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Search: Posts Made By: BlackRose
Forum: Space Empires: IV & V May 10th, 2004, 08:21 PM
Replies: 11
Views: 2,823
Posted By BlackRose
Re: Star Trek Mod Map v2

Hello, Hello!

Not sure if you noticed but I recently made a Star Wars Major Systems map in the tradition of both yours and Tnarg's fine Maps. One of the things I noticed with both maps, and My...
Forum: Space Empires: IV & V May 9th, 2004, 11:40 AM
Replies: 40
Views: 7,062
Posted By BlackRose
Re: Star Trek or Star Wars?

I voted Star Wars, nothing can undo the damage that Voyager did to me, nothing... Well Jar Jar and the Chemistry between Padme and Anikin came close.

Both have their conns, both have their pros,...
Forum: Space Empires: IV & V May 9th, 2004, 08:45 AM
Replies: 10
Views: 2,607
Posted By BlackRose
Re: Star Wars Major Systems Map and a Mission :)

Hmm, reading my earlier post I wasnt entirely clear http://forum.shrapnelgames.com/images/icons/icon7.gif The Map is Done, I just may want to add more features after I get some feed back ...
Forum: Space Empires: IV & V May 9th, 2004, 12:39 AM
Replies: 10
Views: 2,607
Posted By BlackRose
Re: Star Wars Major Systems Map and a Mission :)

BTW I want to thank some inspirational people for this project :

Atrocities - For such a wonderful, complete mod. And for raising my expectations for other mods (is that a good thing!?)

Andres...
Forum: Space Empires: IV & V May 9th, 2004, 12:35 AM
Replies: 10
Views: 2,607
Posted By BlackRose
Star Wars Major Systems Map and a Mission :)

I've recently undertaken a mission to develop a true CANNON Star Wars Map, set loosely around the time of Grand Admiral Thrawn with the Alliance holding Coruscant. It currently has 17 playable sides...
Forum: Space Empires: IV & V May 7th, 2004, 11:06 PM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

A preliminary Star Wars Systems Map is now complete. I'm quite proud of it, it has all cannon Planets, Systems, Hyperspace Routes etc. The next phase would be tweaking for balancing and the choice to...
Forum: Space Empires: IV & V May 2nd, 2004, 04:08 AM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Update on Star Wars System Map:

Empire Files for All Major Empires and Empires
Status: 90% (so that races can be placed)
The only reason why it isnt 100 is I'd like a few suggestions. Currently...
Forum: Space Empires: IV & V April 29th, 2004, 11:55 PM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Update on Star Wars System Map:

This map is currently being molded for the time that Thrawn was in controll of the Empire and the New Republic held Coruscant. The Map will be set up to play with...
Forum: Space Empires: IV & V April 29th, 2004, 06:40 AM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is it just me or is the ISD a better ship than the SSD? For certain as a carrier type ship the ISD can put far more Tie Fighter Bays than the SSD and plain old tonnage remaining after essential...
Forum: Space Empires: IV & V April 27th, 2004, 08:04 AM
Replies: 11
Views: 2,823
Posted By BlackRose
Re: Star Trek Mod Map v2

Hey, just got back from a look see, I love what you did with 8472's space http://forum.shrapnelgames.com/images/icons/icon7.gif Nebulae dont always have to do things and they sure look great !
...
Forum: Space Empires: IV & V April 27th, 2004, 07:56 AM
Replies: 11
Views: 2,823
Posted By BlackRose
Re: Star Trek Mod Map v2

Hey userX, i was a big fan of your first map, great to hear that you did a second http://forum.shrapnelgames.com/images/icons/icon7.gif

Was wondering if you thought about arranging the Empires...
Forum: Space Empires: IV & V April 27th, 2004, 12:15 AM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

<font size="2" face="sans-serif, arial, verdana">Exactly http://forum.shrapnelgames.com/images/icons/icon7.gif Part of the reason why I never downloaded it in the past (I proffess a love for...
Forum: Space Empires: IV & V April 26th, 2004, 04:01 AM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hmmmm, the more I play the more I think i've changed my mind. In the later game you have so few ships anyhow http://forum.shrapnelgames.com/images/icons/icon7.gif You start out with great big...
Forum: Space Empires: IV & V April 24th, 2004, 11:54 PM
Replies: 673
Views: 94,683
Posted By BlackRose
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hello!

