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Search: Posts Made By: Courageous
Forum: Space Empires: IV & V December 9th, 2000, 09:36 PM
Replies: 158
Views: 28,665
Posted By Courageous
Re: Up to date beta patch info..

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Talenn:
Any luck on getting a master list of exactly which files contain changes? I would LOVE this feature and...
Forum: Space Empires: IV & V December 9th, 2000, 01:15 AM
Replies: 1
Views: 1,490
Posted By Courageous
Re: AI Question

I'd prefer the ability to replace a .dll with a published API. One possible .dll replacement, of course, would be one that simply sublets the .dll interface to scripts written in any scripting...
Forum: Space Empires: IV & V December 9th, 2000, 01:12 AM
Replies: 14
Views: 2,678
Posted By Courageous
Re: AI must be patched!

The unhappiness of conquered populations has
been problematic enough for me to scour
planets clean instead. If someone has a good
method for capturing populations and then
keeping them happy, I'd...
Forum: Space Empires: IV & V December 9th, 2000, 12:22 AM
Replies: 2
Views: 1,578
Posted By Courageous
Re: Map Editor

It would seem that the right thing would be for SEIV to support "save map as text" and "load map from text" methods. This way, while an editor would be useful and save a lot of pain, it would also...
Forum: Space Empires: IV & V December 9th, 2000, 12:20 AM
Replies: 8
Views: 2,449
Posted By Courageous
Re: Initiatives

If it were me, even in turned-based combat,
I'd to simulataneous damage resolution (only
resolve the damage after all sides have
taken their turns). This would fairly well
do away with the notion...
Forum: Space Empires: IV & V December 9th, 2000, 12:04 AM
Replies: 14
Views: 2,678
Posted By Courageous
Re: AI must be patched!

Eschew peace. Declare war; this will make
those AI's quite happy, I assure you. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

C//
Forum: Space Empires: IV & V December 8th, 2000, 11:46 PM
Replies: 93
Views: 13,709
Posted By Courageous
Re: Compiled Questions/Bug List/Wish List

You can implement these suggestions yourself.
There are settings for them in your data
directory.


C//
Forum: Space Empires: IV & V December 8th, 2000, 11:07 PM
Replies: 14
Views: 2,678
Posted By Courageous
Re: AI must be patched!

You think the A.I. sucks? Play _Ascendancy_.
Then you will count your blessings. Anyway,
for a harder game, play in a small universe
with the maximum number of AI opponents.
Turn off the...
Forum: Space Empires: IV & V December 8th, 2000, 10:52 PM
Replies: 4
Views: 1,564
Posted By Courageous
Re: Dune

I really, really liked the new Dune. While
you could be critical of it if you wanted to,
it captured the atmosphere and feel of the
Novel quite well. And I believe you are being
far too critical...
Forum: Space Empires: IV & V December 8th, 2000, 10:47 PM
Replies: 32
Views: 4,506
Posted By Courageous
Re: What now????

Easy to fix: the AI should perform a target-
value-to-defense ratio, weighted perhaps by
distance to target, and attack the most
valuable targets that also happen to be the
most weakly defended....
Forum: Space Empires: IV & V December 8th, 2000, 12:30 AM
Replies: 9
Views: 2,681
Posted By Courageous
Re: Some suggestions

Yes. Next ship should count the fleet as a
ship; or at least their should be an option
under Empire Options to enable this. I've
already submitted a change request to
Malfador for this.

C//
Showing results 51 to 61 of 61

 
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