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Showing results 51 to 75 of 500
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Posts Made By:
Agrajag
Forum:
Scenarios, Maps and Mods
June 11th, 2008, 03:33 AM
Replies:
38
Any interest in a RMG?
Views:
5,597
Posted By
Agrajag
Re: Any interest in a RMG?
It would actually be quite simple to make wrappable maps, since the algorithm in use lends itself well to that. It would take a bit of thought since I made some mistakes last time I tried it, but not...
Forum:
Scenarios, Maps and Mods
June 10th, 2008, 06:44 PM
Replies:
38
Any interest in a RMG?
Views:
5,597
Posted By
Agrajag
Any interest in a RMG?
So I went and programmed a basic RMG for Dom3 (you can see I posted about it in Map Editing Question...
Forum:
Scenarios, Maps and Mods
June 10th, 2008, 06:12 PM
Replies:
80
Mod:
Better Independents v2.1
Views:
40,357
Posted By
Agrajag
Re: Mod: Better Independents v2.0
Thanks for the mod, will try it out later http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
June 10th, 2008, 06:00 PM
Replies:
141
Newbish question
Views:
21,353
Posted By
Agrajag
Re: Newbish question
Huh?
Anyway, the synergy between awe and fear is indeed because it routs PD, not because of morale issues. Even if we assume each 1 fear decreases morale of everyone around by 1 (which it...
Forum:
Dominions 3: The Awakening
June 10th, 2008, 05:20 PM
Replies:
48
Guide:
Dom3 DB v3.17
Views:
14,107
Posted By
Agrajag
Re: Dom3 DB v3.17
Pure, liquid awesome.
Thanks, Edi.
Forum:
Dominions 3: The Awakening
June 10th, 2008, 04:57 PM
Replies:
49
Bump in Appreciation of Gandalf Parker
Views:
8,821
Posted By
Agrajag
Re: Bump in Appreciation of Gandalf Parker
Forum:
Dominions 3: The Awakening
June 9th, 2008, 02:57 PM
Replies:
19
Fortune teller
Views:
4,935
Posted By
Agrajag
Re: Fortune teller
If an event attempts to get past fortune tellers, then 20 fortune tellers with 5% will have ~64% of stopping that event.
The formula goes: 1-(1-P)^n, P is the probability of stopping an event (0.05...
Forum:
Dominions 3: The Awakening
June 5th, 2008, 09:35 AM
Replies:
40
Please welcome our new moderators!
Views:
7,804
Posted By
Agrajag
Re: Please welcome our new moderators!
All hail the new moderators!
So is this going to start a war for the ascension of the ultimate moderator? What is everyone's moderator build? I don't want to get stuck under a moderator with...
Forum:
Scenarios, Maps and Mods
June 5th, 2008, 09:31 AM
Replies:
20
Map Editing question
Views:
2,440
Posted By
Agrajag
Re: Map Editing question
Hehe, didn't notice it before, but I guess you are right http://forum.shrapnelgames.com/images/smilies/happy.gif
That just proves that it can output maps that look realistic...
Forum:
Scenarios, Maps and Mods
June 5th, 2008, 05:49 AM
Replies:
20
Map Editing question
Views:
2,440
Posted By
Agrajag
Re: Map Editing question
Thanks again Edi, and thank you Ballbarian (though for some reason I keep thinking its Ballbrian).
And just so no one gets their hopes up, here's what my maps look like currently...
Forum:
Scenarios, Maps and Mods
June 4th, 2008, 04:48 PM
Replies:
20
Map Editing question
Views:
2,440
Posted By
Agrajag
Re: Map Editing question
Thanks Edi!
I don't know why I didn't think of the test map myself :S
Just in case you were wondering, 2048 is indeed deep sea, 4096 is indeed cave, and border mountain is 4194304.
I'm not really...
Forum:
Scenarios, Maps and Mods
June 4th, 2008, 04:12 PM
Replies:
20
Map Editing question
Views:
2,440
Posted By
Agrajag
Re: Map Editing question
Since there's already a thread about map editing questions, here's a small one; Are the terrain masks for map-making the same as the ones listed in the DB for locmasks of sites?
(Working on a random...
Forum:
Dominions 3: The Awakening
June 4th, 2008, 07:35 AM
Replies:
3,096
Bug:
Bug Thread: Discussion
Views:
707,392
Posted By
Agrajag
Re: Small Bug - maybe reported
Actually "to and fro" is perfectly acceptable. Not sure if it is intentional though http://forum.shrapnelgames.com/images/smilies/tongue.gif
http://www.thefreedictionary.com/to-and-fro
EDIT:...
