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Showing results 51 to 75 of 112
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Posts Made By:
Koh
Forum:
WinSPMBT
December 2nd, 2008, 12:28 PM
Replies:
14
air strikes
Views:
4,059
Posted By
Koh
Re: air strikes
Probably, but would in real war "units" do something they would consider suicidal?
But yeah, I've noticed the same thing, sometimes the planes seem to completely ignore the approach and exit...
Forum:
WinSPMBT
December 1st, 2008, 11:52 AM
Replies:
12
Bug:
Bail out negates opfire
Views:
2,939
Posted By
Koh
Re: Bail out negates opfire
What about troops carried by the bailed out vehicle? When the vehicle is bailed out the troops get unloaded for free. Will they now trigger opfire as well?
- Koh
Forum:
WinSPMBT
December 1st, 2008, 09:31 AM
Replies:
12
Bug:
Bail out negates opfire
Views:
2,939
Posted By
Koh
Re: Bail out negates opfire
Yeah I'm sure. I've attached a savegame so you can witness the phenomena yourself. First try unloading unit number B2, Merkava MICV. You will trigger around half a dozen opfires. Then reload the...
Forum:
WinSPMBT
November 30th, 2008, 09:57 AM
Replies:
12
Bug:
Bail out negates opfire
Views:
2,939
Posted By
Koh
Bail out negates opfire
While fiddling around I couldn't help noticing that bailing out the crew from a vehicle loaded with troops unloads the vehicle without giving the enemy opfire. Is this intended behaviour? Or a result...
Forum:
WinSPMBT
November 22nd, 2008, 09:28 AM
Replies:
2
Bug:
Naval guns response times
Views:
1,612
Posted By
Koh
Naval guns response times
While I was playing a beach assault, I noticed that my naval guns have abnormally low response times. Attached are two save games demonstrating this effect, one in the 50s and one in the modern era,...
Forum:
WinSPMBT
November 14th, 2008, 07:30 AM
Replies:
9
no smoking
Views:
1,962
Posted By
Koh
Re: no smoking
Well. Are you absolutely sure that they are on map units? Maybe your enemy is being sneaky and has renamed his off map grads to confuse you?
Forum:
WinSPMBT
November 12th, 2008, 07:29 AM
Replies:
9
no smoking
Views:
1,962
Posted By
Koh
Re: no smoking
Yeah I'm pretty sure seeing smoke has nothing to do with FOs. It could be that your enemy is somehow shooting only a few rounds every turn, thus creating no smoke.
Doesn't sound too strange as...
Forum:
WinSPMBT
November 11th, 2008, 11:21 AM
Replies:
6
not shooting
Views:
2,046
Posted By
Koh
Re: not shooting
Are you sure the enemy is not within the mimimum range of your entac jeeps? They seem to have a minimum range of 8 hexes. Same goes for your supposedly strela-2 -armed hizbollah groups. The strelas...
Forum:
TO&Es
November 5th, 2008, 07:57 AM
Replies:
14
HARM - too weak in penetration?
Views:
5,626
Posted By
Koh
Re: HARM - too weak in penetration?
Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the...
Forum:
TO&Es
October 22nd, 2008, 09:25 PM
Replies:
7
Modern US OOB
Views:
3,275
Posted By
Koh
Re: Modern US OOB
I'd say just like the other artillery precision rounds are modelled. As artillery cluster munitions.
- Koh
Forum:
TO&Es
October 16th, 2008, 09:56 PM
Replies:
115
New Finnish OOB
Views:
34,552
Posted By
Koh
Re: New Finnish OOB
Ok, I've got a question for Zipuli. Or anyone else if someone happens to know. The modified Finnish OOB has the Finns using Bv 202 from 1963 onwards. Despite my best efforts I couldn't find any...
Forum:
Campaigns, Scenarios & Maps
October 15th, 2008, 09:34 AM
Replies:
2
Problems with retreat directions
Views:
1,923
Posted By
Koh
Re: Problems with retreat directions
Many thanks, that solved the problem.
- Koh
Forum:
TO&Es
October 14th, 2008, 10:58 PM
Replies:
115
New Finnish OOB
Views:
34,552
Posted By
Koh
Re: New Finnish OOB
I've been working on a little something lately and I though I'd give you a taste of it.
Attached is a scenario, part of an upcoming ten scenario pack based on the book Operaatio Finlandia by Arto...
