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Search: Posts Made By: Marty Ward
Forum: Space Empires: IV & V June 10th, 2001, 08:59 PM
Replies: 28
Views: 4,641
Posted By Marty Ward
Re: Resources Hack

Why did MM put cheat codes in the game anyway? Does anyone use them in their games?
Forum: Space Empires: IV & V June 10th, 2001, 07:49 PM
Replies: 28
Views: 4,641
Posted By Marty Ward
Re: Resources Hack

Thanks. Guess I can live without that in the game.
Forum: Space Empires: IV & V June 10th, 2001, 07:47 PM
Replies: 5
Views: 1,553
Posted By Marty Ward
Re: Help for New players

Look here for the Dubious strategy guide, it's a good start. http://www.shrapnelgames.com/ubb/Forum25/HTML/000019.html
Forum: Space Empires: IV & V June 10th, 2001, 07:45 PM
Replies: 6
Views: 1,393
Posted By Marty Ward
Re: Another stacked figher bug (I think)

I think that this has been noted before, the first fighter gets the benefit of all their shields but if it is destroyed the extra damage goes directly against the next fighter, ignoring shields, and...
Forum: Space Empires: IV & V June 10th, 2001, 05:01 PM
Replies: 23
Views: 7,000
Posted By Marty Ward
Re: Ripper Beams

I don't know about bypassing the shields and armor but someone suggested a long time a go that a great use for the engine destroying weapons was to disable ships and make your opponent pay mainenance...
Forum: Space Empires: IV & V June 10th, 2001, 04:55 PM
Replies: 28
Views: 4,641
Posted By Marty Ward
Re: Resources Hack

What's a trainer?
Forum: Space Empires: IV & V June 10th, 2001, 04:55 PM
Replies: 11
Views: 4,257
Posted By Marty Ward
Re: Fighter questions

I have had great success using a LC as my PD ship so a BC would probably be very effective. Even using an LC, if my fleet has two I never worry about fighters or seekers, they are effectively removed...
Forum: Space Empires: IV & V June 10th, 2001, 05:53 AM
Replies: 23
Views: 7,000
Posted By Marty Ward
Re: Ripper Beams

You should be able to split them up fairly easily. I think the reason they don't show up at higher levels is because they all have the same family and weapons family numbers. These numbers determine...
Forum: Space Empires: IV & V June 10th, 2001, 05:43 AM
Replies: 17
Views: 3,036
Posted By Marty Ward
Re: What\'s up with missles and torpedoes?

Some also have faster reload times.
Forum: Space Empires: IV & V June 10th, 2001, 12:05 AM
Replies: 9
Views: 2,265
Posted By Marty Ward
Re: Mega Evil Empire settings

If you like to be Mega Evil Empire you can start the game with all computer opponents agianst you in the game set up.
Forum: Space Empires: IV & V June 9th, 2001, 03:30 AM
Replies: 9
Views: 2,265
Posted By Marty Ward
Re: Mega Evil Empire settings

You have to pass the value and your score must at least a certain percentage higher than the second place player. Both are adjustable and it can also be turned off.
Forum: Space Empires: IV & V June 7th, 2001, 05:09 AM
Replies: 3
Views: 1,509
Posted By Marty Ward
Re: How do you...?

Will is correct, if you change the bitmap picture for the baseship in the vehicle file it will affect all the races. You could create a new hull type name for your base ship and just edit that one.
Forum: Space Empires: IV & V June 7th, 2001, 03:20 AM
Replies: 3
Views: 1,509
Posted By Marty Ward
Re: How do you...?

Try Pacean1_portrait_baseship.bmp. Change the bitmap name for the baseship in the vehicle file to from starbase to baseship. Should work.
Forum: Space Empires: IV & V June 7th, 2001, 02:53 AM
Replies: 4
Views: 1,777
Posted By Marty Ward
Re: Ship Designs

The ship I use the most is a LC. I've used this design in almost every game I've played.
Max engines
4 x large PPB's
2 x shields
1 x ECM, Combat Sensor, Multiplex tracking and Solar sail
I've...
Forum: Space Empires: IV & V June 5th, 2001, 03:23 AM
Replies: 10
Views: 2,338
Posted By Marty Ward
Re: Need Help- load error

Yes, there is some sort of error that can occur if you save a game, play, save again then try to reload the original save game without quitting SE4. I forget all the particulars though.
Do a search...
Forum: Space Empires: IV & V June 5th, 2001, 03:18 AM
Replies: 28
Views: 4,778
Posted By Marty Ward
Re: Tale of A Ship Idea That Failed

Just means you have to build more minesweepers http://www.shrapnelgames.com/ubb/images/icons/icon7.gif..ok a LOT more
Forum: Space Empires: IV & V June 5th, 2001, 01:48 AM
Replies: 28
Views: 4,778
Posted By Marty Ward
Re: Tale of A Ship Idea That Failed

Early in the game you are much better off building the most powerful mine you can. The chances are higher that the mine will hit as most races will not have a large minesweeper ship(s) and you will...
Forum: Space Empires: IV & V June 5th, 2001, 01:44 AM
Replies: 10
Views: 2,338
Posted By Marty Ward
Re: Need Help- load error

Did you save the game then try to reload it at a later time without quitting SE4? This is a problem that will corrupt your save games.
Forum: Space Empires: IV & V June 5th, 2001, 01:40 AM
Replies: 3
Views: 1,574
Posted By Marty Ward
Re: A little help??

Search the mod archive for the Dubious Strategy guide. It's a great starting point for learning the basics.
Forum: Space Empires: IV & V June 4th, 2001, 01:25 AM
Replies: 16
Views: 2,854
Posted By Marty Ward
Re: SE4 Modders Guide

Thanks for the update, great job!
Forum: Space Empires: IV & V June 4th, 2001, 01:24 AM
Replies: 8
Views: 2,118
Posted By Marty Ward
Re: Newbie Observation

I've always wondered how an organic race makes it. You only start with one organic resource producer but all your special stuff need lots of organics. I admire those who can pull it off, especially...
Forum: Space Empires: IV & V June 4th, 2001, 01:22 AM
Replies: 3
Views: 1,265
Posted By Marty Ward
Re: Save game error

There have been some problems reported if you save a game and reload it without quitting the game. Is this what happened?
Do a search of the forum for Save Game and see if you can't find the thread...
Forum: Space Empires: IV & V June 3rd, 2001, 10:44 PM
Replies: 28
Views: 4,778
Posted By Marty Ward
Re: Tale of A Ship Idea That Failed

You would think if it was a known minefield that the ship would automatically un-cloak and sweep the mines.
I don't see why cloaked ships can't sweep for the AI. What is the differance between them...
Forum: Space Empires: IV & V June 3rd, 2001, 10:39 PM
Replies: 1
Views: 1,495
Posted By Marty Ward
Re: Can mines be detected?

Nothing can see a mine in the standard game.
You have to either create a new type of sensor to see them or reduce their cloaking capability.
Forum: Space Empires: IV & V June 3rd, 2001, 06:59 PM
Replies: 11
Views: 3,203
Posted By Marty Ward
Re: Fix to movement problem

I don't know how hard hexes are to program, almost every traditional computer wargame uses them. The hard part would be 3-d hexes!
Showing results 51 to 75 of 407

 
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