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Search: Posts Made By: Captain Kwok
Forum: Space Empires: IV & V May 25th, 2009, 08:22 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Post Re: Balance Mod Available for SE:V

There does seem to be an issue that I'll have to look into. Maybe a few days from now though since I'm moving. :P
Forum: Space Empires: IV & V May 23rd, 2009, 08:27 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Post Re: Balance Mod Available for SE:V

I took a look at the game and it appears mostly on target with the exception of the 5% tariff offer to you. It really should be to the Abbidon, but that's a known outstanding bug.

Regarding the...
Forum: Space Empires: IV & V May 21st, 2009, 07:02 PM
Replies: 21
Views: 15,252
Posted By Captain Kwok
Wink Re: OT: Economy

I was really hoping to win yesterday's $49M lottery draw, but unfortunately it didn't pan out.

Had I won, it was my intention to buy the rights to Space Empires and to get MM working on SE6 right...
Forum: Space Empires: IV & V May 21st, 2009, 02:32 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Confused Re: Balance Mod Available for SE:V

What is the described mood of the Abbidon? In order for a treaty of that nature to be proposed, they\'d have to be brotherly etc. I\'m at a loss on how they could have an anger level that low on...
Forum: Space Empires: IV & V May 11th, 2009, 09:08 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Shock Re: Balance Mod Available for SE:V

The game always seems to stick with the default value (200) even if it's not an actual available option.
Forum: Space Empires: IV & V May 11th, 2009, 06:40 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Unhappy Re: Balance Mod Available for SE:V

I don't believe it's possible to change it once the game starts. You can try though, the values are set in Settings.txt.
Forum: Space Empires: IV & V May 10th, 2009, 06:18 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Post Re: Balance Mod Available for SE:V

You should use the design type name 'Kamikaze Attack Ship' to match the AI's current usage.

You do not compile the file Script_AI_DesignCreation, please refer to the Wiki on which files actually...
Forum: Space Empires: IV & V May 10th, 2009, 12:00 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Unhappy Re: Balance Mod Available for SE:V

It seems I've left out the 'Kamikaze Attack Ship' design type in DesignTypes.txt and also missed it for giving it a proper default setting in the AI's design creation file.
Forum: Space Empires: IV & V May 8th, 2009, 09:10 PM
Replies: 3
Views: 6,281
Posted By Captain Kwok
Post Re: SE5 v1.79 Patch Available

The design type change has no impact on current games. If you're starting a new stock game, you'll be able to select from a few more design types that are supported by the stock ministers, such as...
Forum: Space Empires: IV & V May 8th, 2009, 09:06 PM
Replies: 40
Views: 30,209
Posted By Captain Kwok
Smile Re: New Star Trek Movie: Story Theories

I saw the movie today as well and I thought it was exceptional.

I for one really enjoyed the 'new' look of the ships in the movie.
Forum: Space Empires: IV & V May 6th, 2009, 11:08 AM
Replies: 3
Views: 6,281
Posted By Captain Kwok
Smile SE5 v1.79 Patch Available

Greetings.

It includes a number of important fixes, most importantly for the infinite fire bug.

Balance Mod users note that the v115+ series is completely compatible with the new SE5 patch. You...
Forum: Space Empires: IV & V April 30th, 2009, 05:29 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Unhappy Re: Balance Mod Available for SE:V

There's two design type designations attached to a ship. One is the external ('player') design type and the other is an internal ('AI') design type. Based on your observations, it appears when a...
Forum: Space Empires: IV & V April 30th, 2009, 12:38 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Wink Re: Balance Mod Available for SE:V

Oops!

The Small Systems mini-mod does decrease turn times and increases performance. :P
Forum: Space Empires: IV & V April 29th, 2009, 12:28 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Post Re: Balance Mod Available for SE:V

On average, it cuts down the time of the movement phase by about 50%. Overall, I'd estimate you get about 25-30% savings depending on the frequency of combats.
Forum: Space Empires: IV & V April 28th, 2009, 05:31 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Wink Re: Balance Mod Available for SE:V

During new game setup, under empires there's a computer player difficulty level... which I setup as Medium.[/QUOTE]

I know there are difficulty settings that exist in the game setup menu, but I'm...
Forum: Space Empires: IV & V April 28th, 2009, 07:34 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Wink Re: Balance Mod Available for SE:V

There's no implementation of difficulty levels in SE5. I also haven't added any difficulty features yet either in the mod. :P

If an AI only has a handful of colonies, their colony type...
Forum: Space Empires: IV & V April 27th, 2009, 02:34 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Post Re: Balance Mod Available for SE:V

Are you using any custom ship sets?

How many colonies do these races with stagnant resource totals have?

You can send the savegame to contact at captainkwok.net and I can take a look at it to...
Forum: Space Empires: IV & V April 27th, 2009, 02:28 PM
Replies: 3
Views: 5,175
Posted By Captain Kwok
Post Re: What are the AI Weaknesses?

A re-post from SE5.com:

These are recommended settings for solo games using the Balance Mod:
http://www.captainkwok.net/balancemodfaqs.php#solo_settings

With specific reference to BM, the AI...
Forum: Space Empires: IV & V April 27th, 2009, 07:03 AM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Question Re: Balance Mod Available for SE:V

Approximately how many systems are in your quadrants? Often a crowded galaxy stunts AI growth because there's a lot of early interaction between players and fewer colonies per player, which doesn't...
Forum: Space Empires: IV & V April 25th, 2009, 09:30 PM
Replies: 5
Views: 4,975
Posted By Captain Kwok
Post Re: Questions

Nobody is really modding the AI except for myself and another player making AI for their BSG mod. Perhaps when I release v1.20 of the Balance Mod, I'll hold a tournament of the AIs in the mod.
...
Forum: Space Empires: IV & V April 25th, 2009, 05:45 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Re: Balance Mod Available for SE:V

Migration to newly founded breathable colonies is strong at first and then they level off and start to rely on their own reproduction for further growth.
Forum: Space Empires: IV & V April 25th, 2009, 05:41 PM
Replies: 5
Views: 4,975
Posted By Captain Kwok
Post Re: Questions

I haven't really put any effort into making the AI good at Finite resources at this time. It requires a whole different empire philosophy that I don't have the time to adjust for - at least now. :P
Forum: Space Empires: IV & V April 15th, 2009, 11:24 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Smile Re: Balance Mod Available for SE:V

I've posted the v1.02 of the Small Systems mod. It includes the component updates from v1.19 of the Balance Mod.

Find it here:
http://www.captainkwok.net/balancemod-extras.php
Forum: Space Empires: IV & V April 15th, 2009, 07:43 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Smile Re: Balance Mod Available for SE:V

Thanks Q!

Just a quick note to Small Systems users, they'll be a quick update tomorrow to bring some of the component data changes in the mini mod up to v1.19. Nothing that will interfere with...
Forum: Space Empires: IV & V April 14th, 2009, 09:08 PM
Replies: 1,561
Views: 342,472
Posted By Captain Kwok
Smile Re: Balance Mod Available for SE:V

Greetings.

I've posted v1.19 of the Balance Mod. Version 1.19 makes some significant improvements to the AI's starting technology selection, improves its handling of warp point defenses, plus the...
Showing results 51 to 75 of 500

 
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