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Showing results 51 to 75 of 500
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Posts Made By:
Squirrelloid
Forum:
Dominions 3: The Awakening
December 12th, 2011, 04:32 PM
Replies:
9
Global Enchantment Casting Strategy?
Views:
5,012
Posted By
Squirrelloid
Re: Global Enchantment Casting Strategy?
Ok, first of all, there's absolutely no way to predict what the AI will have spent. Because the AI does not behave rationally.
Second, in this particular case, the appropriate strategy would have...
Forum:
Multiplayer and AARs
December 10th, 2011, 06:57 PM
Replies:
245
MP:
DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.
Views:
59,526
Posted By
Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain
absolutely sure i didn't get a reminder.
Llamaserver has been kind of schizophrenic about sending me turns for some other games as well in the last week. *shrug*?
Forum:
Multiplayer and AARs
December 10th, 2011, 03:16 PM
Replies:
245
MP:
DHG - Deadhouse Gates. Game over. Brettonia (WL) wins.
Views:
59,526
Posted By
Squirrelloid
Re: DHG - Deadhouse Gates. Non NewB. 5/9 players remain
Ok, that stale was my fault, but i sort of expected a reminder email, which i never got, so blah. =P
Forum:
Dominions 3: The Awakening
December 9th, 2011, 06:46 AM
Replies:
37
25% autoroute question
Views:
11,218
Posted By
Squirrelloid
Re: 25% autoroute question
Marveni's Bloodhenge Druid multihero. Blood access and something like 9 non-priest paths.
Forum:
Dominions 3: The Awakening
December 7th, 2011, 07:04 PM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
Provinces at the front should have an army near, just for the case of raiders or enemy armies. That I mean with well defended. IMO raiding works well as strike and run tactics in the backyard of the...
Forum:
Dominions 3: The Awakening
December 7th, 2011, 07:00 PM
Replies:
37
25% autoroute question
Views:
11,218
Posted By
Squirrelloid
Re: 25% autoroute question
Yes they do.
I have autorouted from a single blood mage casting blood spells before.
Forum:
Dominions 3: The Awakening
December 7th, 2011, 01:35 PM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
Define 'well defended'
In MP players rarely build more than 1 PD unless they're (1) anticipating an army vs. army showdown in that province in the near future (in which case you have no business...
Forum:
Dominions 3: The Awakening
December 7th, 2011, 11:59 AM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
First of all, for raiding you aren't going to be fighting 10 knights, but whatever random PD is. A bane with brand and shield is plenty sufficient for doing so.
Walking and non-stealthy is...
Forum:
Dominions 3: The Awakening
December 7th, 2011, 08:25 AM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
There are independent commanders who have mm3. The ~55g light cavalry one comes to mind. Which should be reasonably common in MA.
That's way too many gems on a regular pud on a horse though. At...
Forum:
Dominions 3: The Awakening
December 6th, 2011, 06:13 PM
Replies:
37
25% autoroute question
Views:
11,218
Posted By
Squirrelloid
Re: 25% autoroute question
Not actually theoretical. Take a dragon pretender into combat by himself in dragon form. Give him change shape as his first order. Watch him auto-route. This actually does impact what you can do...
Forum:
Dominions 3: The Awakening
December 6th, 2011, 06:10 PM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
This is a terrible idea. #noleader also disables magic and undead leadership.
Forum:
Dominions 3: The Awakening
December 6th, 2011, 04:11 AM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
Wishing for things that are impossible to mod is pointless.
Forum:
Dominions 3: The Awakening
December 6th, 2011, 02:40 AM
Replies:
28
Making non Magic national commanders more worthwhile
Views:
7,457
Posted By
Squirrelloid
Re: Making non Magic national commanders more worthwhile
One, maybe two of them are moddable if you stretch what you intended a bit, but they would not cause people to actually recruit them, and at least one of those would be a real cludgy workaround job....
Forum:
Multiplayer and AARs
December 3rd, 2011, 02:49 PM
Replies:
171
Llamaserver troubles
Views:
44,721
Posted By
Squirrelloid
Re: Llamaserver troubles
Llamaserver seems to be stuck... again... (After spitting back most of my turns as not being 2h files or some nonsense).
