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Search: Posts Made By: Drake
Forum: Space Empires: IV & V February 21st, 2001, 05:11 AM
Replies: 15
Views: 3,514
Posted By Drake
Re: Stacking

Nope, no can do.

[This message has been edited by Drake (edited 22 February 2001).]
Forum: Space Empires: IV & V February 20th, 2001, 10:50 PM
Replies: 18
Views: 3,645
Posted By Drake
Re: Preventing Domino Surrender?

Increasing their use of CSM early AND making them smarter in tactical would help somewhat. There's just no way I should be able to take out a frigate and an escort with just an escort and not take a...
Forum: Space Empires: IV & V February 20th, 2001, 07:49 PM
Replies: 4
Views: 1,542
Posted By Drake
Re: cumulative systemwide building bonus warning?

Actually, you aren't always getting the sum of the modifiers. When building a gestation vat and a med lab in the same system, you won't get the % growth increase for the med lab (unless they're both...
Forum: Space Empires: IV & V February 20th, 2001, 05:00 PM
Replies: 15
Views: 3,514
Posted By Drake
Re: Stacking

value enhancing facilities are supposed to stack by design - the q&a on the malafador site even makes specific mention of this.
Forum: Space Empires: IV & V February 20th, 2001, 04:34 PM
Replies: 1
Views: 1,446
Posted By Drake
Re: Retrofit cost formulae ?

According to the data files, you pay 10% of any components that need to be removed, and 70% of any components that need to be added.

Yes, it does mean you actually pay less to build a basic ship...
Forum: Space Empires: IV & V February 20th, 2001, 02:37 AM
Replies: 19
Views: 4,461
Posted By Drake
Re: TG Contest and upgrading designs in queues

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
IMHO, talking about how to achieve the max score has been a heck of a lot more fun than sitting down at...
Forum: Space Empires: IV & V February 20th, 2001, 01:19 AM
Replies: 19
Views: 4,461
Posted By Drake
Re: TG Contest and upgrading designs in queues

Ignore the score from bases, and it looked even worse. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif I could tell there were some fundamental things that could have a radical effect on...
Forum: Space Empires: IV & V February 20th, 2001, 12:52 AM
Replies: 19
Views: 4,461
Posted By Drake
Re: TG Contest and upgrading designs in queues

That's how I tested building them to see if the game was really that stupid with the queue swapping. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Definitely abusive...

In my actual...
Forum: Space Empires: IV & V February 20th, 2001, 12:15 AM
Replies: 15
Views: 3,514
Posted By Drake
Re: Stacking

I think he was referring to the system robotics facility(or whatever it's called). It gets to be a pain typing all that out, so quite often I find myself guilty of shortening it as well.

A time...
Forum: Space Empires: IV & V February 19th, 2001, 09:08 PM
Replies: 19
Views: 4,461
Posted By Drake
Re: TG Contest and upgrading designs in queues

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
How many turn did it take you to build your ringworlds?<HR></BLOCKQUOTE>

The first set of 5 were...
Forum: Space Empires: IV & V February 19th, 2001, 09:07 PM
Replies: 18
Views: 3,645
Posted By Drake
Re: Preventing Domino Surrender?

You guys have made some good points on the current problem, which could be alleviated by fixing any one of the following areas.

1. Blockading a planet when an empire only has that planet...
Forum: Space Empires: IV & V February 19th, 2001, 05:05 PM
Replies: 19
Views: 4,461
Posted By Drake
Re: TG Contest and upgrading designs in queues

Raynor, what you mention can be abusive, especially when building ringworlds and arranging things so that you only pay organics instead of all 3 resources. In general though, the consensus has been...
Forum: Space Empires: IV & V February 19th, 2001, 02:14 AM
Replies: 4
Views: 1,783
Posted By Drake
Re: What is Omnipresent View

It just like the settings of 'unmapped' and 'fog of war: off' that you can find in just about any strategy game these days. I'm not sure why we wouldn't be able to imagine it, it's pretty common. ...
Forum: Space Empires: IV & V February 18th, 2001, 08:50 PM
Replies: 5
Views: 1,904
Posted By Drake
Re: What is the effect of .......

