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Showing results 51 to 75 of 111
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Posts Made By:
rstaats10
Forum:
Space Empires: Starfury
April 19th, 2008, 01:30 PM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Great job on Multiverse 3. Campeador! It was a lot of fun commanding the Arcadia. The Mod was a little more challenging than Multiverse 2. I particually enjoyed the last few battles. I enjoyed...
Forum:
Space Empires: Starfury
April 16th, 2008, 02:06 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Yes I see now the cosmowing fighter has a microfighter Bay. But on my cosmowing fighter there is no bullet fighter in the cargo hold for it to release. I will watch for this in the future to check...
Forum:
Space Empires: Starfury
April 13th, 2008, 12:39 PM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Yes, Thanks Campeador. I am looking forward to this new adventure. This should be fun coming from Harlock's point of view and some prequel adventures too. I will post again later. Thanks again,...
Forum:
Space Empires: Starfury
April 5th, 2008, 07:23 PM
Replies:
4
Fighter Fitting Standardization (diff per race)
Views:
13,593
Posted By
rstaats10
Re: Fighter Fitting Standardization (diff per race)
Hi, What I see is this. You changed the enemies entry for the Terran fighter and made the Randomly Generate Components = False. You have to fighter engine, cockpit and such which is generated in the...
Forum:
Space Empires: Starfury
March 28th, 2008, 02:58 AM
Replies:
6
SEV Models in Starfury?
Views:
13,897
Posted By
rstaats10
Re: SEV Models in Starfury?
Quote by Fizar:
No I meant for like Beam weapons. If I set the ship's top speed past 1.5, and I start a fight at that speed, the beam starts behind my ship, or in the middle of my ship...
Forum:
Space Empires: Starfury
March 27th, 2008, 01:38 AM
Replies:
6
SEV Models in Starfury?
Views:
13,897
Posted By
rstaats10
Re: SEV Models in Starfury?
When you transfer ships from SEV to SF you can use the SEV Ships_XFileClasses.txt that goes with the SEV model. You will have to make sure your weapons firing points match with your firing points in...
Forum:
Space Empires: Starfury
March 26th, 2008, 09:31 PM
Replies:
6
SEV Models in Starfury?
Views:
13,897
Posted By
rstaats10
Re: SEV Models in Starfury?
Yes I have added upwards of around 100 ships to SF from SEV as well as other games.
Basic rough guide for SEV to SF conversion:
(1) copy and paste xfile from SEV to SF and place in xfile...
Forum:
Space Empires: Starfury
March 19th, 2008, 09:58 PM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
I have converted the Multiverse sounds to 16 bit 1(mono) 44kHz PCM. That was the exact format for the sounds in SF stock game. I have provided an attachment so if you want to download you can. I hope...
Forum:
Space Empires: Starfury
March 18th, 2008, 03:25 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Campeador I found something to help prevent slowdown when I have lots of fighters (about 20 or more fighters) firing their weps. I took the effects bitmap of a torpedo bitmap and reduced it by 50% to...
Forum:
Space Empires: Starfury
March 16th, 2008, 04:18 PM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Wow I never would have guessed the Wav files were to blame. I believe that sound drivers are usually updated from your pc manufacturer website. Did you update that as well? I notice my problems with...
Forum:
Space Empires: IV & V
March 15th, 2008, 02:40 PM
Replies:
15
OT: Buy Stock in Space Empires
Views:
4,687
Posted By
rstaats10
Re: OT: Buy Stock in Space Empires
I created an account. I am completely invested in SE. I had to make a rollover of my IRA to cover the transaction. Go SE! Go SE! My retirement is counting on this. (J/K, this is just for fun no money...
Forum:
Space Empires: IV & V
March 5th, 2008, 10:26 AM
Replies:
9
Gary Gygax, Passing of an Icon.
Views:
2,869
Posted By
rstaats10
Re: Gary Gygax, Passing of an Icon.
D & D was the first RPG I played when I was a kid. Sorry to hear about his death. RIP.