Well this certainly seems like quite the work in progress, however, there is sooo much potential here! Looks like the game has been totally redesigned, great work! I really do hope that you...
Forum: Space Empires: IV & V April 24th, 2004, 07:29 AM
Replies: 3
Views: 1,443
Posted By BlackRose
Re: Specific Starting locations for Generated Empires or Neutral Empires

<font size="2" face="sans-serif, arial, verdana">Yah i was starting to guess that but oddly enough slot 7 is ALWAYS filled with the generated empire 'dark empire' every time. I was also getting a 90%...
Forum: Space Empires: IV & V April 24th, 2004, 07:14 AM
Replies: 3
Views: 1,443
Posted By BlackRose
Specific Starting locations for Generated Empires or Neutral Empires

Can it be done? I'm currently using Andres Star Wars Mod and I did a quick Star Wars map, he has 6 valid empire files (i'm not counting his EEE file!) and they fill up 1-6 easily. Then I set the 14...
Forum: Space Empires: IV & V April 23rd, 2004, 03:12 AM
Replies: 2,841
Views: 328,658
Posted By BlackRose
Re: STM "Final v1.7.5" Discussion

<font size="2" face="sans-serif, arial, verdana">Intentional, (I asked about this earlier actually!) During the dominion wars Romulan Cloaks were detectable while Klingon ones were not thus the...
Forum: Space Empires: IV & V April 23rd, 2004, 03:12 AM
Replies: 2,841
Views: 328,658
Posted By BlackRose
Re: STM "Final v1.7.5" Discussion *DELETED*

Post deleted by Suicide Junkie
Forum: Space Empires: IV & V April 18th, 2004, 09:39 PM
Replies: 2,841
Views: 328,658
Posted By BlackRose
Re: STM "Final v1.7.5" Discussion

The patches are winding down and I'm quite glad for them, this has to be the most complete comprehensive mod for any game. I've said before and I will say it again that If i had shelled out the $60...
Forum: Space Empires: IV & V April 18th, 2004, 02:10 AM
Replies: 409
Views: 52,330
Posted By BlackRose
Re: Star Trek, Quadrants of Conflict

Maybe if we delay long enuf we'll get those fancy new Tholian Weapons and mounts uploaded, now that would be fun, wouldnt it? http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum: Space Empires: IV & V April 17th, 2004, 10:08 PM
Replies: 2,841
Views: 328,658
Posted By BlackRose
Re: STM "Final v1.7.5" Discussion

Well I must say that bugs are starting to become few and far between http://forum.shrapnelgames.com/images/icons/icon7.gif Havnt found anything in days ...
Forum: Space Empires: IV & V April 17th, 2004, 11:29 AM
Replies: 409
Views: 52,330
Posted By BlackRose
Re: Star Trek, Quadrants of Conflict

Use a Small/Medium Ring World for Borg and a Small Ring World for Dominion?
Forum: Space Empires: IV & V April 17th, 2004, 04:04 AM
Replies: 5
Views: 1,950
Posted By BlackRose
Re: Medical Labs

ah, that makes sense, my population died before it was cured http://forum.shrapnelgames.com/images/icons/icon7.gif ty guys
Forum: Space Empires: IV & V April 17th, 2004, 02:59 AM
Replies: 5
Views: 1,950
Posted By BlackRose
Medical Labs

What do they do? I check the Newbie Faq and they arent listed there. Do they only prevent plagues on the planet they are placed? (that would be useless!)

Anyhow the gist is this, I have one Med...
Forum: Space Empires: IV & V April 16th, 2004, 09:46 PM
Replies: 409
Views: 52,330
Posted By BlackRose
Re: Star Trek, Quadrants of Conflict

Hmmm, very good ideas!

I'll go with Mimic, Interceptors and Taps if i'm allowed http://forum.shrapnelgames.com/images/icons/icon7.gif
Showing results 51 to 75 of 170

 
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