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Showing results 51 to 75 of 110
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Posts Made By:
Enigma
Forum:
Space Empires: IV & V
March 24th, 2005, 05:50 PM
Replies:
23
Ship Design Advice for Crystal
Views:
3,713
Posted By
Enigma
Re: Ship Design Advice for Crystal
Thanks that is good advice. We are in a truly epic war in this game. The top three players against everyone else. In the past 5 turns the main battlefleets of each player has been destroyed in combat...
Forum:
Space Empires: IV & V
March 24th, 2005, 01:03 PM
Replies:
23
Ship Design Advice for Crystal
Views:
3,713
Posted By
Enigma
Re: Ship Design Advice for Crystal
Well one of my enemies uses Organic Armor exclusively (darn Religious Organic) and the Shard Cannon I thought would be pretty effective tearing up his ships because he does not use that many shields...
Forum:
Space Empires: IV & V
March 24th, 2005, 12:00 PM
Replies:
23
Ship Design Advice for Crystal
Views:
3,713
Posted By
Enigma
Ship Design Advice for Crystal
Ok I am in an advanced game and most tech has been discoverd. What is the optimal balance of Defense and Offense for a Dreadnaught for a Crystal Race? I find that I have placed 10 or 11 Armor (8 or 9...
Forum:
Space Empires: IV & V
March 18th, 2005, 12:33 PM
Replies:
5
Question on Closing Warp Points
Views:
2,589
Posted By
Enigma
Re: Question on Closing Warp Points
Well we are in a stock 1.91 game and I have been closing WP's single to single. I have done it a couple of times.
In fact I have a tactic where I open a Warp Point send in my ships and destroy a...
Forum:
Space Empires: IV & V
March 17th, 2005, 07:50 PM
Replies:
5
Question on Closing Warp Points
Views:
2,589
Posted By
Enigma
Re: Question on Closing Warp Points
Well I have started on a single warp point and had no problems moving to another warp point and closing at the end of the turn. I am just not sure if works where it asks for a specific point.
Forum:
Space Empires: IV & V
March 17th, 2005, 07:21 PM
Replies:
5
Question on Closing Warp Points
Views:
2,589
Posted By
Enigma
Question on Closing Warp Points
I have a Warp Closer starting at a Nexus of 7 warp points. I want to move it to a single warp point (6 sectors away) and close that warp point at the end of the turn. When I go to make the orders I...
Forum:
Space Empires: IV & V
March 9th, 2005, 06:02 PM
Replies:
7
Combat and Movement Points
Views:
3,971
Posted By
Enigma
Re: Combat and Movement Points
I have seen some situations with larger fleets(100 ships on each side) where they enter the hex at the same time and end up all intermingled. This was not a Warp Point assault but two fleets...
Forum:
Space Empires: IV & V
March 9th, 2005, 01:03 PM
Replies:
7
Combat and Movement Points
Views:
3,971
Posted By
Enigma
Re: Combat and Movement Points
Thanks I will have to look at it a different way then.
I was hoping it would cost them 1 MP to warp AND 1 MP to engage my ship. As it stands now though I think I will still be able to engage. They...
Forum:
Space Empires: IV & V
March 9th, 2005, 12:21 PM
Replies:
7
Combat and Movement Points
Views:
3,971
Posted By
Enigma
Combat and Movement Points
Does combat consume a movement point in addition to the movement point it takes to move into a sector.
I am attempting to concentrate my fleet against a slightly faster force. They are going to be...
Forum:
Space Empires: IV & V
February 25th, 2005, 06:05 PM
Replies:
8
Question on Cloaking and Sensors
Views:
2,775
Posted By
Enigma
Re: Question on Cloaking and Sensors
I am building satellites.
Forum:
Space Empires: IV & V
February 25th, 2005, 04:26 PM
Replies:
5
Question on Computer Virus and Energy Dampeners
Views:
2,676
Posted By
Enigma
Re: Question on Computer Virus and Energy Dampener
OK I did up a sample design with computer virus against a ship with a Master Computer. In the first round it destroyed the Master Computer, but the enemy ship still fought pretty effectively. It did...
Forum:
Space Empires: IV & V
February 25th, 2005, 04:01 PM
Replies:
5
Question on Computer Virus and Energy Dampeners
Views:
2,676
Posted By
Enigma
Question on Computer Virus and Energy Dampeners
Both the computer virus and Energy Dampeners attack specific things. Do they have to penetrate shields and armor before they are effective?
