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Showing results 51 to 75 of 84
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Posts Made By:
Seik
Forum:
Space Empires: IV & V
September 29th, 2001, 11:13 PM
Replies:
14
Detect cloaked ships
Views:
3,356
Posted By
Seik
Re: Detect cloaked ships
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
I did something like that in techmod.. passive sensors are really only good for detecting fighters....
Forum:
Space Empires: IV & V
September 29th, 2001, 09:05 PM
Replies:
13
Capture Ships
Views:
2,923
Posted By
Seik
Re: Capture Ships
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Deathstalker:
hmmmm....this is worth a try, if you are using a 'fleet' the modify the orders so that ALL ships...
Forum:
Space Empires: IV & V
September 29th, 2001, 08:59 PM
Replies:
13
Capture Ships
Views:
2,923
Posted By
Seik
Re: Capture Ships
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
SSD = self destruct device. Board a ship with one of these, and you both go *poof*
...
Forum:
Space Empires: IV & V
September 29th, 2001, 07:25 AM
Replies:
13
Capture Ships
Views:
2,923
Posted By
Seik
Re: Capture Ships
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dumbluck:
Is there an SSD involved?<HR></BLOCKQUOTE>
Sorry, but what is SSD?
Forum:
Space Empires: IV & V
September 29th, 2001, 06:29 AM
Replies:
13
Capture Ships
Views:
2,923
Posted By
Seik
Capture Ships
Getting mad ...
In a single player game I want to capture an enemy MineSweeper in strategic combat.
But that does not function.
I ve tried every strategy but everytime I ve got the same...
Forum:
Space Empires: IV & V
September 29th, 2001, 05:58 AM
Replies:
14
Detect cloaked ships
Views:
3,356
Posted By
Seik
Re: Detect cloaked ships
@capnq: yep - that is it in real life.
But in SE4 it doesnt matter. Or I m wrong?
Forum:
Space Empires: IV & V
September 29th, 2001, 01:23 AM
Replies:
10
Here is a question.
Views:
2,868
Posted By
Seik
Re: Here is a question.
Only installed SE4 one time and some MODS.
~ 290 MB.
Forum:
Space Empires: IV & V
September 29th, 2001, 01:12 AM
Replies:
21
LAN helper
Views:
4,738
Posted By
Seik
Re: LAN helper
SJ - I ve posted MM this bug (we talked about).
But until yet there is now answer - I hope they had read it and fix it asap.
I ve tried many ways to start SE4 squl.game but every time ships did...
Forum:
Space Empires: IV & V
September 28th, 2001, 11:51 AM
Replies:
14
Detect cloaked ships
Views:
3,356
Posted By
Seik
Re: Detect cloaked ships
ROFL
Don t know *gg*
Forum:
Space Empires: IV & V
September 28th, 2001, 01:49 AM
Replies:
14
Detect cloaked ships
Views:
3,356
Posted By
Seik
Detect cloaked ships
I hope anybody can tell me the difference between the three components to detect cloaked ships?
What is the difference betwenn HyperOptics, Gravitic Sensors and Tachyon Sensors? (the reasearch...
Forum:
Space Empires: IV & V
September 27th, 2001, 03:10 PM
Replies:
2
Detect cloaked ships
Views:
1,524
Posted By
Seik
Detect cloaked ships
I hope anybody can tell me the difference between the three components to detect cloaked ships?
What is the difference betwenn HyperOptics, Gravitic Sensors and Tachyon Sensors? (the reasearch...
Forum:
Space Empires: IV & V
September 27th, 2001, 02:58 PM
Replies:
14
Detect cloaked ships
Views:
3,356
Posted By
Seik
Re: Detect cloaked ships
Hm, ok - thanks.
But then I don t understand why Tachyon Sensors are so expensive. Everybody will go for HyperOptics: it s much cheaper and as you said training facilities (I agree) you also...
Forum:
Space Empires: IV & V
September 27th, 2001, 12:53 PM
Replies:
37
Fighters! What are they good for?
Views:
7,204
Posted By
Seik
Re: Fighters! What are they good for?
I like fighters and use them much in early and midgame phase.
Vs.AI they will help because the AI mostly did nt put enough PDC onboard.
Vs.human players ... well, they use it to counter my...