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Triumvir Emphy:
happiness is effected by climate too.<HR></BLOCKQUOTE>

Where are you getting that from? I...
Forum: Space Empires: IV & V February 18th, 2001, 06:12 PM
Replies: 5
Views: 1,904
Posted By Drake
Re: What is the effect of .......

Population growth increases with climate improvements.

Some weapons can only hit certain types of targets. Check the info on each weapon to see if it is planet only, ship/planet only,...
Forum: Space Empires: IV & V February 18th, 2001, 08:25 AM
Replies: 6
Views: 1,937
Posted By Drake
Re: How in the heck are production Mods calculated?!?

Raynor's right about the formula. Basically you have to add the % increase for happiness, planet population, and race settings first, then multiply in. Planet and system facilities are multiplied...
Forum: Space Empires: IV & V February 18th, 2001, 08:16 AM
Replies: 18
Views: 3,645
Posted By Drake
Re: Preventing Domino Surrender?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Raynor said:
Any ideas why the Sergetti would require a greater than 10x score?<HR></BLOCKQUOTE>

The Sergetti and the Amon'krie...
Forum: Space Empires: IV & V February 17th, 2001, 05:01 PM
Replies: 18
Views: 3,645
Posted By Drake
Re: Preventing Domino Surrender?

If you started out even and now have 5x their score, they aren't going to catch up. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif It may be suicide, but they sure as hell aren't going to...
Forum: Space Empires: IV & V February 17th, 2001, 05:31 AM
Replies: 14
Views: 3,814
Posted By Drake
Re: TG contest and system facilities bug ?

Well, if you DID allow it, at least it would make race design easy. Anyone who didn't take Religious, Temporal, Organic, Adv. Storage, and Hardy Industrialists doesn't have a chance. That doesn't...
Forum: Space Empires: IV & V February 17th, 2001, 01:32 AM
Replies: 14
Views: 3,814
Posted By Drake
Re: TG contest and system facilities bug ?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Nyx:
I know Drake used Time and robot stacking, but I don't really have a problem with that. ...
Forum: Space Empires: IV & V February 16th, 2001, 08:42 PM
Replies: 18
Views: 4,073
Posted By Drake
Re: Do Planets need Cargo facilities?

That sounds somewhat sneaky, and is nice to imagine, but I'd rather not give my opposition a chance to attack a HW planet in the first place. I especially wouldn't waste facility space on a HW,...
Forum: Space Empires: IV & V February 16th, 2001, 04:37 PM
Replies: 6
Views: 2,148
Posted By Drake
Re: New Idea for S.E.4?

yeah, that's so when the player does it, the game can file that in the log under 'events', I believe.
Forum: Space Empires: IV & V February 16th, 2001, 04:34 PM
Replies: 7
Views: 2,241
Posted By Drake
Re: What atmosphere type have RWs ?

In my Last game, all my ringworlds started as co2/gas, just like my HW, even though I had all planet colonization techs (who would build RWs without getting those first? ...
Forum: Space Empires: IV & V February 16th, 2001, 12:02 AM
Replies: 14
Views: 3,573
Posted By Drake
Re: Are Racial modifiers additive

Yep, 0 maintenance. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif I came across this Last month when I realized that they didn't change the cultures when modifying how maintenance...
Forum: Space Empires: IV & V February 15th, 2001, 08:14 PM
Replies: 34
Views: 6,870
Posted By Drake
Re: Good TG contest map available

Triumvir, that's what I thought at first, but it's no big deal. Consider that my resource output at the end of my game was over 70 million in each resource per turn. You don't need bases for score...
Showing results 51 to 75 of 202

 
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