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Search: Posts Made By: Wanderer
Forum: Space Empires: IV & V December 21st, 2002, 11:45 PM
Replies: 14
Views: 2,618
Posted By Wanderer
Forum: Space Empires: IV & V December 20th, 2002, 03:29 AM
Replies: 15
Views: 3,260
Posted By Wanderer
Re: Many questions...

<font size="2" face="Verdana, Helvetica, sans-serif">Surely not! It doesn't work in 1.49 anyway.
Forum: Space Empires: IV & V December 20th, 2002, 02:53 AM
Replies: 6
Views: 1,491
Posted By Wanderer
Re: Hilarious homeworld placement bug

Taken from an AI president's log:

2400.2: Launched new orbital construction facility

2400.4: Watched new orbital construction facility get sucked into a black hole and destroyed.

2400.5:...
Forum: Space Empires: IV & V December 20th, 2002, 02:35 AM
Replies: 14
Views: 2,618
Posted By Wanderer
Re: MODding Problem - Please Help

From AI/Default_AI_DesignCreation.txt (not sure what other files need to be changed [presumably the race-specific ones], but here is the best place to start):

Name ...
Forum: Space Empires: IV & V December 20th, 2002, 02:16 AM
Replies: 191
Views: 24,893
Posted By Wanderer
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

In New Scientist (UK edition from a week or two back - can't find an Online link to the story) there's an article about a study that showed that a large number of papers cited in scientific (although...
Forum: Space Empires: IV & V December 19th, 2002, 07:37 PM
Replies: 14
Views: 2,618
Posted By Wanderer
Re: MODding Problem - Please Help

<font size="2" face="Verdana, Helvetica, sans-serif">Because the AI designer doesn't pay much attention to the rules! If you're not careful it'll build ships with two space yards or something...
Forum: Space Empires: IV & V December 18th, 2002, 11:09 PM
Replies: 6
Views: 1,491
Posted By Wanderer
Hilarious homeworld placement bug

I was doing some tests to see what facilities would get placed on homeworlds at different tech levels and how this would affect the production values. I've modded some 'capital city' type facilities...
Forum: Space Empires: IV & V December 18th, 2002, 10:58 PM
Replies: 33
Views: 5,165
Posted By Wanderer
Re: The Perfect fighter

<font size="2" face="Verdana, Helvetica, sans-serif">Is that correct? ISTR that PDC was not affected by combat bonuses....I'm probably wrong, but just checking...[/b]</font><hr /></blockquote><font...
Forum: Space Empires: IV & V December 18th, 2002, 10:07 PM
Replies: 191
Views: 24,893
Posted By Wanderer
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

So many tuppenies in the pot. Perhaps enough to buy a round? Here's another couple:

<font size="2" face="Verdana, Helvetica, sans-serif">Just as physicists keep finding smaller and smaller ...
Forum: Space Empires: IV & V December 16th, 2002, 10:00 PM
Replies: 191
Views: 24,893
Posted By Wanderer
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

<font size="2" face="Verdana, Helvetica, sans-serif">There was a long programme on British TV Last night about the development of the English language - I caught literally the Last two minutes, which...
Forum: Space Empires: IV & V December 15th, 2002, 05:57 PM
Replies: 59
Views: 7,135
Posted By Wanderer
Re: Gryphin Mod v.3 - Troop Question

<font size="2" face="Verdana, Helvetica, sans-serif">Yup! Now HMS Invincible really can be invincible (and would make an excellent minesweeper http://forum.shrapnelgames.com/images/icons/icon10.gif...
Forum: Space Empires: IV & V December 15th, 2002, 05:07 PM
Replies: 26
Views: 4,724
Posted By Wanderer
Re: Opinion on emotionless

<font size="2" face="Verdana, Helvetica, sans-serif">I don't think it worked that way in SE3...
The mood of the population was unimportant until they started rioting.
You could force them to work...
Forum: Space Empires: IV & V December 12th, 2002, 10:09 PM
Replies: 22
Views: 4,317
Posted By Wanderer
Re: Tech Tree with descriptions?

Heh. If my mod ever gets finished it'll have a sumptious manual (web-based probably) explaining everything. But then it's not scheduled for completion until 2009... ...
Forum: Space Empires: IV & V December 12th, 2002, 09:15 PM
Replies: 27
Views: 4,774
Posted By Wanderer
Re: Intelligence war

I tend to find Puppet Political Parties don't work as well unless the enemy planets are full of angry people. Try several turns of massed Anarchy Groups projects then start hitting them with PPPs....
Forum: Space Empires: IV & V December 12th, 2002, 08:58 PM
Replies: 191
Views: 24,893
Posted By Wanderer
Re: Mod Idea: Simulating surfaces -> Borg Technology -> Twinkie Physics -> Worldviews

I picked these points as they're space-related http://forum.shrapnelgames.com/images/icons/icon7.gif

"Why do many moons in our solar system still have magnetic fields? They should have cooled...
Forum: Space Empires: IV & V December 11th, 2002, 09:17 PM
Replies: 26
Views: 4,724
Posted By Wanderer
Re: Opinion on emotionless

<font size="2" face="Verdana, Helvetica, sans-serif">I research Urban Pacification Centers very early on. In fact there are times I wish the stock happiness modifiers were multiples of 20% not 10%...
Forum: Space Empires: IV & V December 8th, 2002, 10:46 PM
Replies: 50
Views: 7,540
Posted By Wanderer
Re: thoughts - the source of all problems and disbalances

Ta, BM. Sometimes I wish I'd studied physics at university rather than copmuter science. Then I remember how much time my physicist friends had to spend in labs whilst I was messing about playing...
Forum: Space Empires: IV & V December 8th, 2002, 02:26 AM
Replies: 50
Views: 7,540
Posted By Wanderer
Re: thoughts - the source of all problems and disbalances

A photon in a laser-bLast (for example) may not have any mass but it still has momentum. Beacuse of conservation of momentum you'll get recoil.

EDIT: For example, consider how a comet's tail...
Forum: Space Empires: IV & V December 6th, 2002, 01:47 AM
Replies: 50
Views: 7,540
Posted By Wanderer
Re: thoughts - the source of all problems and disbalances

1) If you're firing at something 1000s of km away, a small recoil & a little bit of torque and you'll miss by some way if you don't correct your aim.

2) 15" shells weighed a ton (literally) - you...
Showing results 51 to 69 of 69

 
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