Forum:
Space Empires: IV & V
September 25th, 2001, 02:32 PM
Replies:
6
how run SE4 without CD rom inside ?
Views:
1,735
Posted By
Seik
Re: how run SE4 without CD rom inside ?
Me too.
But it s easy I m a home worker. But I also installed the game on my laptop - if I m on a trip I would nt miss SE4...
Forum:
Space Empires: IV & V
September 22nd, 2001, 02:59 AM
Replies:
13
IMPORTANT fixes, take 2
Views:
3,154
Posted By
Seik
Re: IMPORTANT fixes, take 2
Satellites:
I wish MM would fix the positions of Sats in TacCom.
All Sats are in one field - it s easy to outmanouver them and attack the planet without the Sats can shoot at you.
I would be...
Forum:
Space Empires: IV & V
September 22nd, 2001, 02:58 AM
Replies:
13
IMPORTANT fixes, take 2
Views:
3,154
Posted By
Seik
Re: IMPORTANT fixes, take 2
Satellites:
I wish MM would fix the positions of Sats in TacCom.
All Sats are in one field - it s easy to outmanouver them and attack the planet without the Sats can shoot at you.
I would be...
Forum:
Space Empires: IV & V
September 19th, 2001, 12:45 AM
Replies:
5
TO: SEIK
Views:
1,644
Posted By
Seik
Re: TO: SEIK
Hm,
the same thing happens when I use DOS.
Even all newly built ships don t have any movement points left.
This problem occurs on both machines (LAN).
Forum:
Space Empires: IV & V
September 18th, 2001, 11:53 PM
Replies:
5
TO: SEIK
Views:
1,644
Posted By
Seik
Re: TO: SEIK
Hi Suicide,
I ve got a little problem with your tool.
If I use it to start my round none of my ships has any movement points left.
They can t move any time. If I load the same turn without the...
Forum:
Space Empires: IV & V
September 14th, 2001, 02:20 AM
Replies:
6
Ultimate-MOD
Views:
2,297
Posted By
Seik
Re: Ultimate-MOD
uhm, damned.
And I has a hope that it is some very great thing.
Even thanks for the hint.
Forum:
Space Empires: IV & V
September 14th, 2001, 01:32 AM
Replies:
6
Ultimate-MOD
Views:
2,297
Posted By
Seik
Ultimate-MOD
Hi,
I ve a little question to the Ultimate-MOD.
I m playing this MOD and in a ruin I ve found something strange I don t know:
"Tech Level 1 in Massive Space Dock"
What s Massive Space...
Forum:
Space Empires: IV & V
September 8th, 2001, 06:57 PM
Replies:
5
TO: SEIK
Views:
1,644
Posted By
Seik
Re: TO: SEIK
ahhh, great. That's the thing I really need.
Thanks Suicide.
------
How about to contact Malfador to include this tool within the next patch for SE4?
Forum:
Space Empires: IV & V
September 3rd, 2001, 06:36 PM
Replies:
3
Multiplayer
Views:
1,560
Posted By
Seik
Re: Multiplayer
thx suicide_junkie.
That will help for the first time. But I think SE4 is a game that needs a better Multiplayer option.
Only PBEM is not enough. Something like Moo2 I think is enough.
Forum:
Space Empires: IV & V
September 3rd, 2001, 02:36 AM
Replies:
3
Multiplayer
Views:
1,560
Posted By
Seik
Multiplayer
How to setup a multiplayer game correctly?
Me and my friend want to play SE4 in our small LAN (only 2 PCs).
What is the best way to setup those 2-Player games?
Everytime one of us finished...
Forum:
Space Empires: IV & V
August 31st, 2001, 01:57 AM
Replies:
15
Ultimate-MOD
Views:
3,350
Posted By
Seik
Re: Ultimate-MOD
Yeah, but scattering also means - you will do most times at least a little bit damage.
DUCs all or nothing (to compare with GUNs).
And you get 6 GUNs for 1 DUC.
Forum:
Space Empires: IV & V
August 31st, 2001, 01:20 AM
Replies:
15
Ultimate-MOD
Views:
3,350
Posted By
Seik
Ultimate-MOD
I think those MachineGun components (even Lvl.1) is much to strong.
To compare it with the Depleted U.Cannon:
the Gun does much more damage, has longer range and is cheaper.
Nobody will use...
Showing results 51 to 75 of 84
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