Forum:
Dominions 3: The Awakening
December 2nd, 2011, 09:32 PM
Replies:
12
chalice and the questing knights
Views:
5,281
Posted By
Squirrelloid
Re: chalice and the questing knights
iirc, lch couldn't find any evidence of code to cause this to happen. So its probably just flavor text.
Forum:
Multiplayer and AARs
December 1st, 2011, 10:45 PM
Replies:
171
Llamaserver troubles
Views:
44,721
Posted By
Squirrelloid
Re: Llamaserver troubles
Lighting the Llama-beacon again. Llamaserver is stuck.
Forum:
Multiplayer and AARs
December 1st, 2011, 07:59 PM
Replies:
113
Randomocalypse - 5 players, randomly generated nations - Squirrelloid wins!
Views:
21,405
Posted By
Squirrelloid
Re: Randomocalypse - 5 players, randomly generated nations - Running
Valerius, if you see this in time, can you add some time before hosting?
Llamaserver's mail server is unavailable, my e-mail keeps getting returned as undelivered. "Mail delivery failed:...
Forum:
Scenarios, Maps and Mods
November 29th, 2011, 03:31 AM
Replies:
509
Conceptual Balance Mod v1.92
Views:
198,296
Posted By
Squirrelloid
Re: Conceptual Balance Mod v1.92
A pair of Rocs with at least some FR gear should hand a Zmey its ***, which is about equal gems on chassis. (That first strike is near 50 AP damage (with AoE 1), and the beak is enough AP damage on...
Forum:
Dominions 3: The Awakening
November 25th, 2011, 02:49 AM
Replies:
87
Ashdod is worthless now
Views:
19,642
Posted By
Squirrelloid
Re: Ashdod is worthless now
I am so done with this thread, since its not even worth debating stupid things like Fenrir being a good expanding chassis (Have you even tried it? I have, it blows), or W4N6 being a good use of your...
Forum:
Dominions 3: The Awakening
November 23rd, 2011, 03:35 PM
Replies:
87
Ashdod is worthless now
Views:
19,642
Posted By
Squirrelloid
Re: Ashdod is worthless now
Actually Squirrel, I have done some test and I found out that if you are taking a bless only for the Niefel giants, you are much better of with a Son of Fenrir with W4N6 and dom9.
Why? I compared...
Forum:
Dominions 3: The Awakening
November 23rd, 2011, 03:27 PM
Replies:
87
Ashdod is worthless now
Views:
19,642
Posted By
Squirrelloid
Re: Ashdod is worthless now
Blindfighters? (Was 10, now 8 in CBM)
There's piles of heavily armored units with >5 encumbrance in the base game.
And the problem with enc 5 anakim is they're broken overpowered in year 1...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 10:06 PM
Replies:
87
Ashdod is worthless now
Views:
19,642
Posted By
Squirrelloid
Re: Ashdod is worthless now
Devoured by triple bless (W9F9B6) Jaguars, as far as I remember :P. The player loved Father of Winter chasis, and went nut with it. However, it's a sign that not everybody plays "by the...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 09:49 PM
Replies:
87
Ashdod is worthless now
Views:
19,642
Posted By
Squirrelloid
Re: Ashdod is worthless now
I've played in MP against W9 Niefelheim, and against (or, actually, along side) F4W4N4E4 Unmarked fomorians. So, once again, I redirect you to Peter's post: dont confuse what is a specific and...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 05:07 PM
Replies:
12
When can I first use my God for fighting?
Views:
4,326
Posted By
Squirrelloid
Re: When can I first use my God for fighting?
CBM dragons don't need awe. And i managed to make a manticore work without awe. But both of those probably rely on CBM changes to the chasses.
Generally awake expanding SCs need dom 9-10 for...
Forum:
Dominions 3: The Awakening
November 22nd, 2011, 04:49 PM
Replies:
87
Ashdod is worthless now
Views:
19,642
Posted By
Squirrelloid
Re: Ashdod is worthless now
I'll redirect you to Peter's elegant post named before. You should really stop using "it's commonly used that way among Llamaserver MP competitive community" as it stands for "it's commonly used that...
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