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Search: Posts Made By: Amos
Forum: Scenarios, Maps and Mods September 23rd, 2008, 10:08 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition

Queens are immobile. How would they hunt slaves?
Forum: Scenarios, Maps and Mods September 20th, 2008, 06:36 PM
Replies: 639
Views: 186,409
Posted By Amos
Forum: Scenarios, Maps and Mods September 20th, 2008, 11:35 AM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

You get dominion spread from preaching, blood sacrificing, prophet(or creatures with prophet bonus) and pretender. Did I forget something? Which do you want to eliminate?
Forum: Scenarios, Maps and Mods September 19th, 2008, 08:27 PM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

It would be inconsistent with the theme of the mod. The Commonwealth spreads the law. It has to have the preaching.
Forum: Scenarios, Maps and Mods September 19th, 2008, 06:43 PM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

Version 0.13

- Raised prophet value on the "Terraforming Tower";
- Added "Destroyer" as a summoning spell.
Forum: Scenarios, Maps and Mods September 19th, 2008, 06:24 PM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

You could raise the prophet value (#spreaddom command). I think I'll do it myself in the next version. I like the destroyer so its going into the next version as well.
Forum: Scenarios, Maps and Mods September 19th, 2008, 02:47 PM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

This destroyer could be a possible space-form.
Forum: Scenarios, Maps and Mods September 17th, 2008, 05:29 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.

You may want to try my "Travelers" and "New Crobuzon" mods. Travelers have mecha like armor, while New Crobuzon uses steam armor and guns.
Forum: Scenarios, Maps and Mods September 17th, 2008, 05:18 PM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

I have no objection to changes. If you have a different vision for the nation than me feel free to implement it.
Sprites can be drawn. But if you want all the regular types with wings that will...
Forum: Scenarios, Maps and Mods September 17th, 2008, 01:53 PM
Replies: 65
Views: 17,298
Posted By Amos
Re: Law of the Commonwealth

I'll start from the bottom.



The towers act as factories for frigates and stationary prophets. They should be able to spread the dominion and the cold with it.



The commanders are pretty...
Forum: Scenarios, Maps and Mods September 16th, 2008, 07:30 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.

Sorry Aezeal, I would like to help but my girlfriend has severely limited my Dom playing. Thats why my mod is taking so long... I have to do it in secret :smirk:. Between work and my aforementioned...
Forum: Scenarios, Maps and Mods September 15th, 2008, 03:31 PM
Replies: 639
Views: 186,409
Posted By Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.

I think the "Commonwealth" mod might be a good fit for this mod. Starships are included.
Forum: Scenarios, Maps and Mods September 12th, 2008, 04:41 PM
Replies: 36
Views: 12,677
Posted By Amos
Re: New Nation: Hellgate

- Added a new hero "Governor";
- Gave "Master of Malice" darkvision 100.
Forum: Scenarios, Maps and Mods September 12th, 2008, 12:04 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

Believe me I make a lot of mistakes. And I appreciate it when someone notices them (since its hard to determine what the moder has intended and what is or isn't an error). Ex. in my "Angelic Crusade"...
Forum: Scenarios, Maps and Mods September 12th, 2008, 03:22 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

I just checked and it works as intended with copystats. I have no idea why you didnt get the siege bonus. But its not a problem since we have the #siegebonus. So, I removed the copystats and uploaded...
Forum: Scenarios, Maps and Mods September 12th, 2008, 03:12 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

The scarabs have #copystats 748 (Siege Engineer) so its a bug. I'll remove the copystats and add siege bonus. Should probably also report it as a bug.



The scarabs are leaders so that they are...
Forum: Scenarios, Maps and Mods September 9th, 2008, 07:10 PM
Replies: 76
Views: 18,299
Posted By Amos
Forum: Scenarios, Maps and Mods September 8th, 2008, 11:27 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

Those are good ideas if I ever do MA Insectoids. I like the way it works now. Wouldnt want to break something that works.
Forum: Scenarios, Maps and Mods September 8th, 2008, 02:09 AM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

How do they generate the slaves? Do they produce human children as well as insectoids? If not, where do they get the slaves in 0 pop province?
Forum: Scenarios, Maps and Mods September 5th, 2008, 08:27 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

#leper 0 or 1 doesnt do anything. #leper 2 kills too much for my tastes.
Forum: Scenarios, Maps and Mods September 5th, 2008, 07:02 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

You seem pretty creative so I'll leave the mod to your consideration :).
Forum: Scenarios, Maps and Mods September 5th, 2008, 05:24 PM
Replies: 101
Mod: Insectoids
Views: 31,644
Posted By Amos
Re: Insectoids

Sure. Go ahead.



You can make it so that the Females will change into Queens only on planets (base building).
Forum: Scenarios, Maps and Mods September 5th, 2008, 06:56 AM
Replies: 10
Views: 8,620
Posted By Amos
Re: Unofficial Mod Manual - Amos Version

Lol. The mod I'm working on now is on its 6th month of development, so dont feel bad Edratman.

Thank you Edi for your hard work.
Forum: Scenarios, Maps and Mods September 3rd, 2008, 11:28 AM
Replies: 27
Views: 11,580
Posted By Amos
Re: New Nation: Travelers

Version 0.08

- "Ethereal Claw" is mrnegates;
- All armor got stonebeing;
- All Travellers got stormimmune;
- "Exterminator Armor" is stormimmune.
Forum: Scenarios, Maps and Mods September 3rd, 2008, 10:47 AM
Replies: 79
Views: 21,457
Posted By Amos
Re: The Mod List (updated 24th feb)

Could you please add my Hellgate (http://forum.shrapnelgames.com/showthread.php?t=37922) mod.
Showing results 51 to 75 of 500

 
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