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Showing results 51 to 75 of 93
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Posts Made By:
derb
Forum:
Space Empires: IV & V
February 21st, 2002, 09:13 PM
Replies:
6
Simeultaneous move - is intercept possible?
Views:
1,852
Posted By
derb
Re: Simeultaneous move - is intercept possible?
Sounds like the right thing - thanks. I will try it and see if it works as described!
Forum:
Space Empires: IV & V
February 21st, 2002, 07:11 PM
Replies:
6
Simeultaneous move - is intercept possible?
Views:
1,852
Posted By
derb
Simeultaneous move - is intercept possible?
Obviously if you can guess where an enemy fleet is you can meet him there but is there no way to have your fleet automatically try to intercept his assuming he comes in range? If not, it should be...
Forum:
Space Empires: IV & V
February 21st, 2002, 07:11 PM
Replies:
2
Simeultaneous move - is intercept possible?
Views:
1,315
Posted By
derb
Simeultaneous move - is intercept possible?
Obviously if you can guess where an enemy fleet is you can meet him there but is there no way to have your fleet automatically try to intercept his assuming he comes in range? If not, it should be...
Forum:
Space Empires: IV & V
February 19th, 2002, 02:47 AM
Replies:
11
SE IV Gold Demo - any opponents out there?
Views:
2,293
Posted By
derb
Re: SE IV Gold Demo - any opponents out there?
While we wait for PBW how about someone playing me either TCP/IP or by regular email?
Forum:
Space Empires: IV & V
February 19th, 2002, 02:42 AM
Replies:
7
GOLD released?
Views:
1,877
Posted By
derb
Re: GOLD released?
As it says here: http://www.shrapnelgames.com/ourgames.asp
"Projected release date: 03/04/02"
Forum:
Space Empires: IV & V
February 17th, 2002, 04:19 PM
Replies:
16
bug found in gold?
Views:
2,781
Posted By
derb
Re: bug found in gold?
I'll see if I can make it happen again...
Forum:
Space Empires: IV & V
February 16th, 2002, 03:53 PM
Replies:
16
bug found in gold?
Views:
2,781
Posted By
derb
Re: bug found in gold?
We had a trade alliance and our relations were warm. He seemed quite willing to keep it even when I had invaded his planets and killed several ships.
Forum:
Space Empires: IV & V
February 16th, 2002, 12:29 PM
Replies:
16
bug found in gold?
Views:
2,781
Posted By
derb
Re: bug found in gold?
I captured the planets and ships the "old fashioned way" - conquest. The demo doesn't give you enough tech levels to "build" serious intelligence ops.
Forum:
Space Empires: IV & V
February 15th, 2002, 08:15 PM
Replies:
18
keeping captured planets
Views:
3,044
Posted By
derb
Re: keeping captured planets
so it seems in general once your enemy's planet has been conquered it stays conquered with very little effort. Something I think should be included in future editions is the need for a garrison, at...
Forum:
Space Empires: IV & V
February 15th, 2002, 03:17 PM
Replies:
16
bug found in gold?
Views:
2,781
Posted By
derb
bug found in gold?
I have just conquered the planet of a neighbour, destroyed several ships and captured others yet he still keeps trading with me and his ships are not attacked by my minefields. This turn I have...
Forum:
Space Empires: IV & V
February 15th, 2002, 03:12 PM
Replies:
7
auto mine laying
Views:
2,368
Posted By
derb
Re: auto mine laying
I just took a look and I don't see a "repeat orders" option alas. Perhaps I missed it? Anyone else know where I might find one?
Forum:
Space Empires: IV & V
February 15th, 2002, 03:02 PM
Replies:
11
SE IV Gold Demo - any opponents out there?
Views:
2,293
Posted By
derb
Re: SE IV Gold Demo - any opponents out there?
Not one person is interested in playing Gold demo by email or TCP/IP? Nobody want to get a "head start" before the game hits the shops?
Forum:
Space Empires: IV & V
February 15th, 2002, 03:00 PM
Replies:
18
keeping captured planets
Views:
3,044
Posted By
derb
keeping captured planets
Pardon if this is a FAQ but a search didn't yield an answer - is there a rule of thumb about the nmber of troops needed to garrison a conquered planet to keep it from revolting? Does the powerfulness...