Do they contribute to the damage of shields and armor if...
Forum:
Space Empires: IV & V
February 25th, 2005, 02:42 PM
Replies:
8
Question on Cloaking and Sensors
Views:
2,775
Posted By
Enigma
Re: Question on Cloaking and Sensors
Thanks for the answers.
Forum:
Space Empires: IV & V
February 25th, 2005, 02:33 PM
Replies:
8
Question on Cloaking and Sensors
Views:
2,775
Posted By
Enigma
Question on Cloaking and Sensors
Do planets automatically detect cloaked ships at the highest your highest tech level or do you need to have sensors on ships or satellites?
Is there a range factor? Or does it just have to be in...
Forum:
Space Empires: IV & V
February 23rd, 2005, 03:19 PM
Replies:
32
System Gravitational Shields
Views:
7,923
Posted By
Enigma
Re: System Gravitational Shields
I agree with turning them off for a turn. I just want to make sure I do not screw up. I have a System Grav shield that will be done in 10 turns and my Ringworlds stuff will be done in 14 turns. Be a...
Forum:
Space Empires: IV & V
February 23rd, 2005, 12:06 PM
Replies:
32
System Gravitational Shields
Views:
7,923
Posted By
Enigma
System Gravitational Shields
Does the system Gravitational Shield stop the creation of Ringworlds, Sphereworlds and new planets?
Forum:
Space Empires: IV & V
February 21st, 2005, 07:32 PM
Replies:
8
Resource Converter Bug????
Views:
2,486
Posted By
Enigma
Re: Resource Converter Bug????
Had the planet building large fighters. It was launching them and I would move the fighter group to a collection world every couple of turns. The planet can only produce about 4 fighters a turn so no...
Forum:
Space Empires: IV & V
February 21st, 2005, 12:36 PM
Replies:
8
Resource Converter Bug????
Views:
2,486
Posted By
Enigma
Re: Resource Converter Bug????
That was the problem I had it set up to launch fighters continuously and it was converting resources at the same time. Fixed it. Thanks.
Forum:
Space Empires: IV & V
February 21st, 2005, 12:02 PM
Replies:
8
Resource Converter Bug????
Views:
2,486
Posted By
Enigma
Resource Converter Bug????
I have not seen this before. But my Resource Converter is going haywire and making all sorts of unauthorized conversions. I scrapped the facility and it is still happening? My AI and Ministers are...
Forum:
Space Empires: IV & V
February 17th, 2005, 06:14 PM
Replies:
188
Star Trek : Quadrants of Conflict 2
Views:
39,907
Posted By
Enigma
Re: Star Trek : Quadrants of Conflict 2
I vote for 5000 points then:-) Long live the Tholian Assembly
Forum:
Space Empires: IV & V
February 17th, 2005, 04:26 PM
Replies:
188
Star Trek : Quadrants of Conflict 2
Views:
39,907
Posted By
Enigma
Re: Star Trek : Quadrants of Conflict 2
How many racial points do we get? I want to start looking at my race setup. Thanks
Forum:
Space Empires: IV & V
February 15th, 2005, 05:15 PM
Replies:
7
Stellar Manipulation Questions
Views:
2,560
Posted By
Enigma
Re: Stellar Manipulation Questions
Thanks for the advice, I have had some screwy things happen but it makes sense now.
offline:
Getting ready to destroy Alneyan's homeworld in an unspecified game. just kidding.
Forum:
Space Empires: IV & V
February 15th, 2005, 03:59 PM
Replies:
188
Star Trek : Quadrants of Conflict 2
Views:
39,907
Posted By
Enigma
Re: Star Trek : Quadrants of Conflict 2
Hey I just want to clarify. Are we using stock races or are we able to modify them?
Forum:
Space Empires: IV & V
February 15th, 2005, 03:54 PM
Replies:
7
Stellar Manipulation Questions
Views:
2,560
Posted By
Enigma
Stellar Manipulation Questions
When does Stellar Manipulation happen? Is it possible to open a warp point and go through it the same turn?
Thanks
Forum:
Space Empires: IV & V
February 14th, 2005, 07:44 PM
Replies:
188
Star Trek : Quadrants of Conflict 2
Views:
39,907
Posted By
Enigma
Re: Star Trek : Quadrants of Conflict 2
Guess I will try the evil Tholians thanks
Showing results 51 to 75 of 110
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