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Showing results 51 to 75 of 500
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Posts Made By:
Amos
Forum:
Scenarios, Maps and Mods
September 23rd, 2008, 10:08 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
Queens are immobile. How would they hunt slaves?
Forum:
Scenarios, Maps and Mods
September 20th, 2008, 06:36 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
Good luck :)
Forum:
Scenarios, Maps and Mods
September 20th, 2008, 11:35 AM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
You get dominion spread from preaching, blood sacrificing, prophet(or creatures with prophet bonus) and pretender. Did I forget something? Which do you want to eliminate?
Forum:
Scenarios, Maps and Mods
September 19th, 2008, 08:27 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
It would be inconsistent with the theme of the mod. The Commonwealth spreads the law. It has to have the preaching.
Forum:
Scenarios, Maps and Mods
September 19th, 2008, 06:43 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
Version 0.13
- Raised prophet value on the "Terraforming Tower";
- Added "Destroyer" as a summoning spell.
Forum:
Scenarios, Maps and Mods
September 19th, 2008, 06:24 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
You could raise the prophet value (#spreaddom command). I think I'll do it myself in the next version. I like the destroyer so its going into the next version as well.
Forum:
Scenarios, Maps and Mods
September 19th, 2008, 02:47 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
This destroyer could be a possible space-form.
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 05:29 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
You may want to try my "Travelers" and "New Crobuzon" mods. Travelers have mecha like armor, while New Crobuzon uses steam armor and guns.
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 05:18 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
I have no objection to changes. If you have a different vision for the nation than me feel free to implement it.
Sprites can be drawn. But if you want all the regular types with wings that will...
Forum:
Scenarios, Maps and Mods
September 17th, 2008, 01:53 PM
Replies:
65
Mod:
Law of the Commonwealth
Views:
17,298
Posted By
Amos
Re: Law of the Commonwealth
I'll start from the bottom.
The towers act as factories for frigates and stationary prophets. They should be able to spread the dominion and the cold with it.
The commanders are pretty...
Forum:
Scenarios, Maps and Mods
September 16th, 2008, 07:30 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
Sorry Aezeal, I would like to help but my girlfriend has severely limited my Dom playing. Thats why my mod is taking so long... I have to do it in secret :smirk:. Between work and my aforementioned...
Forum:
Scenarios, Maps and Mods
September 15th, 2008, 03:31 PM
Replies:
639
Mod:
Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands)
Views:
186,409
Posted By
Amos
Re: Dominions 3000 v0.60 5 races total now.. Insects and Orcs as latest additions.
I think the "Commonwealth" mod might be a good fit for this mod. Starships are included.
Forum:
Scenarios, Maps and Mods
September 12th, 2008, 04:41 PM
Replies:
36
Mod:
New Nation: Hellgate
Views:
12,677
Posted By
Amos
Re: New Nation: Hellgate
- Added a new hero "Governor";
- Gave "Master of Malice" darkvision 100.
Forum:
Scenarios, Maps and Mods
September 12th, 2008, 12:04 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
Believe me I make a lot of mistakes. And I appreciate it when someone notices them (since its hard to determine what the moder has intended and what is or isn't an error). Ex. in my "Angelic Crusade"...
Forum:
Scenarios, Maps and Mods
September 12th, 2008, 03:22 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
I just checked and it works as intended with copystats. I have no idea why you didnt get the siege bonus. But its not a problem since we have the #siegebonus. So, I removed the copystats and uploaded...
Forum:
Scenarios, Maps and Mods
September 12th, 2008, 03:12 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
The scarabs have #copystats 748 (Siege Engineer) so its a bug. I'll remove the copystats and add siege bonus. Should probably also report it as a bug.
The scarabs are leaders so that they are...
Forum:
Scenarios, Maps and Mods
September 9th, 2008, 07:10 PM
Replies:
76
Mod:
Stygian Corruption
Views:
18,299
Posted By
Amos
Re: Stygian Corruption
Sure.
Forum:
Scenarios, Maps and Mods
September 8th, 2008, 11:27 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
Those are good ideas if I ever do MA Insectoids. I like the way it works now. Wouldnt want to break something that works.
Forum:
Scenarios, Maps and Mods
September 8th, 2008, 02:09 AM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
How do they generate the slaves? Do they produce human children as well as insectoids? If not, where do they get the slaves in 0 pop province?
Forum:
Scenarios, Maps and Mods
September 5th, 2008, 08:27 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
#leper 0 or 1 doesnt do anything. #leper 2 kills too much for my tastes.
Forum:
Scenarios, Maps and Mods
September 5th, 2008, 07:02 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
You seem pretty creative so I'll leave the mod to your consideration :).
Forum:
Scenarios, Maps and Mods
September 5th, 2008, 05:24 PM
Replies:
101
Mod:
Insectoids
Views:
31,644
Posted By
Amos
Re: Insectoids
Sure. Go ahead.
You can make it so that the Females will change into Queens only on planets (base building).
Forum:
Scenarios, Maps and Mods
September 5th, 2008, 06:56 AM
Replies:
10
Utility:
Unofficial Mod Manual - Amos Version
Views:
8,620
Posted By
Amos
Re: Unofficial Mod Manual - Amos Version
Lol. The mod I'm working on now is on its 6th month of development, so dont feel bad Edratman.
Thank you Edi for your hard work.
Forum:
Scenarios, Maps and Mods
September 3rd, 2008, 11:28 AM
Replies:
27
Mod:
New Nation: Travelers
Views:
11,580
Posted By
Amos
Re: New Nation: Travelers
Version 0.08
- "Ethereal Claw" is mrnegates;
- All armor got stonebeing;
- All Travellers got stormimmune;
- "Exterminator Armor" is stormimmune.
Forum:
Scenarios, Maps and Mods
September 3rd, 2008, 10:47 AM
Replies:
79
The Mod List (updated 24th feb)
Views:
21,457
Posted By
Amos
Re: The Mod List (updated 24th feb)
Could you please add my Hellgate (http://forum.shrapnelgames.com/showthread.php?t=37922) mod.
Showing results 51 to 75 of 500
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