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Search: Posts Made By: Squirrelloid
Forum: Dominions 3: The Awakening December 12th, 2011, 04:32 PM
Replies: 9
Views: 5,012
Posted By Squirrelloid
Re: Global Enchantment Casting Strategy?

Ok, first of all, there's absolutely no way to predict what the AI will have spent. Because the AI does not behave rationally.

Second, in this particular case, the appropriate strategy would have...
Forum: Multiplayer and AARs December 10th, 2011, 06:57 PM
Replies: 245
Views: 59,526
Posted By Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain

absolutely sure i didn't get a reminder.

Llamaserver has been kind of schizophrenic about sending me turns for some other games as well in the last week. *shrug*?
Forum: Multiplayer and AARs December 10th, 2011, 03:16 PM
Replies: 245
Views: 59,526
Posted By Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain

Ok, that stale was my fault, but i sort of expected a reminder email, which i never got, so blah. =P
Forum: Dominions 3: The Awakening December 9th, 2011, 06:46 AM
Replies: 37
Views: 11,218
Posted By Squirrelloid
Re: 25% autoroute question

Marveni's Bloodhenge Druid multihero. Blood access and something like 9 non-priest paths.
Forum: Dominions 3: The Awakening December 7th, 2011, 07:04 PM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

Provinces at the front should have an army near, just for the case of raiders or enemy armies. That I mean with well defended. IMO raiding works well as strike and run tactics in the backyard of the...
Forum: Dominions 3: The Awakening December 7th, 2011, 07:00 PM
Replies: 37
Views: 11,218
Posted By Squirrelloid
Re: 25% autoroute question

Yes they do.

I have autorouted from a single blood mage casting blood spells before.
Forum: Dominions 3: The Awakening December 7th, 2011, 01:35 PM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

Define 'well defended'

In MP players rarely build more than 1 PD unless they're (1) anticipating an army vs. army showdown in that province in the near future (in which case you have no business...
Forum: Dominions 3: The Awakening December 7th, 2011, 11:59 AM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

First of all, for raiding you aren't going to be fighting 10 knights, but whatever random PD is. A bane with brand and shield is plenty sufficient for doing so.

Walking and non-stealthy is...
Forum: Dominions 3: The Awakening December 7th, 2011, 08:25 AM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

There are independent commanders who have mm3. The ~55g light cavalry one comes to mind. Which should be reasonably common in MA.

That's way too many gems on a regular pud on a horse though. At...
Forum: Dominions 3: The Awakening December 6th, 2011, 06:13 PM
Replies: 37
Views: 11,218
Posted By Squirrelloid
Re: 25% autoroute question

Not actually theoretical. Take a dragon pretender into combat by himself in dragon form. Give him change shape as his first order. Watch him auto-route. This actually does impact what you can do...
Forum: Dominions 3: The Awakening December 6th, 2011, 06:10 PM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

This is a terrible idea. #noleader also disables magic and undead leadership.
Forum: Dominions 3: The Awakening December 6th, 2011, 04:11 AM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

Wishing for things that are impossible to mod is pointless.
Forum: Dominions 3: The Awakening December 6th, 2011, 02:40 AM
Replies: 28
Views: 7,457
Posted By Squirrelloid
Re: Making non Magic national commanders more worthwhile

One, maybe two of them are moddable if you stretch what you intended a bit, but they would not cause people to actually recruit them, and at least one of those would be a real cludgy workaround job....
Forum: Multiplayer and AARs December 3rd, 2011, 02:49 PM
Replies: 171
Views: 44,721
Posted By Squirrelloid
Re: Llamaserver troubles

Llamaserver seems to be stuck... again... (After spitting back most of my turns as not being 2h files or some nonsense).
Forum: Dominions 3: The Awakening December 2nd, 2011, 09:32 PM
Replies: 12
Views: 5,281
Posted By Squirrelloid
Re: chalice and the questing knights

iirc, lch couldn't find any evidence of code to cause this to happen. So its probably just flavor text.
Forum: Multiplayer and AARs December 1st, 2011, 10:45 PM
Replies: 171
Views: 44,721
Posted By Squirrelloid
Re: Llamaserver troubles

Lighting the Llama-beacon again. Llamaserver is stuck.
Forum: Multiplayer and AARs December 1st, 2011, 07:59 PM
Replies: 113
Views: 21,405
Posted By Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running

Valerius, if you see this in time, can you add some time before hosting?

Llamaserver's mail server is unavailable, my e-mail keeps getting returned as undelivered. "Mail delivery failed:...
Forum: Scenarios, Maps and Mods November 29th, 2011, 03:31 AM
Replies: 509
Views: 198,296
Posted By Squirrelloid
Re: Conceptual Balance Mod v1.92

A pair of Rocs with at least some FR gear should hand a Zmey its ***, which is about equal gems on chassis. (That first strike is near 50 AP damage (with AoE 1), and the beak is enough AP damage on...
Forum: Dominions 3: The Awakening November 25th, 2011, 02:49 AM
Replies: 87
Views: 19,642
Posted By Squirrelloid
Re: Ashdod is worthless now

I am so done with this thread, since its not even worth debating stupid things like Fenrir being a good expanding chassis (Have you even tried it? I have, it blows), or W4N6 being a good use of your...
Forum: Dominions 3: The Awakening November 23rd, 2011, 03:35 PM
Replies: 87
Views: 19,642
Posted By Squirrelloid
Re: Ashdod is worthless now

Actually Squirrel, I have done some test and I found out that if you are taking a bless only for the Niefel giants, you are much better of with a Son of Fenrir with W4N6 and dom9.

Why? I compared...
Forum: Dominions 3: The Awakening November 23rd, 2011, 03:27 PM
Replies: 87
Views: 19,642
Posted By Squirrelloid
Re: Ashdod is worthless now

Blindfighters? (Was 10, now 8 in CBM)

There's piles of heavily armored units with >5 encumbrance in the base game.

And the problem with enc 5 anakim is they're broken overpowered in year 1...
Forum: Dominions 3: The Awakening November 22nd, 2011, 10:06 PM
Replies: 87
Views: 19,642
Posted By Squirrelloid
Re: Ashdod is worthless now

Devoured by triple bless (W9F9B6) Jaguars, as far as I remember :P. The player loved Father of Winter chasis, and went nut with it. However, it's a sign that not everybody plays "by the...
Forum: Dominions 3: The Awakening November 22nd, 2011, 09:49 PM
Replies: 87
Views: 19,642
Posted By Squirrelloid
Re: Ashdod is worthless now

I've played in MP against W9 Niefelheim, and against (or, actually, along side) F4W4N4E4 Unmarked fomorians. So, once again, I redirect you to Peter's post: dont confuse what is a specific and...
Forum: Dominions 3: The Awakening November 22nd, 2011, 05:07 PM
Replies: 12
Views: 4,326
Posted By Squirrelloid
Re: When can I first use my God for fighting?

CBM dragons don't need awe. And i managed to make a manticore work without awe. But both of those probably rely on CBM changes to the chasses.

Generally awake expanding SCs need dom 9-10 for...
Forum: Dominions 3: The Awakening November 22nd, 2011, 04:49 PM
Replies: 87
Views: 19,642
Posted By Squirrelloid
Re: Ashdod is worthless now

I'll redirect you to Peter's elegant post named before. You should really stop using "it's commonly used that way among Llamaserver MP competitive community" as it stands for "it's commonly used that...
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