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Showing results 51 to 75 of 96
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Posts Made By:
KnidVermicious
Forum:
Space Empires: IV & V
August 1st, 2003, 05:08 PM
Replies:
3
Ground combat questions
Views:
1,162
Posted By
KnidVermicious
Re: Ground combat questions
Things that matter in ground combat units:
1)Offense/Defense bonuses, but they apply to the whole stack
2)Weapon damage (not range, reload rate, or supplies used)
3)Hit points (kilotons of...
Forum:
Space Empires: IV & V
August 1st, 2003, 05:04 PM
Replies:
3
Ground combat questions
Views:
1,162
Posted By
KnidVermicious
Re: Ground combat questions
Thanks,
Follow up question: All other things being equal, would a troop with a single 30 damage wpn be equivalent to a troop with three 10 damage wpns?
Forum:
Space Empires: IV & V
August 1st, 2003, 04:14 PM
Replies:
3
Ground combat questions
Views:
1,162
Posted By
KnidVermicious
Ground combat questions
1) In ground combat does having mutliple weapons on a troop make any difference? Does having 3 ground cannons mean that troop makes 3 attacks, with 3 attempts to hit?
2) I've read that emissive...
Forum:
Space Empires: IV & V
July 31st, 2003, 10:53 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Aha! Got it to work. At least in the modder, anyway.
Thanks SJ and Fyron
Forum:
Space Empires: IV & V
July 31st, 2003, 10:21 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I have the image mod and it's great. I still want to make my own troop components. I'm creating troops that are single units, basically the cockpit is 10k and contains the armor and weapons. I think...
Forum:
Space Empires: IV & V
July 31st, 2003, 09:44 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I've just started using the SE4 Modder by DavidG. It's awesome, and it makes it much easier to organize. Nice.
I'm putting together some image files for my new comps. It's easy to make the 128x128...
Forum:
Space Empires: IV & V
July 31st, 2003, 03:48 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I finished some test components for the Psychology mod and tried them in a game. All of my techs showed up. Some of my ship comps showed, some didn't. My fighter comp showed.None of my troop comps...
Forum:
Space Empires: IV & V
July 29th, 2003, 10:59 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Question: Weapons that affect only components (shields only,weapons only, etc.). Do they still damage units? I know they don't damage the components in a unit per se, but does the unit take damage...
Forum:
Space Empires: IV & V
July 29th, 2003, 10:09 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Another option: Make anti-planet weapons (napalm, etc.) reload time of 30. That way they get a big hit in, but can't stick around and keep pounding.
What do you think?
Forum:
Space Empires: IV & V
July 29th, 2003, 09:58 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
To tone down Weapon Platforms, what are my options? Which is the best?
1) Increase size and expense to decrease the number of WPs
2) Create a whole weapon series unique to WPs to limit them,...
Forum:
Space Empires: IV & V
July 29th, 2003, 09:43 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Ok, thanks for the tips.
Any suggestions on how to create a balance between weapon platforms and normal weapons not being able to target them? I want them to still be able to defend the planet,...
Forum:
Space Empires: IV & V
July 29th, 2003, 08:42 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Question: If sattelite's had fast, long range missiles would that counteract the disadvantages of putting them on a planet (ie they will probably end up on the wrong side)
What is the max speed...
Forum:
Space Empires: IV & V
July 29th, 2003, 08:34 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I guess I mean more defensive in a Point Defense way. Since no-planet regular ship weapons will not be able to counter current weapon platforms, I think this will make planetary assault too...
Forum:
Space Empires: IV & V
July 29th, 2003, 08:21 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Question: Is reload time ignored for Weapon Platforms?
Forum:
Space Empires: IV & V
July 29th, 2003, 08:16 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
OK, here's some ideas for Planetary Assault Mod:
1)Only special Planetary Assault ship weapons can target planets. Increase choices of assault weapons, some have range, some are special shield...
Forum:
Space Empires: IV & V
July 29th, 2003, 08:10 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Boy, I'm full of questions today. I'm at work so I can't check the game. I just have the txt files here.
Can a ship ram a planet?
Forum:
Space Empires: IV & V
July 29th, 2003, 08:07 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
How do mines work then? Do they have a ram action? Could the mine mechanics be used on a planet to simulate booby traps, heavy defense, etc.?
Forum:
Space Empires: IV & V
July 29th, 2003, 07:53 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
In a similar vein, if you set Weapon Type to Warhead (like Kamikaze Warhead) does that mean it destroys itself? Does it apply damage to the ship? Can it only be used on a ram action?
Forum:
Space Empires: IV & V
July 29th, 2003, 07:48 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Well, that's how I envision it. A suicidal bomber runs up to the enemy and blows himself up (destroying the unit) and hopefully taking some enemy with him.
Does anyone else think that planetary...
Forum:
Space Empires: IV & V
July 29th, 2003, 07:40 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Question: Does the component ability "Component Destroyed On Use" work with weapons? If I use it on Suicidal Assault will it shoot, and then destroy itself? Also, could this ability be added to a...
Forum:
Space Empires: IV & V
July 29th, 2003, 07:26 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Oooh I like it. I think removing planets as targets for the weapons would be simplest (not quickest) Then I could expand the planet assault weapons some, increase the choices for troops. I suppose...
Forum:
Space Empires: IV & V
July 29th, 2003, 06:48 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Possible way to protect troops from ship based weapons, thereby forcing the enemy to land troops and engage on the ground?
[ July 29, 2003, 17:49: Message edited by: KnidVermicious ]
Forum:
Space Empires: IV & V
July 29th, 2003, 06:45 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
What could be modded for ground units?
1)combat bonuses, which affect the stack(super soldiers, berzerkers)
2)hit points, possibly making small size-high hit point comps
3)Heavy...
Forum:
Space Empires: IV & V
July 29th, 2003, 06:38 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
I worked up a Combat Apothecary unit. This makes me want to expand the Biology tech to include super-soldier genetic engineering type stuff. Has anyone done this before? Is there much point in...
Forum:
Space Empires: IV & V
July 29th, 2003, 05:10 PM
Replies:
79
Psychology mods? Increasing the role of troops?
Views:
7,241
Posted By
KnidVermicious
Re: Psychology mods? Increasing the role of troops?
Do combat bonus components work for troops? Can I make a stimpack for troops that work like Psychotropic Drugs?
Urban Planning, eh? I'll be returning to school in fall to get my masters in Urban...
Showing results 51 to 75 of 96
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