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Showing results 51 to 75 of 104
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Posts Made By:
jowe01
Forum:
Space Empires: IV & V
March 6th, 2001, 05:40 PM
Replies:
5
protectorate/subjugation treaties
Views:
2,016
Posted By
jowe01
Re: protectorate/subjugation treaties
I agree. I hope that the whole diplomacy system gets an overhaul in one of the future patches. So far, it is much too mechanistic. Reactions only depend on accumulated anger levels, not on...
Forum:
Space Empires: IV & V
March 3rd, 2001, 03:25 PM
Replies:
7
Massive Shield Generators
Views:
1,678
Posted By
jowe01
Re: Massive Shield Generators
Build a cargo facility, load it with shielded weapons platforms and you have MUCH more shielding where necessary.
For the facility to be interesting, you have to decrease its cost and increase its...
Forum:
Space Empires: IV & V
February 28th, 2001, 12:15 PM
Replies:
38
i'm a political failure!!!
Views:
5,093
Posted By
jowe01
Re: i\'m a political failure!!!
Well, "Kill'em all" is an option, but in my eyes, this threat is another indicator that the diplomacy/attitude system needsm a major overhaul. "Murderous" allies and "brotherly" ennemies steadfastly...
Forum:
Space Empires: IV & V
February 23rd, 2001, 10:22 AM
Replies:
2
AI Tactical Comabat Strategy
Views:
1,735
Posted By
jowe01
Re: AI Tactical Comabat Strategy
Thanks, Emperor !
However, that is a rather poor solution. I hope MM will make this a customizable element in the AI_strategies file.
Forum:
Space Empires: IV & V
February 23rd, 2001, 02:34 AM
Replies:
2
AI Tactical Comabat Strategy
Views:
1,735
Posted By
jowe01
AI Tactical Comabat Strategy
With 1.27, you are now able to customize the behaviour of your own fleet in terms of damage to deal to a target before switching to a new one. That is definitely a big advancement !
So far the only...
Forum:
Space Empires: IV & V
February 22nd, 2001, 06:49 PM
Replies:
7
1.27: Back to the AI schizophrenia ?
Views:
2,004
Posted By
jowe01
Re: 1.27: Back to the AI schizophrenia ?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
maybe that AI race is like that... <HR></BLOCKQUOTE>
No it is the same with all the races. The Phong...
Forum:
Space Empires: IV & V
February 22nd, 2001, 03:04 PM
Replies:
7
1.27: Back to the AI schizophrenia ?
Views:
2,004
Posted By
jowe01
1.27: Back to the AI schizophrenia ?
I am just in my first game with 1.27. One thing that strikes me is that on one turn, the AIs offer me a treaty and two turns later, they declare it dust (and sometimes even declare war). After that,...
Forum:
Space Empires: IV & V
February 22nd, 2001, 11:29 AM
Replies:
18
No Maintainence a Feature?!?!
Views:
4,115
Posted By
jowe01
Re: No Maintainence a Feature?!?!
Why not just define the percentage reduction/increase values as relative instead as absolute ? So if maintenance was 20% as default and sombody took a "-50%" modifier (that could be possible then) he...
Forum:
Space Empires: IV & V
February 9th, 2001, 06:10 PM
Replies:
51
AI construction queue problems (ship construction)
Views:
7,684
Posted By
jowe01
Re: AI construction queue problems (ship construction)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by HreDaak:
Yes, it appears as if the AI has the normal amount of resources but that is not the case. I have...
Forum:
Space Empires: IV & V
February 9th, 2001, 05:33 PM
Replies:
26
Major Disappointment
Views:
6,034
Posted By
jowe01
Re: Major Disappointment
Despite all justified acclamation of the potential and customizability of SE4, let's not forget why this post was originally started: because the hard-coded AI is still utterly stupid !
Sorry to...
Forum:
Space Empires: IV & V
February 5th, 2001, 10:50 AM
Replies:
37
Proposed 'Quick Fix' for some Combat 'Anomalies'
Views:
7,169
Posted By
jowe01
Re: Proposed \'Quick Fix\' for some Combat \'Anomalies\'
has anybody mailed MM about Talenns original proposition ? As far as I am concerned it is an excellent and easily implementable way to remove some of the weak spots in tactical combat.
Forum:
Space Empires: IV & V
January 30th, 2001, 02:23 AM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
jowe01
Re: Ship size vs. weapons
Adding negative "to hit" modifiers to the larger mounts already pretty much does the job, especially if you also reduce the ability to compensate for them through combat sensors. CapShips will still...
Forum:
Space Empires: IV & V
January 30th, 2001, 02:01 AM
Replies:
158
Up to date beta patch info..
