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Showing results 51 to 75 of 84
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Posts Made By:
jim
Forum:
Space Empires: IV & V
July 31st, 2002, 05:07 AM
Replies:
29
Fighters are tractor beams
Views:
5,675
Posted By
jim
Re: Fighters are tractor beams
T. S. -
It's more than an exploit.
It is a basic problem for simul battle planning.
What it means is that any ship with PDCs simply cannot ever be trusted to follow it's individual strategy....
Forum:
Space Empires: IV & V
July 31st, 2002, 04:26 AM
Replies:
29
Fighters are tractor beams
Views:
5,675
Posted By
jim
Fighters are tractor beams
Yep, realllly!
Frustrated that your baseships (or dreadnoughts) can't catch those BBs or BCs or others using a max range strategy?
No problemo! Just tuck a fighter bay into the design and...
Forum:
Space Empires: IV & V
July 29th, 2002, 05:31 AM
Replies:
7
Q - shielded fighters and anti-shield weapons
Views:
1,792
Posted By
jim
Re: Q - shielded fighters and anti-shield weapons
oleg -
To answer your Q, I have seen some TDM AIs throw hundreds of shielded fighters into the battle. This is especially true against non-domed Large and Huge planets. PDCs, even the highest...
Forum:
Space Empires: IV & V
July 29th, 2002, 05:18 AM
Replies:
10
Redundancy is good, but Q Rx + 2 x Solar coll?!
Views:
2,589
Posted By
jim
Re: Redundancy is good, but Q Rx + 2 x Solar coll?!
I noticed just now that the Romulan DNs also have thie Q + 2xSCs.
I do not have SEIV Gold. I may get it, but have not done so yet.
Understand the AI design scripting difficulties. I just had...
Forum:
Space Empires: IV & V
July 29th, 2002, 04:06 AM
Replies:
10
Redundancy is good, but Q Rx + 2 x Solar coll?!
Views:
2,589
Posted By
jim
Redundancy is good, but Q Rx + 2 x Solar coll?!
I am in a game w/AIs only. One of them is the 1.49 TDM Romulan Empire.
For some odd reason, the Heavy Carrier ship design has a quantum reactor and two solar collector IIIs.
Is there any...
Forum:
Space Empires: IV & V
July 29th, 2002, 02:00 AM
Replies:
7
Q - shielded fighters and anti-shield weapons
Views:
1,792
Posted By
jim
Q - shielded fighters and anti-shield weapons
Often, a stack of fighters (say 20) will be targeted by my ships non-PDC weapons in Simultaneous Movement games.
If the fighter design includes one or more shields, then shield-sapping weapons...
Forum:
Space Empires: IV & V
July 12th, 2002, 02:10 AM
Replies:
7
The answer is 162
Views:
1,627
Posted By
jim
Re: The answer is 162
<bump>
Alpha Kodiak?
Forum:
Space Empires: IV & V
July 11th, 2002, 03:36 AM
Replies:
7
The answer is 162
Views:
1,627
Posted By
jim
Re: The answer is 162
Alpha Kodiak
The Rage txt "read me" file says it is Version 2.3
Forum:
Space Empires: IV & V
July 9th, 2002, 05:03 AM
Replies:
7
The answer is 162
Views:
1,627
Posted By
jim
The answer is 162
The Q: How many ships would the Rage build?
I started a non-Gold game, simul move, max tech, 3 Homeworlds, no intel, no mines, no stellar manip in a large-medium galaxy. I tweaked the Rage to...
Forum:
Space Empires: IV & V
June 21st, 2002, 11:51 PM
Replies:
11
The Maddening Multiplex
Views:
3,086
Posted By
jim
Re: The Maddening Multiplex
Am I right, then, that this phenomenon is a bug?
It seems worse for planet WP stacks and Bases, almost as bad for BaseShips.
Does it affect only non-Gold games?
(So far, I ignore it, and...
Forum:
Space Empires: IV & V
June 21st, 2002, 04:24 AM
Replies:
11
The Maddening Multiplex
Views:
3,086
Posted By
jim
Re: The Maddening Multiplex
I experience the problem even when I do not direct the shooter to switch targets after a set damage inflicted.
That is, even if I have it set not to shift fire until after the target is destroyed,...
Forum:
Space Empires: IV & V
June 21st, 2002, 02:20 AM
Replies:
11
The Maddening Multiplex
Views:
3,086
Posted By
jim
The Maddening Multiplex
The way I thought Multiplex worked was as follows:
1) PDC do not need it
2) Shooter picks a target per Fleet and Empire options and shoots until target destroyed or shooter runs out of...
Forum:
Space Empires: IV & V
May 10th, 2002, 12:58 AM
Replies:
16
Neural Net and Talisman - a question
Views:
3,870
Posted By
jim
Re: Neural Net and Talisman - a question
Of course, as I had said, I was referring to the non-Gold Version of the game. In that Version, the player order dictates the combat execution order.