Forum:
Dominions 3: The Awakening
June 4th, 2008, 05:29 AM
Replies:
120
The New Hinnom Nation
Views:
26,657
Posted By
Agrajag
Re: The New Hinnom Nation
Maybe you should make Gath's hero events have a requirement of at least Luck -2 so there'll be no heroes with Luck -3 http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
June 3rd, 2008, 05:59 AM
Replies:
43
OT: HOMM V
Views:
6,265
Posted By
Agrajag
Re: OT: HOMM V
Gah, that was one of the more annoying mechanics. I'd much rather go back to the days of HoMM2 where instead of choosing which creatures you can get you chose which creatures you will use (because...
Forum:
Dominions 3: The Awakening
June 2nd, 2008, 04:09 PM
Replies:
25
Guide:
Dom3 UOR Mod Manual v3.17
Views:
9,920
Posted By
Agrajag
Re: For variety:
You're welcome http://forum.shrapnelgames.com/images/smilies/wink.gif (And thus I imply that I as well appreciate your efforts http://forum.shrapnelgames.com/images/smilies/happy.gif)
Forum:
Dominions 3: The Awakening
June 1st, 2008, 07:31 PM
Replies:
10
Heroes?
Views:
2,750
Posted By
Agrajag
Re: Heroes?
Pffft. Need I remind you how much I suck at actually playing the game? http://forum.shrapnelgames.com/images/smilies/tongue.gif
Though yeah, that is the reason I know such wonderous things.
Forum:
Dominions 3: The Awakening
June 1st, 2008, 01:13 PM
Replies:
43
OT: HOMM V
Views:
6,265
Posted By
Agrajag
Re: OT: HOMM V
No you can't (:)) because pretty much everything can be turned off http://forum.shrapnelgames.com/images/smilies/happy.gif
Forum:
Dominions 3: The Awakening
June 1st, 2008, 06:54 AM
Replies:
120
The New Hinnom Nation
Views:
26,657
Posted By
Agrajag
Re: The New Hinnom Nation
I also noticed how the Qedesim have 2 less morale than the Qedesot.
I wasn't sure why at first, then I realized I would probably have low morale as well if I were in their place >.>
(Oh, and I'm...
Forum:
Dominions 3: The Awakening
June 1st, 2008, 06:39 AM
Replies:
10
Heroes?
Views:
2,750
Posted By
Agrajag
Re: Heroes?
Yep, and IIRC the base chance is 3% per turn, -1 per tick of misfortune, +1 per tick of luck.
So misfortune 3 means no heroes, and misfortune 2 means you only have a 1% chance per turn to get a hero.
Forum:
Dominions 3: The Awakening
June 1st, 2008, 06:35 AM
Replies:
12
Mistform
Views:
3,353
Posted By
Agrajag
Re: Mistform
Assuming Chayot is meant to be animals, then the singular would be Chaya.
I haven't seen one yet, so I don't know what thematically they should be...
Forum:
Dominions 3: The Awakening
May 31st, 2008, 12:42 PM
Replies:
24
New Dominions Patch Is Given Unto Thee
Views:
4,905
Posted By
Agrajag
Re: New Dominions Patch Is Given Unto Thee
I'm not sure if someone else has already pointed this out, but in the Qedesim's description they are referred to as "Qedestim".
Other than that, awesome new patch...
Forum:
Dominions 3: The Awakening
May 31st, 2008, 12:01 PM
Replies:
43
OT: HOMM V
Views:
6,265
Posted By
Agrajag
Re: OT: HOMM V
Maybe you'd enjoy Warlords: Battlecry 3 then http://forum.shrapnelgames.com/images/smilies/tongue.gif
I had a lot of fun with both 2 and 3, but ultimately I'm just not an RTS guy, so I stopped...
Forum:
Scenarios, Maps and Mods
May 31st, 2008, 10:21 AM
Replies:
16
Spell/Item Database App
Views:
2,529
Posted By
Agrajag
Re: Spell/Item Database App
Ich, what algorithm are you using to generate "an EXTREMELY fast (linear time) fractal heightmap generator which gives nice results"?
Quite some time ago I toyed with an application that produces...
Forum:
Dominions 3: The Awakening
May 31st, 2008, 09:58 AM
Replies:
43
OT: HOMM V
Views:
6,265
Posted By
Agrajag
Re: OT: HOMM V
Here are my musings on HoMMV, I'm somewhat if an HoMM fanboy, so I'm biased, but also should have enough experience to talk with some authority http://forum.shrapnelgames.com/images/smilies/happy.gif...
Showing results 51 to 75 of 500
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