The Official e-Store of Shrapnel Games
This Month's Specials
Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 3 of 3
<
1
2
3
Showing results 51 to 61 of 61
Search took
0.00
seconds; generated 19 minute(s) ago.
Search:
Posts Made By:
Courageous
Forum:
Space Empires: IV & V
December 9th, 2000, 09:36 PM
Replies:
158
Up to date beta patch info..
Views:
28,665
Posted By
Courageous
Re: Up to date beta patch info..
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Talenn:
Any luck on getting a master list of exactly which files contain changes? I would LOVE this feature and...
Forum:
Space Empires: IV & V
December 9th, 2000, 01:15 AM
Replies:
1
AI Question
Views:
1,490
Posted By
Courageous
Re: AI Question
I'd prefer the ability to replace a .dll with a published API. One possible .dll replacement, of course, would be one that simply sublets the .dll interface to scripts written in any scripting...
Forum:
Space Empires: IV & V
December 9th, 2000, 01:12 AM
Replies:
14
AI must be patched!
Views:
2,678
Posted By
Courageous
Re: AI must be patched!
The unhappiness of conquered populations has
been problematic enough for me to scour
planets clean instead. If someone has a good
method for capturing populations and then
keeping them happy, I'd...
Forum:
Space Empires: IV & V
December 9th, 2000, 12:22 AM
Replies:
2
Map Editor
Views:
1,578
Posted By
Courageous
Re: Map Editor
It would seem that the right thing would be for SEIV to support "save map as text" and "load map from text" methods. This way, while an editor would be useful and save a lot of pain, it would also...
Forum:
Space Empires: IV & V
December 9th, 2000, 12:20 AM
Replies:
8
Initiatives
Views:
2,449
Posted By
Courageous
Re: Initiatives
If it were me, even in turned-based combat,
I'd to simulataneous damage resolution (only
resolve the damage after all sides have
taken their turns). This would fairly well
do away with the notion...
Forum:
Space Empires: IV & V
December 9th, 2000, 12:04 AM
Replies:
14
AI must be patched!
Views:
2,678
Posted By
Courageous
Re: AI must be patched!
Eschew peace. Declare war; this will make
those AI's quite happy, I assure you. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
C//
Forum:
Space Empires: IV & V
December 8th, 2000, 11:46 PM
Replies:
93
Compiled Questions/Bug List/Wish List
Views:
13,709
Posted By
Courageous
Re: Compiled Questions/Bug List/Wish List
You can implement these suggestions yourself.
There are settings for them in your data
directory.
C//
Forum:
Space Empires: IV & V
December 8th, 2000, 11:07 PM
Replies:
14
AI must be patched!
Views:
2,678
Posted By
Courageous
Re: AI must be patched!
You think the A.I. sucks? Play _Ascendancy_.
Then you will count your blessings. Anyway,
for a harder game, play in a small universe
with the maximum number of AI opponents.
Turn off the...
Forum:
Space Empires: IV & V
December 8th, 2000, 10:52 PM
Replies:
4
Dune
Views:
1,564
Posted By
Courageous
Re: Dune
I really, really liked the new Dune. While
you could be critical of it if you wanted to,
it captured the atmosphere and feel of the
Novel quite well. And I believe you are being
far too critical...
Forum:
Space Empires: IV & V
December 8th, 2000, 10:47 PM
Replies:
32
What now????
Views:
4,506
Posted By
Courageous
Re: What now????
Easy to fix: the AI should perform a target-
value-to-defense ratio, weighted perhaps by
distance to target, and attack the most
valuable targets that also happen to be the
most weakly defended....
Forum:
Space Empires: IV & V
December 8th, 2000, 12:30 AM
Replies:
9
Some suggestions
Views:
2,681
Posted By
Courageous
Re: Some suggestions
Yes. Next ship should count the fleet as a
ship; or at least their should be an option
under Empire Options to enable this. I've
already submitted a change request to
Malfador for this.
C//
Showing results 51 to 61 of 61
Page 3 of 3
<
1
2
3
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
12:48 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.