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Showing results 51 to 75 of 279
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Posts Made By:
Shadowstar
Forum:
Space Empires: IV & V
January 10th, 2007, 02:16 PM
Replies:
21
Request for Opening Picture
Views:
3,933
Posted By
Shadowstar
Re: Request for Opening Picture
Here is the lite version. I also tried a version with the Lite below the SFTC, let me know if you want to see that.
Edit: David beat me to it, heh. I like his better.
Forum:
Space Empires: IV & V
January 10th, 2007, 05:14 AM
Replies:
21
Request for Opening Picture
Views:
3,933
Posted By
Shadowstar
Re: Request for Opening Picture
Easy enough, here you go...
Forum:
Space Empires: IV & V
January 9th, 2007, 07:59 PM
Replies:
21
Request for Opening Picture
Views:
3,933
Posted By
Shadowstar
Re: Request for Opening Picture
How's this? (see attachment)
Forum:
Space Empires: IV & V
January 9th, 2007, 03:02 AM
Replies:
60
New Concept For Troops and Fighters
Views:
8,477
Posted By
Shadowstar
Re: New Concept For Troops and Fighters
Proper infantry would be cool but I'm not sold on it. It could potentially add to gameplay, but the existing system supports vehicles better than infantry, and there's really no reason to add...
Forum:
Space Empires: IV & V
January 9th, 2007, 02:32 AM
Replies:
60
New Concept For Troops and Fighters
Views:
8,477
Posted By
Shadowstar
Re: New Concept For Troops and Fighters
There is also the fact that you can't animate the units, so your troops would essentially appear to be skiing around the planet. Course, alot of people don't care about that...
Then what about...
Forum:
Space Empires: IV & V
December 23rd, 2006, 04:05 AM
Replies:
14
OT - SE Clothing
Views:
2,250
Posted By
Shadowstar
Re: OT - SE Clothing
It's illegal to sell or distribute them. You can print any copyrighted images on anything, from paper to t-shirts, as long as it's for your own use and not available to other people.
Forum:
Space Empires: IV & V
December 23rd, 2006, 04:01 AM
Replies:
8
The option "No warp points"
Views:
2,606
Posted By
Shadowstar
Re: The option \"No warp points\"
The old system was better both for realism and functionality. Any race with technology even close to the ability to travel through space (let alone opening warp points) should be able to make a...
Forum:
Space Empires: IV & V
December 23rd, 2006, 03:55 AM
Replies:
8
We Need To Be Able To Export Combat Recordings
Views:
1,315
Posted By
Shadowstar
Re: We Need To Be Able To Export Combat Recordings
It would be useful for certain types of games such as Starscape, which is very story-driven and has an in-game news entity which would monitor and post public recordings of major battles. Though I...
Forum:
Space Empires: IV & V
December 21st, 2006, 03:05 AM
Replies:
1,561
Balance Mod Available for SE:V
Views:
346,567
Posted By
Shadowstar
Re: Balance Mod Available for SE:V
Why does the AI in that situation remind me of a number of world leaders?
Forum:
Space Empires: IV & V
December 14th, 2006, 04:27 AM
Replies:
18
OT: Firefly "Serenity" Fans
Views:
3,488
Posted By
Shadowstar
Re: OT: Firefly \"Serenity\" Fans
Or just have a seperate side for them...
If you're a merc, you join the mercs side and then have special rules that apply to you. If you're a backstabber, you get "exiled" to merc status when you...
Forum:
Space Empires: IV & V
December 13th, 2006, 05:34 AM
Replies:
73
[OT] More George Lucas bashing.
Views:
14,639
Posted By
Shadowstar
Re: [OT] More George Lucas bashing.
Careful, let's not anger Darth Lucas...
Forum:
Space Empires: IV & V
December 13th, 2006, 05:28 AM
Replies:
18
OT: Firefly "Serenity" Fans
Views:
3,488
Posted By
Shadowstar
Re: OT: Firefly \"Serenity\" Fans
I've had an idea for a pseudo-massively multiplayer game that would essentially be a cross between a turn-based PBEM 4x and a tactical FPS, with a completely original premise and a very different...
Forum:
Space Empires: IV & V
December 12th, 2006, 02:11 AM
Replies:
18
OT: Firefly "Serenity" Fans
Views:
3,488
Posted By
Shadowstar
Re: OT: Firefly \"Serenity\" Fans
Infinity could have easily been a Firefly MMO if things had gone along a different path and the licensing went that way instead. Infinity looks very promising, and seems to be trying to accomplish...
