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Search: Posts Made By: Warmonger
Forum: WinSPWW2 June 17th, 2012, 01:54 PM
Replies: 2
Question: Cover
Views: 2,393
Posted By Warmonger
Cover

Do knocked out vehicles provide cover? If they do, how does it relate to other cover? That is, given a choice of a clear hex with a knocked out vehicle and a hex with trees, which one would provide...
Forum: WinSPWW2 June 17th, 2012, 01:48 PM
Replies: 19
Question: Rallying
Views: 5,977
Posted By Warmonger
Re: Rallying

I obviously worded it badly. In WAW if the auto-rally was successful the suppression would be reduced by half or more (multiple successful rallies) same as with a manual rally, but I don't see that...
Forum: WinSPWW2 June 13th, 2012, 12:56 PM
Replies: 19
Question: Rallying
Views: 5,977
Posted By Warmonger
Re: Rallying

Re: 2) In WAW there is an auto-rally which works the same as the manual rally but is handled by the program. I gather there isn't something like that in WW2.

Re: 4) So can surrender happen...
Forum: WinSPWW2 June 12th, 2012, 01:05 PM
Replies: 19
Question: Rallying
Views: 5,977
Posted By Warmonger
Re: Rallying

From what you say in point 2 I gather that there is no auto-rally in the sense of a normal manual rally attempt, just an adjustment in suppression due to various factors. Is this correct?

Re:...
Forum: WinSPWW2 June 11th, 2012, 06:54 PM
Replies: 19
Question: Rallying
Views: 5,977
Posted By Warmonger
Re: Rallying

I had a unit take a hit and get 99 suppression. I wasn't able to rally it. At the start of the next turn it had a suppression of 95. Normal rallying, if successful, halves the suppression. So it...
Forum: WinSPWW2 June 10th, 2012, 04:28 PM
Replies: 1
Question: Command Hierarchy
Views: 2,376
Posted By Warmonger
Question Command Hierarchy

Is the game limited to a three level command hierarchy: platoon, company, A0?

The reason I ask is that I'm playing a scenario (357) which has two German infantry battalions, but the Bn HQs have no...
Forum: WinSPWW2 June 3rd, 2012, 04:40 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

Normal houses aren't anywhere 50 X 50 metres either but they block LOS in the game. Looks like you're stuck with an original SP programming decision as to how to handle fortifications. Since it's...
Forum: WinSPWW2 June 3rd, 2012, 04:21 PM
Replies: 5
Views: 2,596
Posted By Warmonger
Re: OOB Cleanup

Got another one for you.

Scenario 357, German platoon leader units, E0, F0, etc. are armed with a rifle and 3 5cm mortars. When using normal fire (F) everything is OK, but when using area fire...
Forum: WinSPWW2 June 3rd, 2012, 04:17 PM
Replies: 8
Question: View
Views: 2,638
Posted By Warmonger
Re: View

What you say is quite valid, but there is a problem in the game which isn't in real life. Because the map is 2D undulations aren't visible and they affect what can be seen from a given hex.

For...
Forum: WinSPWW2 June 2nd, 2012, 02:08 PM
Replies: 8
Question: View
Views: 2,638
Posted By Warmonger
Question View

Is there any way of finding what the view from an unoccupied hex is? Like the Unit View but without a unit.
Forum: WinSPWW2 June 1st, 2012, 11:41 AM
Replies: 5
Views: 2,788
Posted By Warmonger
Re: Possible Bug

So a 'heroic' rally restores movement points unlike a normal rally which doesn't. Is there anything else that a heroic rally does differently?
Forum: WinSPWW2 May 30th, 2012, 12:00 PM
Replies: 5
Views: 2,788
Posted By Warmonger
Possible Bug

An infantry unit with 6 MPs moves 2 hexes using 4 MPs, gets fired at and suffers a hit, pinning it. The unit rallies back to 1 SP and suddenly has 6 MPs again.

