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Showing results 51 to 75 of 79
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Posts Made By:
James Sterrett
Forum:
Space Empires: IV & V
December 3rd, 2000, 04:59 PM
Replies:
30
Maintenance Formula
Views:
6,616
Posted By
James Sterrett
Re: Maintenance Formula
Seems to me one of the simpler cures here would be to let seekers target sats. 8) This would prevent the "drop it off in bombardment range" problem.
However, from a wider perspective, should we...
Forum:
Space Empires: IV & V
December 2nd, 2000, 03:08 PM
Replies:
30
Maintenance Formula
Views:
6,616
Posted By
James Sterrett
Re: Maintenance Formula
I'm not sure about the need for upkeep. For all their various capabilities, mines, sats, and fighters are ultimately defensive weapons unless deployed by a fleet. You can deploy thousands of mines,...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:04 PM
Replies:
8
Rationale for 2D world in which planets don't move
Views:
2,311
Posted By
James Sterrett
Re: Rationale for 2D world in which planets don\'t move
Yup, same one.... might have run into me via Flanker, and also TacOps, BCT, TTLG (http://www.ttlg.com), Steel Beasts. Um, and probably others. 8)
Forum:
Space Empires: IV & V
December 1st, 2000, 03:45 PM
Replies:
17
'Opportunity Fire' for Sattelites & WPs
Views:
3,532
Posted By
James Sterrett
Re: \'Opportunity Fire\' for Sattelites & WPs
Thanks for the formatting tip - I obviously need to spend more time with help files and less with rulebooks. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Glad you guys found the post...
Forum:
Space Empires: IV & V
November 30th, 2000, 08:22 PM
Replies:
17
'Opportunity Fire' for Sattelites & WPs
Views:
3,532
Posted By
James Sterrett
Re: \'Opportunity Fire\' for Sattelites & WPs
In an impulse movement system, you break the turn down into a number of "impulses" equal to the fastest object in the game.
Then make a chart such that the movement of each "thing" is spaced out...
Forum:
Space Empires: IV & V
November 30th, 2000, 08:03 PM
Replies:
8
Rationale for 2D world in which planets don't move
Views:
2,311
Posted By
James Sterrett
Re: Rationale for 2D world in which planets don\'t move
The planets and warp points *do* rotate.
(hands start waving about to help the explanation)
However, to keep everything simple, the viewport spins so that we always see one direction as "up",...
Forum:
Space Empires: IV & V
November 29th, 2000, 11:36 PM
Replies:
6
Christmas Wish List (components wanted)
Views:
1,943
Posted By
James Sterrett
Re: Christmas Wish List (components wanted)
Black-hole warp drives would be nifty. 8)
You already have mine point-defence: your description is exactly what the mine-sweeping ship component works.
Forum:
Space Empires: IV & V
November 24th, 2000, 04:57 PM
Replies:
2
Tech Tree
Views:
1,432
Posted By
James Sterrett
Re: Tech Tree
At:
http://forum.shrapnelgames.com/ubbuploads/James+Sterrett/SE4TechTree.doc
you can download a Word doco Version of the tech tree. I have not updated it yet for the patch, and I've since...
Forum:
Space Empires: IV & V
November 22nd, 2000, 03:34 PM
Replies:
10
Weapons
Views:
2,792
Posted By
James Sterrett
Re: Weapons
Shepherd: by using subtraction, your formula essentially compares raw damage, instead of damage per unit of space. Not quite as useful IMO, though if you'd like to argue it's better I'm happy to...
Forum:
Space Empires: IV & V
November 21st, 2000, 06:30 AM
Replies:
10
Weapons
Views:
2,792
Posted By
James Sterrett
Re: Weapons
Is there any advantage to doing more damage with 1 weapon, over doing the same damage with 3?
In raw terms (ignoring rate of fire), the WMG III has an efficiency of 2.0; the PBB is either 2.0...
Forum:
Space Empires: IV & V
November 21st, 2000, 01:32 AM
Replies:
10
Weapons
Views:
2,792
Posted By
James Sterrett
Re: Weapons
The attached Excel file is a work-inp-progress, but it does begin to answer some of your questions. Sort it by selecting a calculation row, then sort through the Data -> Sort -> Expand method (this...
Forum:
Space Empires: IV & V
November 20th, 2000, 07:32 PM
Replies:
7
Ancient Ruins
Views:
1,754
Posted By
James Sterrett
Re: Ancient Ruins
This is mostly a guess:
There are 4 technologies you can gain only from ancient ruins:
Neural Computer Interface: Neural Combat Net
Massive Planetary Shielding: Massive Planetary Shield...
