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Showing results 51 to 75 of 500
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Posts Made By:
Xrati
Forum:
Star Legacy
February 10th, 2010, 02:39 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
86,621
Posted By
Xrati
Re: Welcome Star Legacy Development Group!
It's probably a good idea to limit the number of sites as too many can cause more problems then can be fixed in a short time.
Forum:
Star Legacy
February 6th, 2010, 01:38 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
86,621
Posted By
Xrati
Re: Welcome Star Legacy Development Group!
I'll bet you say that to all the geeks? :p
Forum:
Star Legacy
February 5th, 2010, 11:58 AM
Replies:
142
Welcome Star Legacy Development Group!
Views:
86,621
Posted By
Xrati
Re: Welcome Star Legacy Development Group!
They are now!!! :confused:
Thanks for leaking the top secret info! I'll report for you having to kill me now... :D
Forum:
Star Legacy
February 4th, 2010, 12:06 PM
Replies:
142
Welcome Star Legacy Development Group!
Views:
86,621
Posted By
Xrati
Re: Welcome Star Legacy Development Group!
Well, I've already PM'd Tim and told him I'd be happy to be on the playtest group. :D
With that being said, let's start getting some of those hints out! And you know who I'm talking to!!! ...
Forum:
Space Empires: IV & V
January 29th, 2010, 01:10 PM
Replies:
36
Just Stopping in to say hi.
Views:
23,251
Posted By
Xrati
Re: Just Stopping in to say hi.
:doh: + :confused: = :up:
Forum:
Space Empires: IV & V
January 7th, 2010, 12:55 PM
Replies:
61
What other games do you people play?
Views:
34,566
Posted By
Xrati
Re: What other games do you people play?
That's good to know Randallw, thanks for the heads up. I just started on swcombine so I can't really comment on it.
http://www.swcombine.com/
I've updated my DosBox and started playing some...
Forum:
Space Empires: IV & V
December 29th, 2009, 03:16 PM
Replies:
3
Merry Christmas heading to 2010
Views:
5,016
Posted By
Xrati
Re: Merry Christmas heading to 2010
So I guess that Happy New year's out of the question? :D
Forum:
Space Empires: IV & V
December 24th, 2009, 10:52 PM
Replies:
3
Merry Christmas heading to 2010
Views:
5,016
Posted By
Xrati
Merry Christmas heading to 2010
Merry Christmas all. Happy travels heading into 2010... :) :) :)
Forum:
Space Empires: IV & V
December 19th, 2009, 01:07 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Ahh for a scenario editor... :angel
Forum:
Space Empires: IV & V
December 16th, 2009, 12:38 PM
Replies:
14
New MM Title Screenshots
Views:
10,281
Posted By
Xrati
Re: New MM Title Screenshots
We need some new games to play while they are developing new games? :eek:
Forum:
Space Empires: IV & V
December 6th, 2009, 01:07 PM
Replies:
6
Flickering fonts with Ati Catalyst 9.8/9.11
Views:
6,661
Posted By
Xrati
Re: Flickering fonts with Ati Catalyst 9.8/9.11
Where can you download these Flickering Fonts from? :D
Forum:
Space Empires: IV & V
December 1st, 2009, 12:29 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
It's pretty much what The War Engine (TWE use to be a Shrapnel game, now at Matrix) was based off of. One of the limitations of TWE was the small map, not so in UMS. Unit creation, terrain, even...
Forum:
Space Empires: IV & V
November 28th, 2009, 12:42 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Bottom line is, FLEXIBILITY.. Kinda like the very old program UMS (Universal Military Simulator). Movement system, combat system, all variables added by user.
"Build it and they will come!" ...
Forum:
Space Empires: IV & V
November 27th, 2009, 02:17 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
That's a good example Q and I see what your talking about. But do you really think that you could hide a sizable fleet within a system without some notice or residual traces of it being there? I...
Forum:
Space Empires: IV & V
November 26th, 2009, 12:36 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
That is the problem of what you propose Q. The resources required to filter what's seen and what isn't (and how the AI deals with it) would be tremendous, and at what cost to playability and...
Forum:
Space Empires: IV & V
November 25th, 2009, 03:01 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Fog of War :confused: A ship that can travel through space that can't see an entire system? (I'm not talking about cloaked or stealthy units) It's just like saying you have a car that's going 50...
Forum:
Space Empires: IV & V
November 23rd, 2009, 01:22 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
:idea: Larger combat map with a limitation on ship numbers in combat.
:idea: Have ship combat based like ground combat, so many turns of combat per game turn. This will allow for retreat and...
Forum:
Space Empires: IV & V
November 12th, 2009, 12:28 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Yes, this project will hereby be known as SEX. Were going to skip to ten rather then go to 6 as SEX looks better than SEVI. :D
OR
SE Project X ' The Return of the Icon' :D
Forum:
Space Empires: IV & V
November 7th, 2009, 12:15 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
AST mod, good choice! :cool: Then you'll just love the new SE4.5... ;)
Forum:
Space Empires: IV & V
October 29th, 2009, 08:28 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Actually Mac, the best part of SG is the ground combat.
Your trying to create two games in one. While I agree that the ability to design your own ground units should be accompanied by a playable...
Forum:
Space Empires: IV & V
October 27th, 2009, 09:25 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Yea, Tim. I was wondering if the hot redhead in the red dress :o from the "Dom 3" ad works for Shrapnel? And if she does, how in the world do you get any work done over there!!!!!!!! :D
...
Forum:
Space Empires: IV & V
October 23rd, 2009, 06:07 PM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
I agree with Ed. Change the BMP's to JPG and save space in files. One picture should be scaled down by the program as needed. They do this in other games, no need for different sized pics. One pic...
Forum:
Space Empires: IV & V
October 23rd, 2009, 02:17 AM
Replies:
78
A favor...
Views:
34,217
Posted By
Xrati
Re: A favor...
Multi-player capability is a MUST over the different modes (PBW, email and Head to Head).
A scenario creator for pre-game editing so the security features would kick in AFTER a game was...
Forum:
Space Empires: IV & V
October 11th, 2009, 12:05 AM
Replies:
7
SE IV: Eating Captured Population
Views:
6,477
Posted By
Xrati
Re: SE IV: Eating Captured Population
Your thinking of MOO3 where the Ithkol eat all the other races on a planet. :eek:
Forum:
Space Empires: IV & V
September 29th, 2009, 10:56 PM
Replies:
927
OT: Cyber Nation
Views:
96,374
Posted By
Xrati
Re: OT: Cyber Nation
I've got Lumber and Gold. I have a trade for Jems and Spice right now. I need lead and oil for High Tech and the lead for scholars, Then with silver and coal, I'll have fine jewerly (which I had but...
Showing results 51 to 75 of 500
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