Forum:
Space Empires: Starfury
February 29th, 2008, 12:47 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
I can respect the time you put into making the mods. I have been working on my SF mod for about 6 months and still working on it. I too mod for fun. I hope to be done with my mod in next month or two...
Forum:
Space Empires: Starfury
February 29th, 2008, 12:26 AM
Replies:
3
gamma pulse torpedo, what are the correct stats ?
Views:
13,658
Posted By
rstaats10
Re: gamma pulse torpedo, what are the correct stat
Hi Enrico
Yes I see what you are saying, The only thing that matters in the components file is the actually components entries. The summary text at the end would have no bearing on the game at all....
Forum:
Space Empires: Starfury
February 29th, 2008, 12:20 AM
Replies:
4
supremacy of bolts over beams ...
Views:
13,067
Posted By
rstaats10
Re: supremacy of bolts over beams ...
Bolts are the weapon type for the point defense cannons. At short range they are more accurate. If you make them long range they miss quite a bit. Bolts are not intercepted by Point Defense Cannons...
Forum:
Space Empires: Starfury
February 28th, 2008, 10:44 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
I really like playing your mods and you do a really good job making your ships. (Hard to make them in my opinion) I have made about 6 ships. However most I have to use from other mods. One tool I...
Forum:
Space Empires: Starfury
February 28th, 2008, 04:05 AM
Replies:
3
gamma pulse torpedo, what are the correct stats ?
Views:
13,658
Posted By
rstaats10
Re: gamma pulse torpedo, what are the correct stats ?
I looked at the components and I am not sure why the chart in the components file lists it that way. Maybe an error? I don't know. My own personal feeling with standard, conventional, missiles is...
Forum:
Space Empires: IV & V
February 26th, 2008, 09:44 PM
Replies:
26
Poll:
Star Wars vs Star Trek
Views:
7,234
Posted By
rstaats10
Re: Star Wars vs Star Trek
I voted Star Wars but I grew up watching reruns of the original Star Trek series probably about the same time Star Wars came out. I like the action scenes in Star Wars much more. I really can't...
Forum:
Space Empires: Starfury
February 26th, 2008, 09:33 PM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
The music content has to go into the main SF Music file, but the sounds would be ok in the mod campaign sound file. It doesn't have to be in the main SF sound file.
Forum:
Space Empires: Starfury
February 26th, 2008, 10:42 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
I have finished campaign 2 as well with no problems except for when all the fighters battle it slows down a little. It would probably speed up if I set to low detail, etc. However I like to keep my...
Forum:
Space Empires: IV & V
February 22nd, 2008, 03:58 AM
Replies:
46
Sins of a Solar Empire
Views:
10,769
Posted By
rstaats10
Re: Sins of a Solar Empire
I saw the game at Fry's Electronics the other day while shopping for a new pc power supply. They wanted $49.99 for the collector's edition and $39.99 for the regular. A Fry's sticker covered up what...
Forum:
Space Empires: Starfury
February 21st, 2008, 01:04 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Yes I second that!!! Excellent work Campeador!! I just finished Multiverse 2. This mod is just awesome: the battles, the storyline, everything! Your storyline/characters development, creative ships...
Forum:
Space Empires: Starfury
February 20th, 2008, 01:51 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Yes the invisible ship happened quite a bit in the SF stock game too. I haven't had it happen yet in the Multiverse 2. I used to hate when that happened with the SF enemy ships and I couldn't see...
Forum:
Space Empires: Starfury
February 19th, 2008, 12:55 AM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
Campeador, Great job with this mod. This is a lot of fun to play. I am not finished yet. I'm about 6 or 7 missions into it so far. I have not noticed any bugs myself aside from the occasional slow...
Forum:
Space Empires: Starfury
February 16th, 2008, 12:11 PM
Replies:
95
Multiverse Mod
Views:
54,695
Posted By
rstaats10
Re: Multiverse Mod
I am going to start Multiverse Campaign 2 this weekend. I am looking forward to the battles and taking command of the Argo (Yamato). Thanks for releasing the campaign Campeador!
Showing results 51 to 75 of 111
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