.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Search Forums

Showing results 51 to 75 of 142
Search took 0.00 seconds; generated 34 minute(s) ago.
Search: Posts Made By: Jason2
Forum: Space Empires: IV & V March 22nd, 2001, 05:44 AM
Replies: 17
Views: 4,569
Posted By Jason2
Re: Combat: Strategic vs. tactical

I think tactical is usually a cop-out against the AI.

I have found that using Strategic mode I have to pay attention to two main areas: the battle formation and style of attack (optimal range...
Forum: Space Empires: IV & V March 19th, 2001, 06:14 PM
Replies: 12
Views: 3,417
Posted By Jason2
Re: Is anyone actually playing this vs actual people?

I wish I had someone to play hotseat with http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

I find multiplayer by PBEM too be tedious and that a normal game would take about a year!

This...
Forum: Space Empires: IV & V March 19th, 2001, 06:13 PM
Replies: 35
Views: 6,594
Posted By Jason2
Re: The Rage Collective Version 1.0

So far I have enjoyed this race as a worthy addition to the modpack... the only issue I really noticed has already been addressed (the destroyers being too weak for a long game)... but as a first...
Forum: Space Empires: IV & V March 19th, 2001, 06:11 PM
Replies: 17
Views: 4,569
Posted By Jason2
Re: Combat: Strategic vs. tactical

I prefer strategic... more because I find tactical to take too long than any other reason... I occasionally play tactical if the "stakes" are mega-high (like my homeworld etc)... but usually do...
Forum: Space Empires: IV & V March 19th, 2001, 06:09 PM
Replies: 13
Views: 3,227
Posted By Jason2
Re: genocide vs ground assault

Always glass planets - always http://www.shrapnelgames.com/ubb/images/icons/icon7.gif It is too much of a pain IMHO to keep other races - often makes it more confusing (although that might just be...
Forum: Space Empires: IV & V March 17th, 2001, 06:14 AM
Replies: 4
Views: 1,442
Posted By Jason2
Re: Would someone please make this mod......

Thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Lol, a quadrant all my own... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Thanks again, I didn't expect such a quick...
Forum: Space Empires: IV & V March 17th, 2001, 04:51 AM
Replies: 4
Views: 1,442
Posted By Jason2
Would someone please make this mod......

Would someone make a mod that takes out Nebulas and Black Holes? I tried Elwood Bluze's mod but it messed up the other systems in terms of number of planets... and I don't want the moons taken away....
Forum: Space Empires: IV & V March 15th, 2001, 05:34 PM
Replies: 10
Views: 2,984
Posted By Jason2
Re: When AI cloaks... does it work?

No other mod. Also, just one ship.

However, perhaps it was leaving cloaking? The reason I ask is that I have the 3 warp points that lead into my 14 systems, guarded by about 30 ships at each. ...
Forum: Space Empires: IV & V March 15th, 2001, 07:52 AM
Replies: 13
Views: 3,262
Posted By Jason2
Re: Poll - What Mods are you using?

Modpack 1.61 - this mod has breathed new life - I wish MM would copy the AI for the XiChung and Sergetti especially for ALL the races - they actually use FLEETS ...
Forum: Space Empires: IV & V March 15th, 2001, 12:24 AM
Replies: 10
Views: 2,984
Posted By Jason2
Re: When AI cloaks... does it work?

No, no sensors yet. And we are at war. It must be a bug...

Jason2
Forum: Space Empires: IV & V March 14th, 2001, 06:53 PM
Replies: 10
Views: 2,984
Posted By Jason2
When AI cloaks... does it work?

I am playing a game where the Darloks have ships with stealth armor. I can see all their ships, but several have an orange, dash-lined circle around them (on main display) - does this mean they are...
Forum: Space Empires: IV & V March 13th, 2001, 09:56 PM
Replies: 13
Views: 3,378
Posted By Jason2
Re: AI Ship Design Modder

One of the best designs I've seen so far is the modpack 1.61 for the Sergetti... the make heavy use of point-defense and Uranium Cannons/Phased Beams and armor and seem to constantly update. This is...
Forum: Space Empires: IV & V March 13th, 2001, 04:51 PM
Replies: 7
Views: 2,014
Posted By Jason2
Re: Question about initial # of planets setting

Thanks for the replies. It was the modpack - I forgot to change it http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I changed the original data file ... realized this and fixed it. ...
Forum: Space Empires: IV & V March 11th, 2001, 09:46 PM
Replies: 7
Views: 2,014
Posted By Jason2
Question about initial # of planets setting

I went into the text file for settings and put 200 as the max #... yet when I go into the game it never seems to generate over 100. How do I get more systems?

