM
Replies:
5
Does shield Defense protect you from trample?
Views:
1,605
Posted By
Maraxus
Re: Does shield Defense protect you from trample?
Shield block not helping would correspond with what I observed.
Forum:
Scenarios, Maps and Mods
May 23rd, 2008, 08:04 PM
Replies:
7
Unhearted Arcana - new Magic System mod project
Views:
1,591
Posted By
Maraxus
Re: Unhearted Arcana - new Magic System mod project
I'm quite sure, it's not possible at the moment.
You could experiment with effect 10010, damage 131072
and special fields but I doubt it heavily.
Forum:
Dominions 3: The Awakening
May 22nd, 2008, 05:30 AM
Replies:
16
Bug : commander abandonning his troops
Views:
3,052
Posted By
Maraxus
Re: Bug : commander abandonning his troops
I had spotted this, too.
Never both points at once and I am not sure, I really ever saw the first one:
I had it, that my commander moves somewhere and suddenly does not have his troops with him,...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 02:16 PM
Replies:
154
Wishlist:
Modding shortlist
Views:
32,459
Posted By
Maraxus
Re: Modding shortlist
Interesting points. I guess, the mercenary command might be a bit more difficult, depending on how this is coded exactly.
I totally supported the affliction thing, I missed this allready, too.
...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 01:17 PM
Replies:
8
Question: Philosopher ability?
Views:
1,647
Posted By
Maraxus
Re: Question: Philosopher ability?
Your asumtion is right.
But it is not that easy, that was my first try, too.
I guess, that is a savety measure because feebleminded researchers are 2nd in evil overlord's FAIL reasons (right...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 11:43 AM
Replies:
3
Spell modding #spec
Views:
1,264
Posted By
Maraxus
Re: Spell modding #spec
defence negates isn't possible I think.
Magic resistence negates easily was supposed to be 16777216, I have in my documents (I think this was correct).
Let me upload that stuff ... I think it's...
Forum:
Scenarios, Maps and Mods
May 20th, 2008, 11:01 AM
Replies:
8
Question: Philosopher ability?
Views:
1,647
Posted By
Maraxus
Question: Philosopher ability?
Hi. Do you know some way (probably another unit), that gets the ability to research without magic paths, but without the productivity/sloth effect?
I'm thinking of busy little monks, copying and...
Forum:
Dominions 3: The Awakening
May 20th, 2008, 04:39 AM
Replies:
32
What's your favorite summoning spell?
Views:
4,745
Posted By
Maraxus
Re: What\'s your favorite summoning spell?
For fun and styleness: Troll Kings Court.
For just a medicore caster turn and some earth gems (okay, a lot of it) you get another medicore earth caster, who can take a few hits in combat and brings...
Forum:
Scenarios, Maps and Mods
May 19th, 2008, 09:29 PM
Replies:
12
Mod:
Greater Gods v0.40
Views:
8,295
Posted By
Maraxus
Re: Greater Gods v0.40
Holy 7 - sounds fun. http://forum.shrapnelgames.com/images/smilies/happy.gif
"Hey, you undead, my god is sooo cool, you need to have a divine rank yourself to worship him. Have a banish." *swoosh*...
Forum:
Dominions 3: The Awakening
May 6th, 2008, 06:28 PM
Replies:
9
boar of carnutes slots
Views:
2,140
Posted By
Maraxus
Re: boar of carnutes slots
A boar with a hat?
Seriously??
I mean: SERIOUSLY???
http://forum.shrapnelgames.com/images/smilies/wink.gif
Forum:
Dominions 3: The Awakening
May 5th, 2008, 03:56 PM
Replies:
370
Did you know that? (Dominions trivia)
Views:
133,594
Posted By
Maraxus
Re: Did you know that? (Dominions trivia)
Did you know...
...Jotun Boulders get a small area of effect fire when enchanted with flaming arrows.
Forum:
Dominions 3: The Awakening
May 4th, 2008, 06:03 PM
Replies:
9
Surtur and Fire Giants
Views:
2,222
Posted By
Maraxus
Re: Surtur and Fire Giants
It's a bug.
Precision 0 should not be a requirement, use of weapon #163, 136 or 303 should.
Forum:
Scenarios, Maps and Mods
May 4th, 2008, 12:15 PM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
22,940
Posted By
Maraxus
Re: The Modder\'s Wishlist
Breath weapons (fire, cold, bile) have strength /2.
Boulders have strength /3
The dom3 database uses -1 as strength, -2 as str/2 and -3 as str/3, too.
I tried it manually, the range field...
Forum:
Scenarios, Maps and Mods
May 4th, 2008, 10:29 AM
Replies:
193
Wishlist:
The Modder's Wishlist
Views:
22,940
Posted By
Maraxus
Re: The Modder\'s Wishlist
Wow, I hardly believed, it is not possible yet, and I'm even more supprised nobody wrote it here, yet but:
It would be great, if you could create ranged weapons with a range depending on strength....
Forum:
Dominions 3: The Awakening
May 4th, 2008, 08:36 AM
Replies:
43
Poll:
Which nations represent order and good?
Views:
8,544
Posted By
Maraxus
Re: Which nations represent order and good?
Oh, right... that adds bonus points for "order" but a penalty on the "good" part. http://forum.shrapnelgames.com/images/smilies/wink.gif
Plus, when I play them, the Serpent warriors are the...
Forum:
Dominions 3: The Awakening
May 4th, 2008, 08:12 AM
Replies:
1
SPELL: Confusion
Views:
2,962
Posted By
Maraxus
Re: SPELL: Confusion
I honor it because I received the bad end of it.
An AI pretender with quite some air magic, a fortess and one confusion every turn - totally stopped me.
It is most efficient when you defend your...
Forum:
Dominions 3: The Awakening
May 4th, 2008, 07:32 AM
Replies:
9
Surtur and Fire Giants
Views:
2,222
Posted By
Maraxus
Re: Surtur and Fire Giants
I'm thinking of makeing a mod for this some time now.
Muspelheim, this is, a middle era version of Jotuns that is more along the ultimate power of Nifleheim and less like Jotunheim with it's...
Forum:
Scenarios, Maps and Mods
March 6th, 2008, 06:45 PM
Replies:
106
Community effort (phase 3)
Views:
13,346
Posted By
Maraxus
Re: Looking for 4 modders for fun project
Okay, I'm definitly okay with Contesting Tribes.
For the name, I'd prefer something with more then 1 syllable. Acarthasis sounds good. Like Not-Carthage-ish.
Forum:
Scenarios, Maps and Mods
March 5th, 2008, 09:16 AM
Replies:
106
Community effort (phase 3)
Views:
13,346
Posted By
Maraxus
Re: Looking for 4 modders for fun project
Okay, I feel a bit like stepping on foodstamps toes, but now I sum up some concepts (Me likes project management).
-"Bazaar of Wonders":
A big 1001 Nights-flavor city, ruled by the King (King...
Showing results 51 to 75 of 181
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