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Search: Posts Made By: Marco
Forum: Space Empires: IV & V May 2nd, 2001, 02:35 PM
Replies: 33
Views: 6,961
Posted By Marco
Re: Requesting feedback on \'Expansion Pack\'

I'm surely iterested in the idea of an expansion pack but I would need to know the topics covered before I can assure to buy it, beaucause I doubt a single expansion pack could add to the game all...
Forum: Space Empires: IV & V April 26th, 2001, 02:48 PM
Replies: 6
Views: 1,542
Posted By Marco
Re: Is there any detailed guide/manual

At Hyperion Base, URL:
http:\\www.hiperionbase.com\ you can find section game tips and easy, medium and hard srategies sections.
Forum: Space Empires: IV & V April 26th, 2001, 02:43 PM
Replies: 10
Views: 2,194
Posted By Marco
Re: God Emperor: in case you don\'t see it posted.

Thanks for your answer God Emperor.
Forum: Space Empires: IV & V April 26th, 2001, 02:40 PM
Replies: 2
Views: 1,197
Posted By Marco
Re: God Emperor ResearchDesign_v135a

The question was about the Fillers Tech, thanks.
Forum: Space Empires: IV & V April 26th, 2001, 09:24 AM
Replies: 2
Views: 1,197
Posted By Marco
God Emperor ResearchDesign_v135a

Please GOD EMPEROR can you tell me if you plan to release a Version of your ResearchDesign MOD even for all the customized races in the TDM-ModPack v1.71 ?
Thanks and best regards.
Forum: Space Empires: IV & V April 26th, 2001, 09:17 AM
Replies: 10
Views: 2,194
Posted By Marco
Re: God Emperor: in case you don\'t see it posted.

SUNDEVIL:
Is your Anger-Politics MOD compatible with patch 1.35 and the TDM-ModPack 1.71's AIs ?
GOD EMPEROR:
Same question about your Research-Tech filler MOD ?
I have utilized both with...
Forum: Space Empires: IV & V April 20th, 2001, 08:02 AM
Replies: 2
Views: 1,839
Posted By Marco
Re: Catching up questions

I read from a post by Tampa_Gamer that the guys are at work for a new release of the ModPack compatible with patch 1.35.
Forum: Space Empires: IV & V April 19th, 2001, 08:38 AM
Replies: 5
Views: 2,039
Posted By Marco
Re: Patches installation woes

Launch a new istallation from original disk over the same directory, after the patch will install correctly. Beware: make a copy of all default directory of the game you have modified by installing...
Forum: Space Empires: IV & V April 17th, 2001, 06:13 PM
Replies: 21
Views: 4,780
Posted By Marco
Re: Expansion Pack. Poll Yes/No/Comments

I will no doubt pay for an expansion pack, but I doubt MM can put all the suggested features in only one product.
For example in the past november I asked Aaron about a detailed tactical ground...
Forum: Space Empires: IV & V April 12th, 2001, 11:42 AM
Replies: 83
Views: 12,891
Posted By Marco
Re: Patch wishlist

I Think my suggestion of placed minefields needs some refining for warp points:
I have considered only the case of a enemy fleet tryng to enter a warp point defended by a mix of bases, armed sats...
Forum: Space Empires: IV & V April 12th, 2001, 09:51 AM
Replies: 83
Views: 12,891
Posted By Marco
Re: Patch wishlist

How about add an option for deployng mines ans satellites when launched ?
I think this can be easily implemented by allowing the use of the same system already encoded in the game and utilized for...
Forum: Space Empires: IV & V April 11th, 2001, 10:13 AM
Replies: 164
Views: 28,155
Posted By Marco
Re: Intergalactic Civil War !!??

For mac5732.
I agree to your reply if an empire wide rebellion spread out and a rebel planet is in a system with loyal planets, but if the rebelling planet is not a part of a new empire I woud...
Forum: Space Empires: IV & V April 10th, 2001, 09:48 AM
Replies: 91
Views: 11,227
Posted By Marco
Forum: Space Empires: IV & V April 10th, 2001, 09:36 AM
Replies: 164
Views: 28,155
Posted By Marco
Re: Intergalactic Civil War !!??

I like the concepts but I not agree with all the suggestions.
From Trachmyr's post:
In 1)and 2)I think this random event should trigger only the possibility of a general revolt, not automatically...
Forum: Space Empires: IV & V April 5th, 2001, 02:21 PM
Replies: 16
Views: 3,924
Posted By Marco
Re: Would you change the graphics?

My vote is for different size icons suggested by Tampa.

[This message has been edited by Marco (edited 05 April 2001).]
Forum: Space Empires: IV & V March 30th, 2001, 02:57 AM
Replies: 41
Views: 7,825
Posted By Marco
Re: Top 5 Games You Play

1)SE IV
2)Smolensk to Moskow (Schwerpunkt)
3)Diablo II
4)Age of Wonders
5)WDK 2K
6)Baldur's Gate II
Forum: Space Empires: IV & V March 30th, 2001, 02:43 AM
Replies: 648
Views: 123,510
Posted By Marco
Re: OT: How old are you ?

I'm 36 years old, sales manager, grognard wargamer since 1980 (Avalon Hill's Squad Leader and Tobruk), me too without enough time to play.

[This message has been edited by Marco (edited 29 March...
Forum: Space Empires: IV & V March 7th, 2001, 10:37 AM
Replies: 66
Views: 11,460
Posted By Marco
Re: New Features You Would Like to See That Would Have to Be Hard Coded

1) Tactical ground combat.
2) Tactical space combat without boundaires.
Forum: Space Empires: IV & V March 7th, 2001, 09:40 AM
Replies: 19
Views: 4,871
Posted By Marco
Re: Patch 4?

Can't download, dead link, download error: objet not found, sadnessssss...

Sorry, my system posted 3 times the same reply.
Anyone have any advice ? I still can't download the patch.

[This...
Forum: Space Empires: IV & V March 7th, 2001, 09:38 AM
Replies: 19
Views: 4,871
Posted By Marco
Re: Patch 4?

Can't download, dead link, download error: objet not found, sadnessssss...
Forum: Space Empires: IV & V March 7th, 2001, 09:38 AM
Replies: 19
Views: 4,871
Posted By Marco
Re: Patch 4?

Can't download, dead link, download error: objet not found, sadnessssss...
Forum: Space Empires: IV & V February 26th, 2001, 05:10 PM
Replies: 6
Views: 1,835
Posted By Marco
Re: Send Colony Ship?

I normally never had a problem sending colony ships, but sometime the planet chosed is already colonized by another player and this fact is not recognized in the list of colonisable planet beaucause...
Forum: Space Empires: IV & V November 14th, 2000, 07:36 PM
Replies: 22
Views: 5,931
Posted By Marco
Re: Ground Combat

I agree with Seawolf, I think in multiplayer games the only viable solution is strategic ground combat or a form of tactical ground combat which is a reply of space ship combat.
A complex system of...
Forum: Space Empires: IV & V November 14th, 2000, 11:21 AM
Replies: 22
Views: 5,931
Posted By Marco
Re: Ground Combat

Another suggestion to develop the idea of ground combat with "key areas" would be to allow the invading player to freely build in uncontested areas a "beachead facility".
In the area with this...
Forum: Space Empires: IV & V November 14th, 2000, 10:25 AM
Replies: 22
Views: 5,931
Posted By Marco
Re: Ground Combat

I strongly welcome a more detailed ground combat system, even a simple reply of space ship combat with the only change of the units involved.
Howewer I would be much more iterested in a system that...
Showing results 51 to 75 of 75

 
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