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Search: Posts Made By: couslee
Forum: Space Empires: IV & V February 10th, 2003, 02:43 AM
Replies: 31
Views: 5,366
Posted By couslee
Re: Capturing planets, a question of practicality.

Another simple strategy you can apply to help conquered planets not start out rioting, is get the planets first. If you capture a planet that is angry or rioting, there is a reason for that. you...
Forum: Space Empires: IV & V February 9th, 2003, 10:39 PM
Replies: 31
Views: 5,366
Posted By couslee
Re: Capturing planets, a question of practicality.

maybe I am wrong, but the setting for natural decrease do not stop working when you reach indifferent. Things that constantly effect the mood of the planet are building facilities, winning battles,...
Forum: Space Empires: IV & V February 9th, 2003, 10:22 PM
Replies: 12
Views: 2,993
Posted By couslee
Re: Help-newbie-Mining remotely

Another consideration when building a remote mining ship is that it uses supplies. Would be a real good idea to wait on building these until you have solar collectors, and a ship large enough to...
Forum: Space Empires: IV & V February 9th, 2003, 05:04 AM
Replies: 31
Views: 5,375
Posted By couslee
Re: drag in space

WHEW!
I was afraid this thread was going to talk about some hairy ship wearing a dress.
Forum: Space Empires: IV & V February 8th, 2003, 07:27 PM
Replies: 239
Views: 30,414
Posted By couslee
Re: The Funniest Canadian Joke.

Why Condoms Come in Boxes of 3, 6, or 12

A man walks into a drug store with his 8-year old
son. They happen to walk by the condom display, and
the boy asks, "What are these, Dad?"

...
Forum: Space Empires: IV & V February 4th, 2003, 06:46 AM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif why bother with ANY weapons when you can build a flying steel I-beam

[ February 04,...
Forum: Space Empires: IV & V February 4th, 2003, 06:37 AM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

PvK,
I certainly can understand your PoV. If it was real time combat, you would be partially correct. However, Say two ships are nose to nose in combat, and one ships decides to proceeded with a...
Forum: Space Empires: IV & V February 3rd, 2003, 11:19 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

Me either. I mis-understood it too. I just did another quick test not using the ramming ship
I attacked
He took 60% of my HP in damage
I took 100% of his HP in damage
Damaged components are...
Forum: Space Empires: IV & V February 3rd, 2003, 10:23 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

On a side note. WOW at all the replies and views. I am glad I asked this question.

Thanks to one and all. http://forum.shrapnelgames.com/images/icons/icon7.gif ...
Forum: Space Empires: IV & V February 3rd, 2003, 10:20 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

Slick.
It appears the damage rating of the warhead is added to the damage total (300+50kt). If the target ship has a ramming warhead, only the mass counts (50kt)

And I seriously doubt the...
Forum: Space Empires: IV & V February 3rd, 2003, 10:16 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

<font size="2" face="Verdana, Helvetica, sans-serif">The only favorable thing for the target I read is shields work for the target, but not the attacker.
And considering the cost both mineral wise...
Forum: Space Empires: IV & V February 3rd, 2003, 09:55 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

<font size="2" face="Verdana, Helvetica, sans-serif">That supprises me. Other components have the "may only be used once" or "destroyed after use" ability. this wouldn't work on the warhead? ...
Forum: Space Empires: IV & V February 3rd, 2003, 09:44 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

tbontob. I have seen that too. Had a ramming colony ship gets destroyed ramming a lighter ship ship too.

Thats is why I was thinking about maybe modding the warhead to a range 1, use 1. At 1000...
Forum: Space Empires: IV & V February 3rd, 2003, 09:38 PM
Replies: 38
Views: 6,625
Posted By couslee
Re: Ramming Damage

Thanks Geo. So the warhead damage is not calculated first, then the mass vs mass. Kind of like how shields were added to unit HP (pre 1.84).
See, I thought the warhead damage calculated first. I...
Forum: Space Empires: IV & V February 3rd, 2003, 08:11 PM
Replies: 38
Views: 6,625
Posted By couslee
Ramming Damage

I tried to find an answer and couldn't, so here it is.

How is ramming damage calculated?

The inspiration for this question has the following set-ups.
Both races have standard B,LS,CQ,6ion...
Forum: Space Empires: IV & V February 3rd, 2003, 01:12 PM
Replies: 10
Views: 2,724
Posted By couslee
Re: Racial attributes in PBW games

Not too sure about lowering the repair ability. If you are having a lot of combat, having to support extra repair ships to make up the difference could cost you a lot a minerals in support.

In a...
Forum: Space Empires: IV & V February 3rd, 2003, 12:47 PM
Replies: 7
Views: 1,651
Posted By couslee
Re: Possible Bug for 1.84

I did a one turn test just to see.
The .0 turn had 12 msgs, +2 added during game play.
The .1 turn had 29 msgs.
#1> Last message selected was #12 of 14, new turn started on #15 of 29
#2> Last...
Forum: Space Empires: IV & V February 3rd, 2003, 01:06 AM
Replies: 6
Views: 1,657
Posted By couslee
Re: Invincible satellites. ¿Bug?

<font size="2" face="Verdana, Helvetica, sans-serif">kewl beans http://forum.shrapnelgames.com/images/icons/icon6.gif , no more uber-armor for units.
Forum: Space Empires: IV & V February 3rd, 2003, 01:03 AM
Replies: 7
Views: 1,651
Posted By couslee
Re: Possible Bug for 1.84

What i am thinking, is in trying to remember the Last message you were on, it "remembers" the number of that message. for example, if you Last viewed message #17, and the next turn you only have 5...
Forum: Space Empires: IV & V February 3rd, 2003, 12:56 AM
Replies: 5
Views: 1,509
Posted By couslee
Re: SEIV poker

<font size="2" face="Verdana, Helvetica, sans-serif">I must have missed that post.

No, the intention here is to have a competition with fairly balanced races. The concept of balance would come...
Forum: Space Empires: IV & V February 2nd, 2003, 11:54 PM
Replies: 5
Views: 1,509
Posted By couslee
Re: SEIV poker

<font size="2" face="Verdana, Helvetica, sans-serif">I was already thinking about it, but added the possibility of the game master also playing. I know in smac, setting up a PBEM as a CMN was fun,...
Forum: Space Empires: IV & V February 2nd, 2003, 11:34 PM
Replies: 7
Views: 1,651
Posted By couslee
Re: Possible Bug for 1.84

I noticed that tooas a few other things as well regarding the message screen.

I have tried to test it more, but I believe this has to do with the message window "remembering" where you were when...
Forum: Space Empires: IV & V February 2nd, 2003, 10:12 PM
Replies: 5
Views: 1,509
Posted By couslee
SEIV poker

As most of you know, I am going to forego Simultaneous and PBW for at least a couple of months. So I will not be getting involed in this. I have read a lot of dissent over race settings and the...
Forum: Space Empires: IV & V February 2nd, 2003, 09:22 PM
Replies: 44
Views: 7,716
Posted By couslee
Re: Best Mod for solo play?

NO! my MOD is better!
No it isn't, your MOD sucks!
No it don't!
Yes it does!
No, You suck!
So does your momma, and realy good too!


A fist fight nearly breaks out, and the involved posters...
Forum: Space Empires: IV & V February 2nd, 2003, 09:12 PM
Replies: 43
Views: 5,552
Posted By couslee
Re: Simultaneous Games

Sorry for all the editing in the Last post. my thought process gets hosed sometimes because my meds and because of my illness at times.so thoughts come in sporradic. usually right after I hit "add...
Showing results 51 to 75 of 390

 
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