Views:
29,360
Posted By
jowe01
Re: Up to date beta patch info..
Tampa, I hope the "AI's better use of fleets" is not due only to a modification of the "AI strategy" file. Everybody can modify this and you mod-masters are already doing a very good job. The true...
Forum:
Space Empires: IV & V
January 27th, 2001, 07:49 PM
Replies:
47
Ship size vs. weapons
Views:
7,312
Posted By
jowe01
Re: Ship size vs. weapons
Or do what I did in my mod:
Reduce the targeting of larger mounts by -10 for each level and reduce combat sensors and ECM to 15/30/45. This way, the evasive capacities of smaller ships become much...
Forum:
Space Empires: IV & V
January 27th, 2001, 07:40 PM
Replies:
158
Up to date beta patch info..
Views:
29,360
Posted By
jowe01
Re: Up to date beta patch info..
Mods directory , improved use of AI fleets (if it works) and continous bug elimination, all this is good news. However, I am still missing further AI improvements, especially making the computer...
Forum:
Space Empires: IV & V
January 27th, 2001, 07:35 PM
Replies:
158
Up to date beta patch info..
Views:
29,360
Posted By
jowe01
Re: Up to date beta patch info..
Mods directory , improved use of AI fleets (if it works) and continous bug elimination, all this is good news. However, I am still missing further AI improvements, especially making the computer...
Forum:
Space Empires: IV & V
January 25th, 2001, 03:16 PM
Replies:
18
Emergency Build - Unfair
Views:
3,949
Posted By
jowe01
Re: Emergency Build - Unfair
Adjust emergency production to 150% and the slow rate to 25%. As production is additive, you actually loose total output if you use EP in the long run (175% over two years = 87,5% of normal...
Forum:
Space Empires: IV & V
January 20th, 2001, 02:39 AM
Replies:
20
Patch 3 What and When?
Views:
5,871
Posted By
jowe01
Re: Patch 3 What and When?
The two main AI issues which I have mentioned (fragmented fleet tactics and failure to follow through on attacks) cannot be mended by tweaking the AI text files. They can only be improved by changing...
Forum:
Space Empires: IV & V
January 19th, 2001, 03:00 PM
Replies:
20
Patch 3 What and When?
Views:
5,871
Posted By
jowe01
Re: Patch 3 What and When?
Same opinion as gbraley. Even on hardest setting and role-playing that my people do not allow me to use mines (but accept their use by others), with the Darloks, the new Sergetti and the Earth...
Forum:
Space Empires: IV & V
January 16th, 2001, 11:39 AM
Replies:
19
Small ships and mines
Views:
3,977
Posted By
jowe01
Re: Small ships and mines
If you give the heavier weapon mounts (which are usually on CapShips "Combat to hit offence minus" modifiers and if you reduce combat sensors and ECM to 15/30/45, you get a very good balance between...
Forum:
Space Empires: IV & V
January 16th, 2001, 01:22 AM
Replies:
3
Organic Armor: Is it broken ?
Views:
1,660
Posted By
jowe01
Organic Armor: Is it broken ?
It already striked me in a regular tactical combat, but it was really confirmed in the simulator: organic armor does not seem to regenerate !
Or am I getting something wrong ? In the simulator I...
Forum:
Space Empires: IV & V
January 15th, 2001, 06:59 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
jowe01
Re: Note from MM - AI MODDERS MUST READ THIS
Just read some more Posts at this board, thought about my Last games and concluded: inconsequence and lack of force concentration ARE the main things everybody is complaining about. I mean, all the...
Forum:
Space Empires: IV & V
January 15th, 2001, 06:38 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,838
Posted By
jowe01
Re: Note from MM - AI MODDERS MUST READ THIS
Most said, let me just reiterate my 2 main concerns:
1. AI does not press its advantage
2. AI still attacks with clearly too small fleets, sometimes with single ships
Forum:
Space Empires: IV & V
January 12th, 2001, 07:05 PM
Replies:
15
Darloks 1.30 Posted (finally)
Views:
3,760
Posted By
jowe01
Re: Darloks 1.30 Posted (finally)
Arrrgh, I did not save the game when I realized the possible bug. Will do so if it ever happens again.
Forum:
Space Empires: IV & V
January 12th, 2001, 02:56 AM
Replies:
15
Darloks 1.30 Posted (finally)
Views:
3,760
Posted By
jowe01
Re: Darloks 1.30 Posted (finally)
Don't know whether it is due to my adjustments (but I guess not) but the emp3000 file had slightly too may points allocated. Furthermore, using the newest (1.31) Version of your race, the darlok sat...
Showing results 51 to 75 of 104
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