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Search: Posts Made By: Aub
Forum: Space Empires: IV & V October 21st, 2001, 09:03 PM
Replies: 8
Views: 2,822
Posted By Aub
Re: Surviving the \"Stealthy Stage\"

You need to "Cloak" this ship just as you'd cloak a ship with a cloaking device. There are two buttons on the main toolbar, "Cloak" and "Decloak". Cloaked ships appear with a dotted circle around...
Forum: Space Empires: IV & V October 20th, 2001, 09:20 AM
Replies: 8
Views: 2,822
Posted By Aub
Surviving the \"Stealthy Stage\"

There is a stage in every game (almost every - unless you play full tech) that starts when Stealth Armor is discovered (it's only Armor 4, and Armor is one of the cheaper techs).

At this point,...
Forum: Space Empires: IV & V October 19th, 2001, 07:31 PM
Replies: 72
Views: 11,501
Posted By Aub
Re: Psst, over here, I got the latest patch status... shhhh

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Sinapus:
So.... will the patch be out this week, or did something crop up during beta testing?<HR></BLOCKQUOTE>...
Forum: Space Empires: IV & V October 19th, 2001, 06:58 AM
Replies: 72
Views: 11,501
Posted By Aub
Re: Psst, over here, I got the latest patch status... shhhh

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Shyrka:
I hope this means that te mines/satellites minister will work! ...Aub suggested the use of the...
Forum: Space Empires: IV & V October 17th, 2001, 07:56 AM
Replies: 42
Views: 7,398
Posted By Aub
Re: Discussion on 4X games.

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Shyrka:

There was a game called Ascendancy. The most remarkable thing was the races, with very elaborated...
Forum: Space Empires: IV & V October 15th, 2001, 06:57 PM
Replies: 42
Views: 7,398
Posted By Aub
Re: Discussion on 4X games.

I spent many many happy hours playing Stars!2 with a bunch of friends. At some point we were so good that one who spent more time micro-managing his empire would always win... this killed the fun ...
Forum: Space Empires: IV & V October 8th, 2001, 06:13 PM
Replies: 70
Views: 15,908
Posted By Aub
Re: Any more bug reports?

Handling resupply:

- the resupply minister will work for fleets only, didn't work when I tried it for individual ships

Attacking:

- the "attack" order does not work in sim. games if any...
Forum: Space Empires: IV & V October 5th, 2001, 10:48 PM
Replies: 13
Views: 3,015
Posted By Aub
Re: Autolaunch satellites?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Shyrka:
Hello http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

This idea is good, but i think it...
Forum: Space Empires: IV & V October 5th, 2001, 07:31 PM
Replies: 13
Views: 3,015
Posted By Aub
Re: Autolaunch satellites?

I know that bothered me too for a while - I was always forgetting to launch satellites. Then, I discovered that the Satellite/Mine minister does a great job here!

Simply turn the Sat/Mine minister...
Forum: Space Empires: IV & V October 5th, 2001, 02:30 AM
Replies: 21
Views: 4,853
Posted By Aub
Re: LAN helper

The "Force" button forces next turn generation, even if not all players have made their moves (the AI will take over). Useful if you have a huge game and want to keep it going at a reasonable pace. ...
Forum: Space Empires: IV & V October 4th, 2001, 08:43 PM
Replies: 21
Views: 4,853
Posted By Aub
Re: LAN helper

Well, it was the wrong Version after all. Seik installed the update over the old installation and that didn't work (I hate VB's Setup utility!)

Siek -- by the way, if you (re)install SE4 fonts on...
Forum: Space Empires: IV & V October 4th, 2001, 06:55 AM
Replies: 4
Views: 1,388
Posted By Aub
Re: Race partraits/ships in multiplayer games?

The problem is it does not http://www.shrapnelgames.com/ubb/images/icons/icon9.gif

Is this a bug?
Forum: Space Empires: IV & V October 4th, 2001, 05:55 AM
Replies: 4
Views: 1,388
Posted By Aub
Re: Race partraits/ships in multiplayer games?