Has anyone else encountered this?
Forum: WinSPWW2 May 30th, 2012, 11:03 AM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

We can add another anomaly to the list. Blockhouses and pillboxes don't block LOS despite being substantial structures (at least according to the photos included in the game). Perhaps it's because...
Forum: WinSPWW2 May 28th, 2012, 01:38 PM
Replies: 7
Question: Mines
Views: 3,037
Posted By Warmonger
Re: Mines

Thanks, Don. The way you describe it is the way I imagined it would work, however when I noted the long string (even longer since I made the post) of no mine action, I began to wonder. Is it...
Forum: WinSPWW2 May 27th, 2012, 04:01 PM
Replies: 7
Question: Mines
Views: 3,037
Posted By Warmonger
Re: Mines

So far those that retreated out of the mined hexes didn't get any casualties either.

Observing normal, rather than fallback, movement it appears that they trigger the mines on entry because the...
Forum: WinSPWW2 May 26th, 2012, 02:10 PM
Replies: 7
Question: Mines
Views: 3,037
Posted By Warmonger
Question Mines

In the scenario I'm playing there were 11 instances of units falling back due to enemy fire into hexes containing mines. There were no casualties as a result. Are mines checked for during fallback?
Forum: WinSPWW2 May 22nd, 2012, 12:48 PM
Replies: 19
Question: Rallying
Views: 5,977
Posted By Warmonger
Question Rallying

A few questions related to rallying:

1. What does the rally factor represent? Is it a success probability? That is, does a value of 60 mean 60% probability of a successful rally?

2. Are there...
Forum: WinSPWW2 May 17th, 2012, 06:16 PM
Replies: 5
Views: 2,596
Posted By Warmonger
OOB Cleanup

Scenario 272, Polish bunkers AN0, AO0, AP0, AQ0: the second weapon displays as a rifle but it makes MG sounds when firing. I think it fires as a rifle but can't be sure because the visuals are the...
Forum: WinSPWW2 May 17th, 2012, 06:11 PM
Replies: 5
Question: Artillery Spotting
Views: 2,596
Posted By Warmonger
Re: Artillery Spotting

It works fine when the scenario is first started and also when it's resumed from a save. My incident happened at the end of a particularly long play session (over 4 hours). I haven't had the time...
Forum: WinSPWW2 May 9th, 2012, 02:17 PM
Replies: 5
Question: Artillery Spotting
Views: 2,596
Posted By Warmonger
Question Artillery Spotting

I'm playing the Germans in scenario 272. No matter which unit I use to call in artillery, even the artillery VB, the screen says that A0 is the spotting unit and the map on the artillery screen...
Forum: TO&Es April 30th, 2012, 11:22 PM
Replies: 1
Views: 1,823
Posted By Warmonger
OOB Cleanup

Scenario 271, Polish units P2 and P3 are wagons but make truck sounds when moving.:)
Forum: WinSPWW2 April 30th, 2012, 11:17 PM
Replies: 11
Question: Terrain
Views: 5,116
Posted By Warmonger
Question Terrain

How many feet does each height level represent?

Also, what is the presumed height of trees, buildings, bunkers?

Finally, are multi-hex buildings possible? And if so, are they considered higher...
Forum: WinSPWW2 April 21st, 2012, 04:02 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

Interesting. In WAW I never encountered the situation where a unit lost sighting of a target during a turn, that's why I thought there was a problem. I don't know if it's just luck or if they...
Forum: WinSPWW2 April 20th, 2012, 03:22 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

See attached save file.

A Unit View for the unit in hex 49,24 shows an intermittent pattern of hexes (every third hex) to the SE. All visible hexes there are level 0, clear. The hexes around the...
Forum: WinSPWW2 April 20th, 2012, 03:15 PM
Replies: 23
Views: 7,216
Posted By Warmonger
Re: Change In Visibility

Here's another instance. In this case the save file is the auto-save (I can be trained).

The situation is this: unit in hex 50,26 fired at unit in hex 57,25, then it received fire from multiple...
Showing results 51 to 75 of 92

 
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