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Showing results 51 to 75 of 500
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Posts Made By:
Burnsaber
Forum:
Multiplayer and AARs
May 23rd, 2010, 03:17 AM
Replies:
195
Tophats: Squirreloid wins!
Views:
42,583
Posted By
Burnsaber
Re: Tophats - The Gentleman's Game
Correct.
Forum:
Multiplayer and AARs
May 22nd, 2010, 05:32 PM
Replies:
195
Tophats: Squirreloid wins!
Views:
42,583
Posted By
Burnsaber
Re: Tophats - The Gentleman's Game
Shinuyama hereby declares all of it's NAP's void. Do not think of this as delaration of war, more like a.. increase of possibilities on different political status with the relations between our...
Forum:
Multiplayer and AARs
May 20th, 2010, 02:43 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
The Ordeal for turn 56: The Rupture
The Ordeal for Turn 56: The Rupture
->
Forgot to do a in-game post of this. Sorry, likely was a still bit too worked over the death of Aramiel.
Basically hostile rituals are going to...
Forum:
Multiplayer and AARs
May 19th, 2010, 06:26 AM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
Dom3 is such a cruel mistress, it seems.
Actually, the Dom3 RNG is a common topic on IrC. Some people are convinced that it is bugged and generates too many "extreme" results. But you can...
Forum:
Multiplayer and AARs
May 18th, 2010, 06:10 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
-->
Lanka killed Aramiel. He will be showered with boons.
Heh. You both attacked him when he was on probably his most terrifying script with the "Phoenix Pyre" trickery. The turn before he was...
Forum:
Scenarios, Maps and Mods
May 18th, 2010, 06:54 AM
Replies:
11
Moding a Goneberserk Unit..
Views:
4,554
Posted By
Burnsaber
Re: Moding a Goneberserk Unit..
This thread is mostly on the right track about the issue. Autoberserking can't be done with units, but commanders can do it with a custom #onebattlespell. You should see the afromentioned dwarf mod...
Forum:
Scenarios, Maps and Mods
May 14th, 2010, 03:04 PM
Replies:
89
Mod:
Worthy Heroes 1.8
Views:
41,193
Posted By
Burnsaber
Re: Worthy Heroes 1.8
Hi! Glad to see that you're still modding.
Yeah, I recall the Throne of Heroes mod, I'm also intent on working some more heroes and bringing the old "burning" heroes up to date.
Unfortunately...
Forum:
Dominions 3: The Awakening
May 13th, 2010, 04:28 AM
Replies:
6
unit attribute questions for modding
Views:
2,864
Posted By
Burnsaber
Re: unit attribute questions for modding
The way to do it is to use #copystats on a unit that has the trait you are looking for and then writing over all of his stats so that the #copystatted monster becomes the dude you are rying to make....
Forum:
Dominions 3: The Awakening
May 11th, 2010, 01:27 PM
Replies:
15
When to Penetrate
Views:
6,868
Posted By
Burnsaber
Re: When to Penetrate
Well, when talking about penetration in dom3, When? is just not enough. Who? is just as a crucial question when thinking of "When?", especially if we are following pygs excellent guideline on...
Forum:
Scenarios, Maps and Mods
May 11th, 2010, 11:56 AM
Replies:
1
max path level
Views:
1,867
Posted By
Burnsaber
Re: max path level
A mage can only start with maximum magic power level of 9 with the #magicskill command. However, boosters and the like can bring a mage over 10.
Forum:
Scenarios, Maps and Mods
May 11th, 2010, 11:51 AM
Replies:
39
Problem with sprite editing
Views:
9,444
Posted By
Burnsaber
Re: Problem with sprite editing
Sorry, I have no photoshop.
Actually, I have made a "hulk" sprite. See my Alugra mod for an example. That was one of my earlier works.
You shouldn't really try to frankenstein too many...
Forum:
Scenarios, Maps and Mods
May 11th, 2010, 01:01 AM
Replies:
39
Problem with sprite editing
Views:
9,444
Posted By
Burnsaber
Re: Problem with sprite editing
Could you specify the problem a bit more in detail? Is it a certain graphic that is proving problematic or some smaller area of a graphic?
I admit that the first frankensteins are difficult, but...
Forum:
Multiplayer and AARs
May 7th, 2010, 06:35 PM
Replies:
195
Tophats: Squirreloid wins!