Forum:
Space Empires: IV & V
February 15th, 2002, 12:41 PM
Replies:
7
auto mine laying
Views:
2,368
Posted By
derb
auto mine laying
It would help if I could ask my ship to keep laying mines at a spot up to a certain number instead of having to return to it each turn and ask it to lay more mines. Is there a feature I missed that...
Forum:
Space Empires: IV & V
February 15th, 2002, 12:36 PM
Replies:
33
Keeping your distance (II)
Views:
4,552
Posted By
derb
Re: Keeping your distance (II)
Nice to know number of squares range from an intellectual point of view but it doesn't help much when playing strategically because crossing a system warp point to warp point is a different distance...
Forum:
Space Empires: IV & V
February 14th, 2002, 07:29 PM
Replies:
33
Keeping your distance (II)
Views:
4,552
Posted By
derb
Keeping your distance (II)
There should be better AI assistance to prevent you from running out of fuel on the way somewhere. If the computer knows you will run out it should re-rout you to a refuelling point along the way or...
Forum:
Space Empires: IV & V
February 14th, 2002, 07:25 PM
Replies:
1
Keeping your distance (I)
Views:
1,171
Posted By
derb
Keeping your distance (I)
There should be a way to sort planets and/or units being displayed by distance from the currently selected unit/planet. That would make it easier to do things like pick up mines from the nearest...
Forum:
Space Empires: IV & V
February 14th, 2002, 01:40 AM
Replies:
13
Newbie Q4 (suggestion?) Viewing ranges
Views:
3,881
Posted By
derb
Re: Newbie Q4 (suggestion?) Viewing ranges
A single long range weapon in among a lot of short ones would of course change the on-screen radius but it's still only a guide - you the user could always elect to use the normal way to display the...
Forum:
Space Empires: IV & V
February 13th, 2002, 05:22 PM
Replies:
7
Tactical combat and Gold
Views:
1,660
Posted By
derb
Re: Tactical combat and Gold
I agree that for more than two players TCP/IP tactical might be a hassle. Though I would still offer it as an option - perhaps with the ability to watch the combat if you are an ally of one of the...
Forum:
Space Empires: IV & V
February 13th, 2002, 05:06 PM
Replies:
7
Tactical combat and Gold
Views:
1,660
Posted By
derb
Re: Tactical combat and Gold
But if it is already implemented in hotseat surely a similar implementation could be done for TCP/IP?! Come on Malfador...
Forum:
Space Empires: IV & V
February 13th, 2002, 04:58 PM
Replies:
7
Tactical combat and Gold
Views:
1,660
Posted By
derb
Re: Tactical combat and Gold
Ah - as I feared... Is there any way to do tactical combat against other humans? Hot seat play for example? Or is it just impossible?
Forum:
Space Empires: IV & V
February 13th, 2002, 04:42 PM
Replies:
7
Tactical combat and Gold
Views:
1,660
Posted By
derb
Tactical combat and Gold
Malfador says that TCP/IP support is in SE IV Gold. I assume this means a faster way of doing essentially the same turn-based game? Or has it been implemented in such a way that you can play tactical...
Forum:
Space Empires: IV & V
February 13th, 2002, 04:40 PM
Replies:
11
SE IV Gold Demo - any opponents out there?
Views:
2,293
Posted By
derb
SE IV Gold Demo - any opponents out there?
I know that the 100 turn time limit and the tech limit are a drag, but I want to get some practice in against humans and see how multiplayer works before I get ahold of Gold...
Forum:
Space Empires: IV & V
February 13th, 2002, 01:16 AM
Replies:
13
Newbie Q4 (suggestion?) Viewing ranges
Views:
3,881
Posted By
derb
Re: Newbie Q4 (suggestion?) Viewing ranges
Sure - but what if you are trying to maneuver your ships around the enemy's planet or satellites to get at ships on the other side. You can tell you are 10 away from the planet to begin with, but you...
Forum:
Space Empires: IV & V
February 13th, 2002, 12:54 AM
Replies:
13
Newbie Q4 (suggestion?) Viewing ranges
Views:
3,881
Posted By
derb
Re: Newbie Q4 (suggestion?) Viewing ranges
Well, if you are a careful counter there is no guess work involved - so why not make it a little easier to avoid tedious counting?
Showing results 51 to 75 of 93
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