Thanks ...
Forum: Space Empires: IV & V March 11th, 2001, 05:53 PM
Replies: 6
Views: 2,282
Posted By Jason2
Re: Congratulations Mod Packers on Earth Alliance and Xi Chung

I have the identical start up stats (but a about a 100 planet system) and have seen massive EA, Sergetti and XiChung fleets. In fact, this is my second start up. The first one I got bLasted. I...
Forum: Space Empires: IV & V March 11th, 2001, 05:51 PM
Replies: 3
Views: 1,691
Posted By Jason2
Re: Please help

Thanks http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Jason2
Forum: Space Empires: IV & V March 10th, 2001, 10:39 PM
Replies: 3
Views: 1,691
Posted By Jason2
Please help

I have 1.30 and the modpack 1.6 (the latest one from Mephisto etc.). I have my settings set to 5000 racial points.

I like to tweak the races I compete against. I load them, then change them a...
Forum: Space Empires: IV & V March 8th, 2001, 10:36 PM
Replies: 0
Views: 1,924
Posted By Jason2
How to make AI build better ships

I believe I've found a way to make sure the AI consistently uses its tech to develope new ships throughout the game. I have been setting the Max # of ships to 200 and the Max # of units to 5000. ...
Forum: Space Empires: IV & V March 7th, 2001, 10:40 PM
Replies: 6
Views: 2,800
Posted By Jason2
Re: Research Strategies

I start by researching Planetary Weapons, Tractor Beams and Stellar Harnessing... ok, I'm full of it.

I tend to always research: Missiles, Depleted Uranium Cannons, Armor, Shields, Propulsion,...
Forum: Space Empires: IV & V March 7th, 2001, 10:34 PM
Replies: 12
Views: 4,377
Posted By Jason2
Re: What a beautiful sight....

I am using 1.27b (or whatever with the newest patch)... the 1.6 modpack from Mephisto et al. and on High Difficulty and with a Medium Bonus. I set the computer to low # of opponents but handpick:...
Forum: Space Empires: IV & V March 7th, 2001, 04:02 PM
Replies: 22
Views: 7,075
Posted By Jason2
No comparison to MOO2

I keep seeing people refer to the "AI" of MOO2. What AI?

A MOO2 basic game: build up for about 300 turns and then either wipe the whole galaxy or get wiped. The bonus to the computer was huge...
Forum: Space Empires: IV & V March 7th, 2001, 07:31 AM
Replies: 12
Views: 4,377
Posted By Jason2
What a beautiful sight....

I am playing a game set on High diff with medium bonus. I had expanded to about 8 systems and had about 24 planets... Shields V, DUC 5, Armor 5 (scattering)... and then I saw it, a Xi'chung Hive...
Forum: Space Empires: IV & V March 7th, 2001, 03:53 AM
Replies: 17
Views: 3,585
Posted By Jason2
Patch 4 ... security ???

I keep getting a window that asks for verification??? Never had this happen before.... anyone know anything? It asks for a password.

Jason2
Forum: Space Empires: IV & V March 7th, 2001, 12:40 AM
Replies: 3
Views: 2,411
Posted By Jason2
Re: What do I research to......

Thanks. I like to glass planets too much though to go to all the effort of capturing them.

Thanks again

Jason2

[This message has been edited by Jason2 (edited 07 March 2001).]
Forum: Space Empires: IV & V March 6th, 2001, 11:43 PM
Replies: 3
Views: 2,411
Posted By Jason2
What do I research to......

make planets that are domed breathable? I always start low tech and have never gotten up to having all-tech by the time I'm destroying or being destroyed. I recently started a new race/planet mix...
Showing results 51 to 75 of 142

 
Forum Jump

All times are GMT -4. The time now is 11:48 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.