Forum:
Space Empires: IV & V
November 20th, 2000, 05:58 AM
Replies:
17
How to Mine Asteroids?/Effects of Storms?
Views:
4,482
Posted By
James Sterrett
Re: How to Mine Asteroids?/Effects of Storms?
I'm actually hopefuly that eventually she'll play it - she's a gamer, and was a True MOO Addict for a while. So far, though, her attitude is that I can figure out how the thing works, then teach her...
Forum:
Space Empires: IV & V
November 19th, 2000, 04:31 PM
Replies:
15
Please voice your support the following Victory condition for SE4:
Views:
4,938
Posted By
James Sterrett
Re: Please voice your support the following Victory condition for SE4:
Since most populations seem to start off Jubilant, you need to put in a time limit; before N years the condition doesn't kick in.
Forum:
Space Empires: IV & V
November 19th, 2000, 04:27 PM
Replies:
17
How to Mine Asteroids?/Effects of Storms?
Views:
4,482
Posted By
James Sterrett
Re: How to Mine Asteroids?/Effects of Storms?
Lintman: Thank you for blowing away good theory with bad empirical evidence. ;-)
I'd read through the data files, and somewhere they claimed that the cost N listed in the tech data files was the...
Forum:
Space Empires: IV & V
November 19th, 2000, 04:15 PM
Replies:
3
Sphereworld help please!
Views:
1,508
Posted By
James Sterrett
Re: Sphereworld help please!
Oops! Thanks for the correction. 8)
Forum:
Space Empires: IV & V
November 19th, 2000, 03:18 AM
Replies:
17
How to Mine Asteroids?/Effects of Storms?
Views:
4,482
Posted By
James Sterrett
Re: How to Mine Asteroids?/Effects of Storms?
Sats are 50,000 per level; you get the first level for free. Researching the next two will take a total of 250,000 RPs.
Forum:
Space Empires: IV & V
November 19th, 2000, 12:20 AM
Replies:
3
Sphereworld help please!
Views:
1,508
Posted By
James Sterrett
Re: Sphereworld help please!
You need more starbases. Each one only holds *one* plate or cable component for 10kT of materials each.
You need 100kT of each for a ringworld and 200kT for a Dyson sphere. So you need 10 of...
Forum:
Space Empires: IV & V
November 18th, 2000, 04:58 PM
Replies:
41
Game Manual in HTML Format ??????
Views:
11,020
Posted By
James Sterrett
Re: Game Manual in HTML Format ??????
For all that it is called the CD manual, it's actually installed to your hard drive. Confused yet? 8)
In the SEIV Start Menu section there ought to be a link to it; it's an HTML file.
Forum:
Space Empires: IV & V
November 18th, 2000, 03:24 AM
Replies:
5
Shipyard on strike?
Views:
1,947
Posted By
James Sterrett
Re: Shipyard on strike?
Resource shortfall?
Forum:
Space Empires: IV & V
November 17th, 2000, 11:23 PM
Replies:
22
Planetary bombardment(genocide)
Views:
4,390
Posted By
James Sterrett
Re: Planetary bombardment(genocide)
The argument in favor of diplomatic penalties for the destruction of planets is that it makes the player's decisions in the game more complex. Do you take the easy, fast route, vaporizing the...
Forum:
Space Empires: IV & V
November 17th, 2000, 09:44 PM
Replies:
12
Counter intelligence help please!
Views:
3,208
Posted By
James Sterrett
Re: Counter intelligence help please!
Second that... that's a *very* helpful explanation. 8)
Forum:
Space Empires: IV & V
November 17th, 2000, 09:22 PM
Replies:
18
How do you stop Rioting?
Views:
4,396
Posted By
James Sterrett
Re: How do you stop Rioting?
Lintman - thanks for the info, though it's something I've already been doing. 8) And I broadly agree with your rant on the manual; it's just that my reserve took longer to break than yours. 8)
...
Forum:
Space Empires: IV & V
November 17th, 2000, 07:07 PM
Replies:
18
How do you stop Rioting?
Views:
4,396
Posted By
James Sterrett
Re: How do you stop Rioting?
"To make planets happy you need to remove the troops! Nothing reminds populations that they are conquered more then troops."
Ah.... and here I'd been assuming that more troops would make them...
Forum:
Space Empires: IV & V
November 16th, 2000, 12:37 AM
Replies:
41
Game Manual in HTML Format ??????
Views:
11,020
Posted By
James Sterrett
Re: Game Manual in HTML Format ??????
I've uploaded a SEIV Tech Tree listing as a Word doco, to http://forum.shrapnelgames.com/ubbuploads/James+Sterrett/SE4TechTree.doc....
Showing results 51 to 75 of 79
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