If I have it right, every ship in a fleet...
Forum:
Space Empires: IV & V
May 9th, 2002, 02:46 AM
Replies:
16
Neural Net and Talisman - a question
Views:
3,870
Posted By
jim
Neural Net and Talisman - a question
I know that the Neural Net allows every ship in a fleet to use the experience stats of the best ship in the fleet.
I know that the Talisman allows every hit to score. I also seem to note behavior...
Forum:
Space Empires: IV & V
April 9th, 2002, 02:02 AM
Replies:
3
Allegiance Subverter and Computer Virus Qs
Views:
2,058
Posted By
jim
Allegiance Subverter and Computer Virus Qs
I am unsure of certain aspects of these things. Any help would be appreciated.
1) If a ship has both a bridge an an aux bridge, does that affect the chance of an allegiance subverter working?
...
Forum:
Space Empires: IV & V
March 16th, 2002, 03:03 AM
Replies:
4
Hpw does one level the playing field with the AIs?
Views:
1,714
Posted By
jim
Re: Hpw does one level the playing field with the AIs?
I only play TDM races.
The other more exotic, game-altering Mods concern me. If I must, I will - but later.
Forum:
Space Empires: IV & V
March 16th, 2002, 01:54 AM
Replies:
4
Hpw does one level the playing field with the AIs?
Views:
1,714
Posted By
jim
Hpw does one level the playing field with the AIs?
I always play high difficulty and low or medium bonus, but what "must" I do to level the field?
- I can get unfair advantages in intel, so I disallow that,
- Mines are just a simple way to a...
Forum:
Space Empires: IV & V
March 15th, 2002, 06:41 AM
Replies:
9
Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
Views:
2,616
Posted By
jim
Re: Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
Yes, and I confirmed it, just to prove it to myself. I did it in the Simulator and then I went to a saved game, built the test ships, then gifted them to the AI and proceeded to beat on them.
...
Forum:
Space Empires: IV & V
March 15th, 2002, 02:52 AM
Replies:
9
Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
Views:
2,616
Posted By
jim
Aquilaeians - and shield-skipping weapons (Master Belisarious, thx!)
The AI of these guys is wonderful in combat!!
What a neat hedgehog! Reminds me of Royal Marines forming square in the Hornblower and Sharpe stories - though the Aq's do not use a square.
I had...
Forum:
Space Empires: IV & V
March 14th, 2002, 12:55 AM
Replies:
2
Training facilities - and the AIs
Views:
985
Posted By
jim
Training facilities - and the AIs
In short, do they use them? Do they even build them?
I ask this because, if they do not, I should probably not allow them in my games against the AIs. I already do not do tech trades and allow...
Forum:
Space Empires: IV & V
March 12th, 2002, 03:33 AM
Replies:
4
To Tampa Gamer - a question
Views:
1,428
Posted By
jim
Re: To Tampa Gamer - a question
Ouch!
I did not know that!
I thought that I had seen the AI lunge for ruins worlds ... to the point of sending colony ships hopeless distances beyond range, at times.
Oh, well.
Sorry...
Forum:
Space Empires: IV & V
March 12th, 2002, 01:17 AM
Replies:
4
To Tampa Gamer - a question
Views:
1,428
Posted By
jim
To Tampa Gamer - a question
I have added the Ponderosa to my empire, but that's not why I'm posting this. :-)
The Colonials, as tough as they were, could have been much more formidable. SHOULD have been, I think.
In...
Forum:
Space Empires: IV & V
March 11th, 2002, 01:52 AM
Replies:
3
To Tampa Gamer (Colonials)
Views:
1,568
Posted By
jim
To Tampa Gamer (Colonials)
Thank you!
I want to relate a quick, er, "close encounter" I just had with your Colonials. High Diff, Low Bonus, non-Gold TDM.
They started in an adjacent system, and soon declared war on me. ...
Forum:
Space Empires: IV & V
March 9th, 2002, 01:06 AM
Replies:
64
SPACE EMPIRES IV GOLD NOTICE - PLEASE READ!
Views:
8,409
Posted By
jim
Re: SPACE EMPIRES IV GOLD NOTICE - PLEASE READ!
Mephisto + Phoenix-D + Deathstalker -
I am back at it.
The TDM is 2.0, per the ReadMe.
I think I have puzzled out the Darlok thing. The TDM Race pix did NOT have Darlok bmps. However, the...
Forum:
Space Empires: IV & V
March 8th, 2002, 05:57 AM
Replies:
64
SPACE EMPIRES IV GOLD NOTICE - PLEASE READ!
Views:
8,409
Posted By
jim
Re: SPACE EMPIRES IV GOLD NOTICE - PLEASE READ!
More on my trials and tribulations.
It seems that I can play a non-simultaneous game. It is just the simultaneous game that grinds my pc to a halt.
As to the spelling stuff, I will look at...
Showing results 51 to 75 of 84
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