Forum:
Space Empires: IV & V
November 17th, 2006, 02:05 AM
Replies:
43
Balance Mod to become Stock SEV Petition
Views:
8,724
Posted By
Shadowstar
Re: Balance Mod to become Stock SEV Petition
Hmm, I guess my definition of mod is different. I suppose it would be more accurate to say I had planned to develop Starscape as a mod of the stock game, rather than a total conversion. There's no...
Forum:
Space Empires: IV & V
November 16th, 2006, 01:46 AM
Replies:
43
Balance Mod to become Stock SEV Petition
Views:
8,724
Posted By
Shadowstar
Re: Balance Mod to become Stock SEV Petition
I don't know about you but I don't consider Stock to be a mod. The point I was making is that I was planning to do it from scratch but given the state of Stock, I wouldn't do that unless Balance...
Forum:
Space Empires: IV & V
November 15th, 2006, 04:11 AM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,322
Posted By
Shadowstar
Re: Space Empires V Editor 1.2 Released
The only reason I mentioned it is because I have worked as a tester before and am trained to do stupid or non-sensical things when I first try out a program, just to see if I can break it....
Forum:
Space Empires: IV & V
November 15th, 2006, 04:06 AM
Replies:
43
Balance Mod to become Stock SEV Petition
Views:
8,724
Posted By
Shadowstar
Re: Balance Mod to become Stock SEV Petition
I have used WinCVS in my work on the ChaosUT2 mod, so I know how useful it can be. I hadn't actually considered using it with SE5 modding but it's a good idea.
SJ has a point too, however as my...
Forum:
Space Empires: IV & V
November 14th, 2006, 04:56 PM
Replies:
42
Space Empires V Editor 1.2 Released
Views:
8,322
Posted By
Shadowstar
Re: Space Empires V Editor 1.2 Released
One little thing: clicking Cancel on the Browse for Folder dialog boxes results in an error which puts you back in the folder browser until you pick a valid folder and click OK.
Also, not to be...
Forum:
Space Empires: IV & V
November 14th, 2006, 04:13 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
346,567
Posted By
Shadowstar
Re: Colony Types
Randomness seems to be best in this case. Some people like living in strange places. Some people don't care much about thier living environment and will choose to live where it's cheaper. When you...
Forum:
Space Empires: IV & V
November 14th, 2006, 02:00 PM
Replies:
1,561
Balance Mod Available for SE:V
Views:
346,567
Posted By
Shadowstar
Re: Colony Types
It would be nice if domestic migration would end up eliminating micro-management of "breather-swapping". I still have to do quite a bit of it and it ties up my transports. If anything, domestic...
Forum:
Space Empires: IV & V
November 14th, 2006, 01:52 PM
Replies:
12
SEV Image Pack Discussion Thread
Views:
3,406
Posted By
Shadowstar
Re: Image Mod for SE5 Discussion Thread
So we're calling it Image Mod then?
It seems to me that this has the potential to include alot more than just images...
Forum:
Space Empires: IV & V
November 14th, 2006, 01:43 PM
Replies:
26
Infinite combat map
Views:
5,133
Posted By
Shadowstar
Re: Infinite combat map
It's sci-fi, the rules are about as malleable as wet clay. You can pretty much explain just about any gameplay-centric fix with a sci-fi explanation without too much effort. The focus should always...
Forum:
Space Empires: IV & V
November 14th, 2006, 01:19 PM
Replies:
43
Balance Mod to become Stock SEV Petition
Views:
8,724
Posted By
Shadowstar
Re: Balance Mod to become Stock SEV Petition
The only problem here is that most serious modders will want to use Balance as the basis for thier mods. This works until Balance gets updated, at which point there is no clean and easy way to...
Forum:
Space Empires: IV & V
November 7th, 2006, 10:49 PM
Replies:
44
Space Empires V Editor 1.1 Released
Views:
8,454
Posted By
Shadowstar
Re: Space Empires V Editor 1.1 Released
I would like to see a map editor some day, but that sounds like it would require an entirely different kind of program.
Forum:
Space Empires: IV & V
November 7th, 2006, 10:47 PM
Replies:
60
SE5 Patch 1.13 Out
Views:
9,668
Posted By
Shadowstar
Re: SE5 Patch 1.13 Out
Still nothing on Steam...
Showing results 51 to 75 of 279
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