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Search: Posts Made By: elmokki
Forum: Scenarios, Maps and Mods July 28th, 2012, 07:21 AM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

I made a thread on the other forum regarding pricing, but the pricing would probably need to be so complex that I'd just get frustrated trying to invent algorithms.
Forum: Scenarios, Maps and Mods July 28th, 2012, 06:51 AM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

It's been suggested a couple of times before already, but essentially such system would require so much user interface coding that it's fairly unlikely I'd ever bother.

I mean, it'd be all about...
Forum: Dominions 3: The Awakening July 28th, 2012, 05:29 AM
Replies: 13
Views: 6,990
Posted By elmokki
Re: Dominions 3 is cheaper on Amazon

You, by the way, are breaking the HOLY RULES of this forum by posting this thread.

I doubt anyone really cares, but I thought it's worth mentioning.

Here's a quote from the holy book of bull****
Forum: Scenarios, Maps and Mods July 20th, 2012, 03:22 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_20_7_12.zip

- Fixed a really major bug concerning secondshapes, their gold costs and wether they should or should not revert back.
-...
Forum: Scenarios, Maps and Mods July 19th, 2012, 03:30 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/~elmokki/dom3/unitgen/bearcav.png

Next version!
Forum: Scenarios, Maps and Mods July 19th, 2012, 12:26 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/elmokki/dom3/unitgen/dev/unitgen_19_7_12.zip

Mage filters were applied two times. All of them. That's the reason for double filters on adv descriptions on mages.

Also some...
Forum: Scenarios, Maps and Mods July 18th, 2012, 12:45 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

Water and Air were switched up on the non-random part of advanced descriptions. Fixed to the same build linked above. Won't break seeds.
Forum: Scenarios, Maps and Mods July 18th, 2012, 12:18 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

Advanced descriptions were less work than I thought to finish. Here's an example http://koti.kapsi.fi/~elmokki/dom3/unitgen/example.txt

They should show all the stuff UnitGen generates, but some...
Forum: Scenarios, Maps and Mods July 18th, 2012, 05:40 AM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

I bothered to wrote some sort of UnitGen modding tutorial. The first chapter with the IRC channel is the most useful one by far though:...
Forum: Scenarios, Maps and Mods July 15th, 2012, 10:29 AM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

As per kianduatha's bug report:
- Commands from magic weapons weren't transfering and thus those 2x damage to demons and reanimating weren't working, but secondary effects were.
- Berserking and...
Forum: Scenarios, Maps and Mods July 14th, 2012, 06:54 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

Special items (magic stuff, half of the atlantean armor) weren't actually generating to units. Thanks to Happyfungi for the bug report.

http://koti.kapsi.fi/~elmokki/dom3/unitgen...gen_15_7_12.zip...
Forum: Scenarios, Maps and Mods July 14th, 2012, 01:27 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

Finally I bothered to spend quite a bit of time programming. I stumbled like at least a half of it with a retardedly simple bug though.

http://koti.kapsi.fi/~elmokki/dom3/unitgen...gen_14_7_12.zip...
Forum: Dominions 3: The Awakening July 8th, 2012, 08:35 PM
Replies: 227
Views: 65,198
Posted By elmokki
Re: The Joys of Overzealous Moderators

It was nice to see transparency about the bans and thanks for that Edi, but it does not change my opinion about the bans: god what bull****.
Forum: Scenarios, Maps and Mods July 6th, 2012, 04:49 PM
Replies: 1
Views: 4,847
Posted By elmokki
Bat Country (65 + 8, wraparound)

http://koti.kapsi.fi/elmokki/dom3/maps/batcountry.png

Features:
- Like 70-80% of the provinces are named with completely unfunny names!
- Wraparound!
- One sea connection between the cities...
Forum: Dominions 3: The Awakening July 3rd, 2012, 02:32 PM
Replies: 227
Views: 65,198
Posted By elmokki
Re: The Joys of Overzealous Mods

The rule system is hillariously retarded. There is a detailed list of rules and then basically "We may ban anyone permanently should we feel like it".

I do understand if someone does something...
Forum: Dominions 3: The Awakening July 2nd, 2012, 06:00 PM
Replies: 227
Views: 65,198
Posted By elmokki
Re: The Joys of Overzealous Mods

Yeah. If the reason is something totally arbitrary like it seems, it sure makes me prefer a forum run by fans who don't get butthurt enough to ban people for trivial things instead of a forum where...
Forum: Scenarios, Maps and Mods June 22nd, 2012, 12:21 PM
Replies: 28
Views: 15,864
Posted By elmokki
Re: Equestria (Coming Soon)

Blame Squirrelloid! Though actually it was probably me who stopped caring first.
Forum: Scenarios, Maps and Mods June 21st, 2012, 10:29 AM
Replies: 28
Views: 15,864
Posted By elmokki
Re: Equestria (Coming Soon)

Srsly. I'm not a brony. I don't get at all why any adult can get so excited about a seemingly well done children's series, but I find the phenomenon hillarious and hence did the little I did for this...
Forum: Scenarios, Maps and Mods May 27th, 2012, 05:39 AM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

I'm a bit dissapointed no-one pointed out earlier that atlantian nations are generated nearly exclusively, but I suppose nearly everyone who uses UnitGen knows it's one line in races.txt that needs a...
Forum: Scenarios, Maps and Mods May 23rd, 2012, 04:03 AM
Replies: 6
Views: 8,937
Posted By elmokki
Re: Realm of Roaring Rhinos (169+16, wraparound)

Yeah, I swapped file host and was too lazy to update all the links. I'll fix it on first post now.
Forum: Dominions 3: The Awakening May 20th, 2012, 06:36 AM
Replies: 40
Views: 15,805
Posted By elmokki
Re: Illwinter Next Project

Space Empires allows some tactics, but it's very simple.
Forum: Dominions 3: The Awakening May 18th, 2012, 04:25 AM
Replies: 40
Views: 15,805
Posted By elmokki
Re: Illwinter Next Project

Sombre, banned from these forums for reasons that cannot be discussed without risking getting banned, has updated quite a few sprites.
Forum: Dominions 3: The Awakening May 17th, 2012, 02:42 PM
Replies: 40
Views: 15,805
Posted By elmokki
Re: Illwinter Next Project

In addition to the above, the scripted combat is actually very different from most games out there, and in my opiniion it's fundamentally different in a rather good way. Fundamentally, because the...
Forum: Dominions 3: The Awakening May 16th, 2012, 01:10 PM
Replies: 40
Views: 15,805
Posted By elmokki
Re: Illwinter Next Project

The thing with NWN is too that you can create A TON of content without creating new models at all. In Dominions 3 majority of possible content needs spritework currently (maps and mods) and would...
Forum: Scenarios, Maps and Mods May 16th, 2012, 12:50 PM
Replies: 126
Views: 43,694
Posted By elmokki
Re: UnitGen - Random nations with procedural sprites!

http://koti.kapsi.fi/~elmokki/dom3/unitgen...gen_16_5_12.zip (http://koti.kapsi.fi/~elmokki/dom3/unitgen/dev/unitgen_16_5_12.zip)

Tweaks and atlantians by RagnarokX.
Showing results 51 to 75 of 407

 
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