Views:
42,583
Posted By
Burnsaber
Re: Tophats - The Gentleman's Game
Sure, we are up for one hosting interval change anyway. Moved the hosting to 60h
Forum:
Multiplayer and AARs
May 7th, 2010, 06:31 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
-->
Lanka won the Arena match.
Forum:
Multiplayer and AARs
May 7th, 2010, 04:53 PM
Replies:
195
Tophats: Squirreloid wins!
Views:
42,583
Posted By
Burnsaber
Re: Tophats - The Gentleman's Game
I'll try to contact Alpine Joe first. If I don't get a response saturday, I'll start the search for a sub.
Forum:
Multiplayer and AARs
May 6th, 2010, 05:54 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
->
Let's cut to the chase. Here he is:
http://img153.imageshack.us/img153/4503/theonewhoismadandholy.png
-->
Forum:
Dominions 3: The Awakening
May 6th, 2010, 03:54 AM
Replies:
41
Gary Gygax R.I.P.
Views:
11,208
Posted By
Burnsaber
Re: Gary Gygax R.I.P.
D&D 3.5 was a high fantasy adventure RPG. Characters in D&D 3.5 are nearly demi-gods starting from about 6-9nth level* and up bending reality, teleporting and jumping 20 meter long jumps with every...
Forum:
Multiplayer and AARs
May 6th, 2010, 02:23 AM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
Whoa guys! I'm getting filled with pre-sing ups. And I was actually kind of worried if I can fill the map I'm making as it is for 14 players. But you guys shouldn't worry. Once this game is finished...
Forum:
Dominions 3: The Awakening
May 6th, 2010, 01:48 AM
Replies:
41
Gary Gygax R.I.P.
Views:
11,208
Posted By
Burnsaber
Re: Gary Gygax R.I.P.
I'm kind of sick of people dissing 4th edition right away. It's sort of easy to just read intercepts of the book and instantly hate it (to be honest, I did too). Is it a completely different game...
Forum:
Multiplayer and AARs
May 6th, 2010, 12:51 AM
Replies:
283
MP:
Lunar Sea - a second bout of modness. Closed - map selection underway.
Views:
42,313
Posted By
Burnsaber
Re: Lunar Sea - a second bout of modness. Closed - map selection underway.
Yeah, sorry about my stale. I lost the key to my apartment and thus was not able to reach my computer in time.
Forum:
Multiplayer and AARs
May 4th, 2010, 05:28 AM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
It will happen and I'll be sure to contact you on a pre-sing up when the time comes for it. I've already put quite a lot of work on the map and the mod for the sequal and I won't see it go to waste.
Forum:
Multiplayer and AARs
May 3rd, 2010, 02:49 PM
Replies:
276
Legendary Ordeals - Isokron Wins!
Views:
57,324
Posted By
Burnsaber
Re: Legendary Ordeals
->
The votes went like this:
Gift of Health: EA Atlantis, MA T'ien C'hi, EA T'ien C'hi, MA Ashdod, MA R'lyeh
Kindly Ones: LA Jomon, EA Lanka
GoH got dispelled. Lanka has received 50 RND gems....
Forum:
Scenarios, Maps and Mods
May 3rd, 2010, 01:11 PM
Replies:
6
Utility:
Burnsabers Mods
Views:
3,756
Posted By
Burnsaber
Re: Burnsabers Mods
You know me well. :D
As much as it would sadden me to see someone replace the lustry blonde hair of many of my units*, my mods have always been open for anyone to alter or to steal graphics from....
Forum:
Scenarios, Maps and Mods
May 3rd, 2010, 12:56 PM
Replies:
97
Modding tips and tricks
Views:
26,254
Posted By
Burnsaber
Re: Modding tips and tricks
No. Modded nextspells work fine. You're thinking of modded #onebattlespells, they don't work without a hack.
No spell description shows the effects of a #nextspell, modded or otherwise. You...
Forum:
Scenarios, Maps and Mods
May 3rd, 2010, 05:46 AM
Replies:
6
Utility:
Burnsabers Mods
Views:
3,756
Posted By
Burnsaber
Re: Burnsabers Mods
Announcement:
I'm "out".
I'm don't want to go on a lenghty rant about this, but the "Sombre Incident" just left me utterly and completely baffled. Sharpnel is free to moderate their boards...
Showing results 51 to 75 of 500
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