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
You need to place their shipset in your Pictures/Races/&lt;racename&gt; directory.
...
Forum: Space Empires: IV & V October 4th, 2001, 04:24 AM
Replies: 4
Views: 1,388
Posted By Aub
Race partraits/ships in multiplayer games?

I've noticed that in LAN-based multiplayer games (sim turns), the ships and portraits of the other people's races are random, and, moreover, they change from turn to turn. All of us customize their...
Forum: Space Empires: IV & V October 4th, 2001, 02:18 AM
Replies: 21
Views: 4,853
Posted By Aub
Re: LAN helper

replied offline... I'll post as soon as we find the problem.

Aub
Forum: Space Empires: IV & V October 3rd, 2001, 09:42 AM
Replies: 21
Views: 4,853
Posted By Aub
Re: LAN helper

Seik,

I am sorry but your email was sorted out as junk by Hotmail. I had to go and find it in the junk email folder when I saw your posting http://www.shrapnelgames.com/ubb/images/icons/icon9.gif...
Forum: Space Empires: IV & V September 28th, 2001, 07:14 PM
Replies: 21
Views: 4,853
Posted By Aub
Re: LAN helper

Sequential turns? Oh, I see - it makes total sense now!

Frankly I just never considered seq. turns as an option for multiplayer. And not only because of this bug. For 2 guys spending the evening...
Forum: Space Empires: IV & V September 28th, 2001, 02:54 AM
Replies: 21
Views: 4,853
Posted By Aub
Re: LAN helper

I've made a couple more small UI enhancements, and I am testing them right now. As soon as I am done I'll post the result in the Mod section.

SJ - I basically wanted it to be 100% automatic, so...
Forum: Space Empires: IV & V September 26th, 2001, 05:34 AM
Replies: 21
Views: 4,853
Posted By Aub
LAN helper

We are getting ready to play SE over LAN, and so I downloaded SJ's LAN helper.

I think it's a very cool little app. But after experimenting with it for a while it looked like it still did not...
Forum: Space Empires: IV & V July 1st, 2001, 07:26 PM
Replies: 5
Views: 2,651
Posted By Aub
Re: AI performance with no fighters? (stock, TDM)

Are you saying the fighters are unbalanced against AI or in sim turns because the tactical AI does not know how to properly use PD cannons? Well, yea, that seems very plausible. However, since I...
Forum: Space Empires: IV & V July 1st, 2001, 12:29 AM
Replies: 5
Views: 2,651
Posted By Aub
AI performance with no fighters? (stock, TDM)

Does anyone know how well AI performs when you switch fighters off?

As far as I understand, one of the big improvements of modded AIs is that they realize that not researching/building fighters is...
Forum: Space Empires: IV & V June 22nd, 2001, 12:09 AM
Replies: 22
Views: 5,441
Posted By Aub
Re: New Patch!!

&lt;quote&gt;
10. Note - If you turn on the Resupply Minister, it will give orders to any and
all ships, regardless of their individual minister setting.
&lt;/quote&gt;

Hmm. I tried that, and ships happily...
Forum: Space Empires: IV & V January 31st, 2001, 08:30 AM
Replies: 47
Views: 7,312
Posted By Aub
Re: Ship size vs. weapons

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by BKrani:
But don't forget that this is just a game... Repeat after me - 'Just a Game'!. ...<HR></BLOCKQUOTE>
...
Forum: Space Empires: IV & V January 31st, 2001, 07:21 AM
Replies: 47
Views: 7,312
Posted By Aub
Re: Ship size vs. weapons

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by BKrani:
...However, once you start to include non-inertial systems, then beam combat outside of the milisecond...
Forum: Space Empires: IV & V January 25th, 2001, 03:00 AM
Replies: 11
Views: 3,665
Posted By Aub
Re: So how do I intercept enemy fleets?

By the way, the "Resupply" minister is listed as "Global" but my experience shows that it works like an "Individual Minister" -- it does not affect your ships unless you put them under minister...
Showing results 51 to 75 of 82

 
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