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Search: Posts Made By: PriestyMan
Forum: Dominions 3: The Awakening November 1st, 2011, 05:51 PM
Replies: 11
Views: 5,684
Posted By PriestyMan
Re: The Gift of Kurgi - is it useful?

Its a great SC item. give it to a tartarian or something and it gives fear +30, ethereal, and flying all in one item. and that tart should be able to beat down an endless amount of horrors and even...
Forum: Dominions 3: The Awakening November 1st, 2011, 12:12 AM
Replies: 3,096
Views: 706,602
Posted By PriestyMan
Re: Bug Thread: Discussion

cause devs no want to
Forum: Multiplayer and AARs October 31st, 2011, 03:53 PM
Replies: 320
Views: 63,690
Posted By PriestyMan
Re: Pointy Sticks MA started

There are like a million possible bugs with rollbacks. units dissapearing, gems disappearing, more units appearing, units getting new slots even, or polymorphing. literally all the weirdest stories...
Forum: Dominions 3: The Awakening October 21st, 2011, 01:52 AM
Replies: 79
Views: 45,134
Posted By PriestyMan
Re: Machaka – a sorcerer’s fevered arachnophobia

You seemed to have missed all the CBM buffs to them...

For example their sacreds are much cheaper now, new nation spells were added, and best of all, most of machaka's mages get a magicboost in...
Forum: Scenarios, Maps and Mods October 13th, 2011, 12:31 PM
Replies: 509
Views: 198,085
Posted By PriestyMan
Re: Conceptual Balance Mod v1.92

you have a mod conflict.
Forum: Scenarios, Maps and Mods October 10th, 2011, 10:03 PM
Replies: 51
Views: 23,271
Posted By PriestyMan
Re: Ulm: Order of the Black Rose v0.28b

Its the bug with CBM again which doubles weapons. redownload CBM. an older version gave double weapons.
Forum: Scenarios, Maps and Mods October 5th, 2011, 09:57 PM
Replies: 104
Views: 71,464
Posted By PriestyMan
Re: Adept's Balance Mod 1.00 ready

My only question is why you asked for feedback. I've read the entire thread and what i see is you criticizing everyone who tries to give you any feedback that isnt praise. If you want feedback, dont...
Forum: Multiplayer and AARs September 27th, 2011, 06:21 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Forum: Multiplayer and AARs September 26th, 2011, 06:44 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Its not *that* big of a deal honestly. i can play around it. I'm pretty laid back about these things
Forum: Multiplayer and AARs September 26th, 2011, 02:31 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

Ugh. can't believe i missed this. and now its annoying. 77 and 76 are not connected up at the top
Forum: Dominions 3: The Awakening September 26th, 2011, 02:18 PM
Replies: 130
Views: 61,490
Posted By PriestyMan
Re: EA Arco - uncle moneybags

He means that it cost 40 points to have magic 1, but you gain 80 points by taking Drain 2.
Forum: Dominions 3: The Awakening September 26th, 2011, 01:44 PM
Replies: 130
Views: 61,490
Posted By PriestyMan
Re: EA Arco - uncle moneybags

source is by playing the game. try it dude. and to anaconda: no
Forum: Dominions 3: The Awakening September 25th, 2011, 11:30 PM
Replies: 130
Views: 61,490
Posted By PriestyMan
Re: EA Arco - uncle moneybags

healers dont heal old age afflictions btw
Forum: Dominions 3: The Awakening September 24th, 2011, 11:46 PM
Replies: 22
Views: 7,702
Posted By PriestyMan
Re: When should you forge weapons?

when you have dudes to wield them, you should forge them
Forum: Dominions 3: The Awakening September 20th, 2011, 09:01 PM
Replies: 7
Views: 2,661
Posted By PriestyMan
Re: Sauromatia Pretender, Units, Question on Blood

props for recognizing it. most dont
Forum: Multiplayer and AARs September 18th, 2011, 01:16 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

I've played a lot of games without marked caps. its not hard to remember who conquered who's caps and knowing how many they have. especially on a small map.
Forum: Multiplayer and AARs September 18th, 2011, 12:46 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

If it has your crushed opponents special sites of course
Forum: Scenarios, Maps and Mods September 16th, 2011, 11:06 PM
Replies: 509
Views: 198,085
Posted By PriestyMan
Re: Conceptual Balance Mod v1.92

Deathblob my respect for your trolling skills goes up every post
Forum: Scenarios, Maps and Mods September 16th, 2011, 05:03 PM
Replies: 4
Poll: Map: Post Diluvium
Views: 3,742
Posted By PriestyMan
Re: Post Diluvium

Its size makes it a nice alternative to Sixlands/Fivelands that so many games play on. Although i dont think it is as perfectly balanced as them, its prettier
Forum: Multiplayer and AARs September 16th, 2011, 04:34 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.92, no diplo - Closed, design pretenders

I personally dont really mind, but that is a pretty tight map. 11 provs/player will make early land wars vicious. I like that usually, but i figured i would mention it
Forum: Multiplayer and AARs September 15th, 2011, 06:20 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Btw, the thread title says CBM 1.91, but i assume it will use CBM 1.92?
Forum: Multiplayer and AARs September 15th, 2011, 04:55 PM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Well i would much rather have more lake-like water, but i'm not going to complain too terribly much.
Forum: Multiplayer and AARs September 15th, 2011, 02:01 AM
Replies: 121
Views: 29,769
Posted By PriestyMan
Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Any chance on slipping into that Ryleh slot Valerius?
Forum: Dominions 3: The Awakening September 9th, 2011, 04:26 AM
Replies: 54
Views: 17,959
Posted By PriestyMan
Re: Well CBM1.9 is nice, but why no buff for Fomoria??

This has got to be a troll post. Kind of like the jomon nerf thread. go look at formoria and then tell me they are weak. they rock dude
Forum: Scenarios, Maps and Mods September 9th, 2011, 12:31 AM
Replies: 509
Views: 198,085
Posted By PriestyMan
Re: Conceptual Balance Mod v1.9

Well you would hope that spending 140F gems would do some damage.......
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