Forum:
TO&Es
October 14th, 2008, 08:19 PM
Replies:
16
ATGM availability
Views:
5,059
Posted By
Koh
Re: ATGM availability
12 launchers in a platoon? That sounds pretty high. Are you sure you didn't mean to say company? I mean, I can understand the need to be ATGM heavy if you are low on tanks, but wouldn't 12 launchers...
Forum:
Campaigns, Scenarios & Maps
October 14th, 2008, 08:13 PM
Replies:
2
Problems with retreat directions
Views:
1,923
Posted By
Koh
Problems with retreat directions
Ok I'm not sure if this has been answered before. I remember reading one topic about units retreating towards the enemy once, but I don't think it was related to this. If it was, then sorry.
So...
Forum:
Campaigns, Scenarios & Maps
October 14th, 2008, 09:29 AM
Replies:
5
Scenario:
Romania - Third Republic , Volume I
Views:
3,226
Posted By
Koh
Re: Romania - Third Republic , Volume I
Nice work with the backstory. I'm gonna give this a try.
Edit: Ok, I gave it a go. Not too bad, maybe a bit easyish, but that's not really a problem if it's gonna be a part of a larger series of...
Forum:
TO&Es
October 10th, 2008, 09:25 AM
Replies:
12
your armies
Views:
4,432
Posted By
Koh
Re: your armies
It depends a lot on the battle type.
If I'm fighting an advance or assault battle, I usually go for mech infantry supported by tanks in a roughly 3:1 or 2:1 ratio. That is, a platoon of tanks...
Forum:
TO&Es
October 10th, 2008, 08:43 AM
Replies:
4
cluster mortars
Views:
1,770
Posted By
Koh
Re: cluster mortars
I wouldn't go as far as calling it the best. The STRIX rounds lack the penetration to reliably take out MBTs. They are, however, real killers when used against IFVs and APCs.
And yeah, the STRIX...
Forum:
TO&Es
September 28th, 2008, 08:32 PM
Replies:
115
New Finnish OOB
Views:
34,552
Posted By
Koh
Re: New Finnish OOB
I gave it a go. It was a nice variation. I managed to get a strong marginal victory, although I did suffer some pretty bad losses as the Russians had some weapons pretty well suited for urban combat....
Forum:
TO&Es
September 28th, 2008, 10:05 AM
Replies:
115
New Finnish OOB
Views:
34,552
Posted By
Koh
Re: New Finnish OOB
Feel free to. And if you do, please share it with the rest of us. I kinda enjoyed the mix of a landing operation and urban combat and I think I might enjoy it even more if I didn't know exactly what...
Forum:
TO&Es
September 27th, 2008, 08:53 PM
Replies:
115
New Finnish OOB
Views:
34,552
Posted By
Koh
Re: New Finnish OOB
Thanks for the feedback. I'm glad you could enjoy it! Whenever I actually get around to creating scenarios, I try to do something that hasn't been done a million times already. Amphibious landings...
Forum:
WinSPMBT
September 27th, 2008, 08:19 PM
Replies:
7
engineers
Views:
2,004
Posted By
Koh
Re: engineers
Regular troops can clear mines in the hex they are currently occupying.
- Koh
Forum:
TO&Es
September 26th, 2008, 12:20 PM
Replies:
359
Ideas how to improve WinSP MBT/WW2 !
Views:
118,258
Posted By
Koh
Re: Ideas how to improve WinSP MBT/WW2 !
I'm sure Sgt. Cujo and his subordinates would be great at following orders. Or even understanding what the heck is going on around them.
Forum:
TO&Es
September 26th, 2008, 10:57 AM
Replies:
14
BMGs, CMGs,AAMGs,TMGs,whateverMGs
Views:
3,548
Posted By
Koh
Re: BMGs, CMGs,AAMGs,TMGs,whateverMGs
Maybe I can offer some clarity then. Visibility beyond a few hundred meters outside Lapland and Ostrobothnia would be a rarely seen luxury. The rest of the country is pretty much dense forest. water...
Forum:
WinSPMBT
September 26th, 2008, 10:39 AM
Replies:
7
engineers
Views:
2,004
Posted By
Koh
Re: engineers
On the dependability of engineering units on detecting minefields, I don't think I've ever had an engineer squad walk into a minefield before detecting it. However on numerous occasions I've had fast...
Showing results 51 to 75 of 112
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